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Made in us
Nurgle Predator Driver with an Infestation



Reno NV

The title pretty much says my question. With blood claws berserk charge and units like the thunderwolf cavalry are they better at assaulting? Or as Ive been seeing with a lot of lists are lots of small grey hunters packs with some heavy support the way to go?

"Sir, intelligence reports the enemy can't swim."
"GOOD, DROWN THEM IN BODIES!"

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Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Just remember most if not all of these units have the Counter attack rule, or countercharge, whatever it's actually called.

That said though there are many viable tactics.

I for one play a very shooty list with some CC capability, PF's in 5 man GH squads, 4manTWC with LordTWC
3 units of Long Fangs and 6 Razorbacks


I see Bloodclaws in a LR alot though as they have berserk charge it makes good sense

   
Made in us
Nurgle Predator Driver with an Infestation



Reno NV

Ok, so on your fangs, do you roll 5 missile launchers? cause i sorta have a las cannon fetish. Especially playing my buddies tyranids. I hate Hive Tyrants and everything they stand for.

"Sir, intelligence reports the enemy can't swim."
"GOOD, DROWN THEM IN BODIES!"

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Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Yes I use MSL's, Even against Nids most of them have a 3+ save at the best and are only Toughness6 so you'll still be negating their saves and wounding on a 2+ and have the option to use the small blast Template for frag missles

   
Made in us
Junior Officer with Laspistol






The eye of terror.

The great thing about SW is that their shooty units are choppy too, such as Grey Hunters.

That's one of the reasons why blood claws are not used as much, because while they can do choppy, they can't really do shooty at all.

Why did the berzerker cross the road?
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Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

The general consensus is that they're a close-range shooty army with assault elements, although I tend to use mine as assault, first and foremost.

   
Made in gb
Changing Our Legion's Name




England

I use sqauds of 5 Missile Launchers too. And beleive me it works like a dream on every sort of opponent. Well, well enough anyway. I roll with my army being completely average. I use Grey hunters in Rhinos to get up close, Razorbacks with the Long Fangs for Support, couple of Lone Wolves for the stabby awesomeness, and a Rune Priest, thats about it. Iv founf that even though Blood Claws are a brilliant close combat squad, they die a bit too easily for what they lack.

Switches Armies quicker than the human eye can see.
 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Shooty or stabby? They are space wolves, they are Shooty AND Stabby

   
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Reno NV

Thanks for the info. Do you find the MSL's are good enough to bring down monstrous creatures who have upgraded to a 2+ armor save tho? that's been my biggest problem, keep in mind as of right now i ONLY play against a nid player.

"Sir, intelligence reports the enemy can't swim."
"GOOD, DROWN THEM IN BODIES!"

DO:80S++G++MB++IPw40k99+++D++A++/eWD350R+++++T(D)DM++ 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Skal098 wrote:Thanks for the info. Do you find the MSL's are good enough to bring down monstrous creatures who have upgraded to a 2+ armor save tho? that's been my biggest problem, keep in mind as of right now i ONLY play against a nid player.


If that's your worry, bring powerfists, meltaguns/plasmaguns and AP2 or 1 guns. They don't get invulnerable saves, so they're going to have to rely on cover saves to keep from dying.

   
Made in gb
Longtime Dakkanaut




Unfair question.

They are a midrange army. They come close and rapid fire. They can give a reasonable hit back if they get charged.

TWC and bloodclaws are specialist units. It is like saying you can have 30 assault termies so you are now a cc army. Just as longfangs are. Thus you build a balanced army and everything is ok with the world.
   
Made in us
Nurgle Predator Driver with an Infestation



Reno NV

That makes sense, and in my mind when i think about them quite a bit gets confused with fluff, Ive read way too many 40k novels.

"Sir, intelligence reports the enemy can't swim."
"GOOD, DROWN THEM IN BODIES!"

DO:80S++G++MB++IPw40k99+++D++A++/eWD350R+++++T(D)DM++ 
   
Made in gb
Changing Our Legion's Name




England

I agree with the guys above, for your Nid MC's you seriously need to be usuing the likes of power fists, meltaguns and what have you, You can try and get a few Kraks off if you have no masses of Gaunts to fly at, and the point of missile launchers is that yes, sometimes you need 5's to wound and what not, bu after you fling enough of them at the targets, sheer law of averages will mean you score some wounds, and if you inflict 6 on said MC, then law of averages again says he will fail at least 1 armour save. But as i say, only when there are no more pressing targets for your ML's.

Space Wolves rely on being completley versatile, they have brilliant close combat and outstandingly cheap Long range, So use both, and dominate in both. If you playing Nids though, i wouldnt use BC's, as they will die first so when they hit back, they will be wasted points, depends what your Nid player plays really.

Switches Armies quicker than the human eye can see.
 
   
Made in us
Purposeful Hammerhead Pilot




Murrieta, CA

My personal favorite setup for long fangs is 3 packs, 2 sets of 5 ML and 1 Set of Plasma Cannons. The Missiles can hunt tanks/packed in infantry/ MC w/o 2+. The plasma cannons will decimate anyone who dare use less than 2" of coherency (cover be damned), and be able to sub in on light transports if no other targets present themselves. The plasma cannons I run routinely kill off 50-100% of a squad when I start shooting. The best targets are units that just disembarked a transport (forcibly or otherwise). You would be amazed at how much they kill units that are packed in to hug a cover save (4+ cover means little when each template can get 5 or 6 guys (you only need about 3 or so hits to put some hurt on a squad).

That said you do have to be careful when using the cannons, as you can nail your own units if firing at something in close proximity of your own battle lines. I usually drop in 5 wolfguard via drop pod w/ combi meltas to crack open the enemy's most dangerous transport on turn one, and then follow it up with a plasma barrage. I have on occasion nailed the wolfguard.

Space Marines (Anything but BA or GK): 6k
Tau: 3k

-Thaylen 
   
Made in gb
Changing Our Legion's Name




England

Its a risky strategy, but i can see it paying off, i may use that tomorrow. Do you find the points costs too high though on the Plasma Cannons, or do you feel they make up for them?

Switches Armies quicker than the human eye can see.
 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

they are both, its up to you.

mean green fightin machine 
   
Made in us
Purposeful Hammerhead Pilot




Murrieta, CA

Plasma fangs will set you back 190 pts. But they can't be beat for killing terminators.

Space Marines (Anything but BA or GK): 6k
Tau: 3k

-Thaylen 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

I run Plasma-Gun x2, Plasma Pistol, PF, MotW, Wolf Standard GH Spam and works great vs nid and marines.
As for the LG I run a 3 ML, 2 HB Pack that with the spit fire is brutal ve nids also

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Made in gb
Changing Our Legion's Name




England

Heavy Bolters, they are like marmite, some love some hate. Iv never found a reason to hate them, always reasons to find the other varients too good.

Switches Armies quicker than the human eye can see.
 
   
Made in au
Hoary Long Fang with Lascannon



Marrickville (sydney) NSW, Australia

I'd vote they're both/neither. They are a mid-range specialst army with the ability to focus on either well.
As for the Long Fangs, I personally have a lot of luck with 3 PC, 2 ML. But I play mainly MEQ so ymmv. But you want to lay down some hurt on them, grab yourself a vindicator. STR10 large blast, grab yourself a siege shield so you can go where ever you please and watch the nid parts fly

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