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![[Post New]](/s/i/i.gif) 2011/09/13 15:47:53
Subject: Marines, Models, paint scheme and codex
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Been Around the Block
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If I have a bunch of regular space marine models that are painted yellow, can I call them Space Wolves?
How about regular marine models as vanilla veterans, as long as there is some way to distinguish them from a regular tac squad. If so, could I just paint the helmet a different color and call that a veteran?
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![[Post New]](/s/i/i.gif) 2011/09/13 15:51:58
Subject: Marines, Models, paint scheme and codex
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Proud Phantom Titan
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Yes they could also be, BA, BT, DA or even CSM. so long as the equipment matches there's no problem
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![[Post New]](/s/i/i.gif) 2011/09/13 15:53:37
Subject: Marines, Models, paint scheme and codex
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Been Around the Block
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Tri wrote:Yes they could also be, BA, BT, DA or even CSM. so long as the equipment matches there's no problem
How about using, say a Librarian as a Rune Priest...that seems a bit shaky.
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![[Post New]](/s/i/i.gif) 2011/09/13 15:57:29
Subject: Marines, Models, paint scheme and codex
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Proud Phantom Titan
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jonahgabriel wrote:Tri wrote:Yes they could also be, BA, BT, DA or even CSM. so long as the equipment matches there's no problem How about using, say a Librarian as a Rune Priest...that seems a bit shaky.
? Why ? Both have a force weapon and psychic hood. Mistaking one for another isn't a massive problem. Also should be noted that the last space wolves codex was actually an add-on to the space-marines codex and that they share most of their minitures any way. Still if you feel bad its only a couple of IC that are different just buy a rune priest and paint him to match the army.
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This message was edited 1 time. Last update was at 2011/09/13 15:59:31
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![[Post New]](/s/i/i.gif) 2011/09/13 15:59:13
Subject: Marines, Models, paint scheme and codex
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Been Around the Block
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Tri wrote:jonahgabriel wrote:Tri wrote:Yes they could also be, BA, BT, DA or even CSM. so long as the equipment matches there's no problem
How about using, say a Librarian as a Rune Priest...that seems a bit shaky.
? Why ? Both have a force weapon and psychic hood. Mistaking one for another isn't a massive problem.
I see your point...I guess the only real differences would be the special characters then.
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![[Post New]](/s/i/i.gif) 2011/09/13 16:00:39
Subject: Marines, Models, paint scheme and codex
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Waaagh! Warbiker
wales
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you can because the space puppies have successor chapters that dont necessarily have all the usual wolf pelts and runes.
so just make up some cool back ground up and it will be ok.
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currently playing dropzone commander, battlegroup and gorkamorka |
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![[Post New]](/s/i/i.gif) 2011/09/13 16:05:09
Subject: Marines, Models, paint scheme and codex
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Mekboy on Kustom Deth Kopta
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also just point out that your space wolves successor chapter actually knows how to shave
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10000 points 7000
6000
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![[Post New]](/s/i/i.gif) 2011/09/13 16:10:19
Subject: Marines, Models, paint scheme and codex
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Been Around the Block
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G00fySmiley wrote:also just point out that your space wolves successor chapter actually knows how to shave
Maybe I will call my successor chapter the Yellow Snow Wolves...what do you think?
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![[Post New]](/s/i/i.gif) 2011/09/13 16:13:42
Subject: Marines, Models, paint scheme and codex
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Proud Phantom Titan
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jonahgabriel wrote:G00fySmiley wrote:also just point out that your space wolves successor chapter actually knows how to shave
Maybe I will call my successor chapter the Yellow Snow Wolves...what do you think?
Some how that sounds like they've turned to chaos. Why not pick a type of dog that lives in hotter climes. Space Hyenas (wait that's even more chaos ...)
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![[Post New]](/s/i/i.gif) 2011/09/13 16:13:59
Subject: Re:Marines, Models, paint scheme and codex
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Fixture of Dakka
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Just to warn you, you will get plenty of nasty looks from other players.
Switching from one flavor of SM to another is typically allowed, but plenty of players look down on it. Partially because they see you as using "the flavor of the month" army, and partially out of envy that their xenos army isn't able to switch to a more powerful codex whenever it feels like it.
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![[Post New]](/s/i/i.gif) 2011/09/13 16:17:23
Subject: Re:Marines, Models, paint scheme and codex
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Proud Phantom Titan
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Grakmar wrote:Just to warn you, you will get plenty of nasty looks from other players.
Switching from one flavor of SM to another is typically allowed, but plenty of players look down on it. Partially because they see you as using "the flavor of the month" army, and partially out of envy that their xenos army isn't able to switch to a more powerful codex whenever it feels like it.
My Eldar of the warp also get this just because I flip between evil and well technically another type of evil.
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![[Post New]](/s/i/i.gif) 2011/09/13 16:17:44
Subject: Re:Marines, Models, paint scheme and codex
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Been Around the Block
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Grakmar wrote:Just to warn you, you will get plenty of nasty looks from other players.
Switching from one flavor of SM to another is typically allowed, but plenty of players look down on it. Partially because they see you as using "the flavor of the month" army, and partially out of envy that their xenos army isn't able to switch to a more powerful codex whenever it feels like it.
I just started playing 3 weeks ago and bought a bunch of marines because I thought it would be the most flexible army (plus a buddy at work sold me a bunch for cheap)...I have only played a total of 3 games as Space Marines...I don't think anyone would give me much of a hard time.
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![[Post New]](/s/i/i.gif) 2011/09/13 20:23:20
Subject: Marines, Models, paint scheme and codex
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[MOD]
Making Stuff
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Welsh_Furey wrote:you can because the space puppies have successor chapters that dont necessarily have all the usual wolf pelts and runes.
so just make up some cool back ground up and it will be ok.
Space Wolves have only had one successor Chapter, and it was purged by the Inquisition for mutation.
That being said, a Chapter doesn't have to be a Successor to use the same rules. So long as it is clear to your opponent what is what, use whichever codex you want for your home-brew Chapter.
Using, say, the Space Wolves Codex for your Dark Angels may get you some dirty looks, however.
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![[Post New]](/s/i/i.gif) 2011/09/13 20:42:37
Subject: Marines, Models, paint scheme and codex
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Stealthy Dark Angels Scout with Shotgun
NE Ohio
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insaniak wrote:Using, say, the Space Wolves Codex for your Dark Angels may get you some dirty looks, however.
Sadly, until the GK codex came out, the Best way to play Deathwing was as Space Wolves... (oh the Irony, the Lion must be turning circles in his stasis pod inside the Rock)...
that said,
My Marines are a DIY Chapter.
They are painted in a Desert Camo paint scheme.
I call them the Desert Angels when played as BA
They are the Desert Dogs when played as SW
And again Desert Angels, when I field DW/ RW in some combination.
Since I have over:
100+ Assault Marines
100+ TDA
80+ Bikes
300+ PA Marines
50+ Veterans of all combinations.
I did not want to paint myself into a corner, so to speak, by painting them a standard chapter paint scheme.
I like to vary my playstyle.
Sometimes I want TDA,
Sometimes I want Bikes,
Sometimes I want to have JP's
Sometimes I want a lot of Dreads,
Sometimes I want to Mech it up...
Sadly even with almost 130 TDA, I will need to buy another 60+ to field my Desert Knights. since regular TDA do not stand in for GKT very well...
I play the game for fun, and I suck at painting  , so to me a simple Desert Camo works best. Why should I limit myself to having to play an old or poorly designed Codex, just because of the color of my little army men? In my opinion thats just being snobby and elitist.
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![[Post New]](/s/i/i.gif) 2011/09/13 21:21:15
Subject: Marines, Models, paint scheme and codex
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Infiltrating Oniwaban
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insaniak wrote:Using, say, the Space Wolves Codex for your Dark Angels may get you some dirty looks, however.
Yeah, but what if you call them Bark Angels?
Thank you. I'll be here all week.
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The Imperial Navy, A Galatic Force for Good. |
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![[Post New]](/s/i/i.gif) 2011/09/13 22:26:35
Subject: Marines, Models, paint scheme and codex
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[MOD]
Making Stuff
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Arschbombe wrote:Yeah, but what if you call them Bark Angels?
Would it kill the mood to point out that wolves don't bark?
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![[Post New]](/s/i/i.gif) 2011/09/14 02:30:11
Subject: Marines, Models, paint scheme and codex
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Wolf Guard Bodyguard in Terminator Armor
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Rune Priests don't have psychic hoods.
Space Wolves do not have any live successors.
Your cash, your models. Do what you wish and just make it clear to your opponent.
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This message was edited 1 time. Last update was at 2011/09/14 02:30:55
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![[Post New]](/s/i/i.gif) 2011/09/14 03:45:41
Subject: Marines, Models, paint scheme and codex
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Captain of the Forlorn Hope
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There is nothing saying you have to paint your marines a certain way, or use a certain codex with them, as long as you use WYSIWYG for the modeling.
There is also nothing saying that the space wolves could not have a undiscovered successor, or undiscovered renegade chapter that you make your own roleplay for.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2011/09/14 12:16:25
Subject: Re:Marines, Models, paint scheme and codex
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Banelord Titan Princeps of Khorne
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Grakmar wrote:Just to warn you, you will get plenty of nasty looks from other players.
As a further warning, you will also get plenty of indifferent looks from other players, and you will get plenty of "atta-boy!" from other gamers.
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![[Post New]](/s/i/i.gif) 2011/09/14 13:18:19
Subject: Marines, Models, paint scheme and codex
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Growlin' Guntrukk Driver with Killacannon
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You want to paint your marines however you like but run them with any codex? Ok, make sure you do the following, though:
1)Everything must be WYSIWYG. Bolters are always bolters, flamers are always flamers. Anything else and you won't be met favorably.
2)Make it absolutely clear which codex you are running before the game starts and point at all the units, identifying them. After that, if your opponent somehow thinks you are running SW with a vanilla librarian instead of a RP, it is clearly his fault.
Marines in power armor are marines in power armor. The paint that they put on it doesn't affect anything, nor does the furs, tabards, or cloaks.
-cgmckenzie
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1500 pts
3000 pts
4-5k+pts
======Begin Dakka Geek Code======
DS:80-S+G++M+++B+IPw40k10#++D++A+++/hWD387R+++T(D)DM+
======End Dakka Geek Code====== |
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![[Post New]](/s/i/i.gif) 2011/09/14 14:17:42
Subject: Marines, Models, paint scheme and codex
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Dour Wolf Priest with Iron Wolf Amulet
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Tri wrote:jonahgabriel wrote:G00fySmiley wrote:also just point out that your space wolves successor chapter actually knows how to shave
Maybe I will call my successor chapter the Yellow Snow Wolves...what do you think?
Some how that sounds like they've turned to chaos. Why not pick a type of dog that lives in hotter climes. Space Hyenas (wait that's even more chaos ...)
The Jackals?
And in regards to the OP I run Space Wolves, but they're all painted black, grey and red. You can paint them however you please.
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![[Post New]](/s/i/i.gif) 2011/09/14 14:28:54
Subject: Marines, Models, paint scheme and codex
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Stormin' Stompa
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insaniak wrote:
Using, say, the Space Wolves Codex for your Dark Angels may get you some dirty looks, however.
You certainly would from me! It'd make my ritual Lion and the Wolf duel so much more confusing...
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![[Post New]](/s/i/i.gif) 2011/09/14 14:58:08
Subject: Marines, Models, paint scheme and codex
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Been Around the Block
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cgmckenzie wrote:You want to paint your marines however you like but run them with any codex? Ok, make sure you do the following, though:
1)Everything must be WYSIWYG. Bolters are always bolters, flamers are always flamers. Anything else and you won't be met favorably.
2)Make it absolutely clear which codex you are running before the game starts and point at all the units, identifying them. After that, if your opponent somehow thinks you are running SW with a vanilla librarian instead of a RP, it is clearly his fault.
Marines in power armor are marines in power armor. The paint that they put on it doesn't affect anything, nor does the furs, tabards, or cloaks.
-cgmckenzie
1) Yep...I am doing it this way. I have spent around $200 on bits in the last couple of weeks. I am planning on magnetizing everything except for my basic bolter marines and scouts.
2) Will make sure to do this as well.
How about veterans, can I use a different paint scheme on normal tac squad models as long as the weapons are represented correctly?
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![[Post New]](/s/i/i.gif) 2011/09/14 15:05:41
Subject: Re:Marines, Models, paint scheme and codex
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Stormin' Stompa
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I'd basically treat it as though you were using a proxy army, unless some effort had been made to give it an individualistic feel as is in the spirit of the 'dex. I'd even be ok with Chaos models being used as they fit in with the savage wargear options pretty well.
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![[Post New]](/s/i/i.gif) 2011/09/14 15:06:00
Subject: Marines, Models, paint scheme and codex
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Growlin' Guntrukk Driver with Killacannon
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I would recommend using some shoulder pad markings to denote the squads for vets. Another method that the Codex Astartes recommends is laurel wreaths around the helmet of veterans, different colored helmets, or banners.
-cgmckenzie
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1500 pts
3000 pts
4-5k+pts
======Begin Dakka Geek Code======
DS:80-S+G++M+++B+IPw40k10#++D++A+++/hWD387R+++T(D)DM+
======End Dakka Geek Code====== |
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![[Post New]](/s/i/i.gif) 2011/09/14 15:15:37
Subject: Marines, Models, paint scheme and codex
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Terminator with Assault Cannon
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I use some metal SW figs for vets in my 'Nilla Marines, with the Sgt model as my Chaplain, My FC is an older Mephiston model. Heard no complaints yet.
As for just differing the paint, older paint guides had Vet helmets painted differently.
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Of all the races of the universe the Squats have the longest memories and the shortest tempers. They are uncouth, unpredictably violent, and frequently drunk. Overall, I'm glad they're on our side!
Office of Naval Intelligence Research discovers 3 out of 4 sailors make up 75% of U.S. Navy.
"Madness is like gravity... All you need is a little push."
:Nilla Marines: 2500
:Marine "Scouts": 2500 (Systemically Quarantined, Unsupported, Abhuman, Truncated Soldiers)
"On one side of me stand my Homeworld, Stronghold and Brotherhood; On the other, my ancestors. I cannot behave otherwise than honorably."
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![[Post New]](/s/i/i.gif) 2011/09/14 15:45:43
Subject: Marines, Models, paint scheme and codex
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Waaagh! Warbiker
wales
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insaniak wrote:Welsh_Furey wrote:you can because the space puppies have successor chapters that dont necessarily have all the usual wolf pelts and runes.
so just make up some cool back ground up and it will be ok.
Space Wolves have only had one successor Chapter, and it was purged by the Inquisition for mutation.
That being said, a Chapter doesn't have to be a Successor to use the same rules. So long as it is clear to your opponent what is what, use whichever codex you want for your home-brew Chapter.
Using, say, the Space Wolves Codex for your Dark Angels may get you some dirty looks, however.
that does mean that you cant go beyond the current background and have a new successor chapter from the space wolves Automatically Appended Next Post: and if you decide to put a few chaos marine bits in they could be a variation on the 13th company
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This message was edited 1 time. Last update was at 2011/09/14 15:52:14
currently playing dropzone commander, battlegroup and gorkamorka |
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![[Post New]](/s/i/i.gif) 2011/09/14 15:55:32
Subject: Marines, Models, paint scheme and codex
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Terminator with Assault Cannon
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Hmmm.... have to check the SW 'dex, but.... SW based chapter that uses lots of MLs, jump packs, power/chain swords and thunderhammers....... with rabbit ears as their symbol.....
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Of all the races of the universe the Squats have the longest memories and the shortest tempers. They are uncouth, unpredictably violent, and frequently drunk. Overall, I'm glad they're on our side!
Office of Naval Intelligence Research discovers 3 out of 4 sailors make up 75% of U.S. Navy.
"Madness is like gravity... All you need is a little push."
:Nilla Marines: 2500
:Marine "Scouts": 2500 (Systemically Quarantined, Unsupported, Abhuman, Truncated Soldiers)
"On one side of me stand my Homeworld, Stronghold and Brotherhood; On the other, my ancestors. I cannot behave otherwise than honorably."
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![[Post New]](/s/i/i.gif) 2011/09/14 17:40:48
Subject: Marines, Models, paint scheme and codex
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Stealthy Dark Angels Scout with Shotgun
NE Ohio
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Here is what I am doing...
I am using a (Mustard Yellow/Olive Drab) Paint Scheme for P/A Troops. Also a lot of Robes painted in a Desert Sand color. TDA is alos Desert Sand, while all my bikes are Black.
Bolter Marines are split into 4 Groups,
I painted the Shoulderpads red,blue,and green to be able to denote different companies.
Special Weapons all have Grey Shoulderpads.
Heavy Weapon marines all have Black Shoulderpads.
Assault Marines, I have no shoulderpads on most of them, I think it looks more streamlined like that. So their shoulders are same color as their armour.
Veteran Troops all have White Helmets.
About 50 or so have magnetized Back/Jump packs. Eventually I hope to magnetize at least all of my Assault Troops. so about 150 will have magnetized packs. This makes fielding a BA army DOA/Razor very easy to do. (the hardest part is keeping all the magnetic poles consistent)
For Basing I do a simple sand and rock base.
When I am making an army list to play in a big tournament, I will Paint the Ring around the base a different color for each squad, or add a alpha-numeric indicator to denote squads.
With this system, I can easilly mix and match Bolter,BP&CS, SW, HW troops as needed to form just about any type of squad I could possibly need. While allowing them to have a simple and easy to understand color coded system. It has a basis in the system used on an aircraft Carrier on the flight deck. You can look at a squad and just about instantly see what it can do, by the colors.
I havent made any DC yet, but I definately think they should be wearing 'Red-shirts'...
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![[Post New]](/s/i/i.gif) 2011/09/14 17:55:45
Subject: Marines, Models, paint scheme and codex
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Been Around the Block
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Landrain wrote:Here is what I am doing...
I am using a (Mustard Yellow/Olive Drab) Paint Scheme for P/A Troops. Also a lot of Robes painted in a Desert Sand color. TDA is alos Desert Sand, while all my bikes are Black.
Bolter Marines are split into 4 Groups,
I painted the Shoulderpads red,blue,and green to be able to denote different companies.
Special Weapons all have Grey Shoulderpads.
Heavy Weapon marines all have Black Shoulderpads.
Assault Marines, I have no shoulderpads on most of them, I think it looks more streamlined like that. So their shoulders are same color as their armour.
Veteran Troops all have White Helmets.
About 50 or so have magnetized Back/Jump packs. Eventually I hope to magnetize at least all of my Assault Troops. so about 150 will have magnetized packs. This makes fielding a BA army DOA/Razor very easy to do. (the hardest part is keeping all the magnetic poles consistent)
For Basing I do a simple sand and rock base.
When I am making an army list to play in a big tournament, I will Paint the Ring around the base a different color for each squad, or add a alpha-numeric indicator to denote squads.
With this system, I can easilly mix and match Bolter,BP&CS, SW, HW troops as needed to form just about any type of squad I could possibly need. While allowing them to have a simple and easy to understand color coded system. It has a basis in the system used on an aircraft Carrier on the flight deck. You can look at a squad and just about instantly see what it can do, by the colors.
I havent made any DC yet, but I definately think they should be wearing 'Red-shirts'...
Yah, I have already run into the poles issue with the magnets...what I do, is take an existing model that has already been magnetized, then take the magnet I am going to attach to the weapon/arm/etc, stick it on the existing model and then mark on the back of the magnet with black sharpie. When I glue on the magnet, the sharpie colored side gets the superglue.
The biggest problem I am having now, is that I have a glut of AoBR marines (50ish) and they aren't really very flexible. I have converted one already by shaving off the arms and using arm/weapon bits from other kits, but that is a pain. Still cheaper then buying more models I guess.
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