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![[Post New]](/s/i/i.gif) 2011/09/13 20:46:01
Subject: Space wolves, Shooty or stabby?
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Nurgle Predator Driver with an Infestation
Reno NV
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The title pretty much says my question. With blood claws berserk charge and units like the thunderwolf cavalry are they better at assaulting? Or as Ive been seeing with a lot of lists are lots of small grey hunters packs with some heavy support the way to go?
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"Sir, intelligence reports the enemy can't swim."
"GOOD, DROWN THEM IN BODIES!"
DO:80S++G++MB++IPw40k99+++D++A++/eWD350R+++++T(D)DM++ |
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![[Post New]](/s/i/i.gif) 2011/09/13 20:48:48
Subject: Space wolves, Shooty or stabby?
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Nasty Nob on Warbike with Klaw
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Just remember most if not all of these units have the Counter attack rule, or countercharge, whatever it's actually called.
That said though there are many viable tactics.
I for one play a very shooty list with some CC capability, PF's in 5 man GH squads, 4manTWC with LordTWC
3 units of Long Fangs and 6 Razorbacks
I see Bloodclaws in a LR alot though as they have berserk charge it makes good sense
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![[Post New]](/s/i/i.gif) 2011/09/13 20:55:10
Subject: Re:Space wolves, Shooty or stabby?
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Nurgle Predator Driver with an Infestation
Reno NV
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Ok, so on your fangs, do you roll 5 missile launchers? cause i sorta have a las cannon fetish. Especially playing my buddies tyranids. I hate Hive Tyrants and everything they stand for.
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"Sir, intelligence reports the enemy can't swim."
"GOOD, DROWN THEM IN BODIES!"
DO:80S++G++MB++IPw40k99+++D++A++/eWD350R+++++T(D)DM++ |
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![[Post New]](/s/i/i.gif) 2011/09/13 20:58:21
Subject: Space wolves, Shooty or stabby?
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Nasty Nob on Warbike with Klaw
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Yes I use MSL's, Even against Nids most of them have a 3+ save at the best and are only Toughness6 so you'll still be negating their saves and wounding on a 2+ and have the option to use the small blast Template for frag missles
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![[Post New]](/s/i/i.gif) 2011/09/13 21:00:45
Subject: Space wolves, Shooty or stabby?
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Junior Officer with Laspistol
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The great thing about SW is that their shooty units are choppy too, such as Grey Hunters.
That's one of the reasons why blood claws are not used as much, because while they can do choppy, they can't really do shooty at all.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2011/09/13 21:01:20
Subject: Space wolves, Shooty or stabby?
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Dour Wolf Priest with Iron Wolf Amulet
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The general consensus is that they're a close-range shooty army with assault elements, although I tend to use mine as assault, first and foremost.
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![[Post New]](/s/i/i.gif) 2011/09/13 21:03:01
Subject: Re:Space wolves, Shooty or stabby?
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Changing Our Legion's Name
England
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I use sqauds of 5 Missile Launchers too. And beleive me it works like a dream on every sort of opponent. Well, well enough anyway. I roll with my army being completely average. I use Grey hunters in Rhinos to get up close, Razorbacks with the Long Fangs for Support, couple of Lone Wolves for the stabby awesomeness, and a Rune Priest, thats about it. Iv founf that even though Blood Claws are a brilliant close combat squad, they die a bit too easily for what they lack.
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Switches Armies quicker than the human eye can see.
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![[Post New]](/s/i/i.gif) 2011/09/13 21:52:02
Subject: Re:Space wolves, Shooty or stabby?
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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Shooty or stabby? They are space wolves, they are Shooty AND Stabby
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![[Post New]](/s/i/i.gif) 2011/09/13 22:06:19
Subject: Re:Space wolves, Shooty or stabby?
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Nurgle Predator Driver with an Infestation
Reno NV
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Thanks for the info. Do you find the MSL's are good enough to bring down monstrous creatures who have upgraded to a 2+ armor save tho? that's been my biggest problem, keep in mind as of right now i ONLY play against a nid player.
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"Sir, intelligence reports the enemy can't swim."
"GOOD, DROWN THEM IN BODIES!"
DO:80S++G++MB++IPw40k99+++D++A++/eWD350R+++++T(D)DM++ |
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![[Post New]](/s/i/i.gif) 2011/09/13 22:27:22
Subject: Re:Space wolves, Shooty or stabby?
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Dour Wolf Priest with Iron Wolf Amulet
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Skal098 wrote:Thanks for the info. Do you find the MSL's are good enough to bring down monstrous creatures who have upgraded to a 2+ armor save tho? that's been my biggest problem, keep in mind as of right now i ONLY play against a nid player.
If that's your worry, bring powerfists, meltaguns/plasmaguns and AP2 or 1 guns. They don't get invulnerable saves, so they're going to have to rely on cover saves to keep from dying.
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![[Post New]](/s/i/i.gif) 2011/09/13 22:58:05
Subject: Re:Space wolves, Shooty or stabby?
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Longtime Dakkanaut
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Unfair question.
They are a midrange army. They come close and rapid fire. They can give a reasonable hit back if they get charged.
TWC and bloodclaws are specialist units. It is like saying you can have 30 assault termies so you are now a cc army. Just as longfangs are. Thus you build a balanced army and everything is ok with the world.
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![[Post New]](/s/i/i.gif) 2011/09/13 23:07:12
Subject: Re:Space wolves, Shooty or stabby?
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Nurgle Predator Driver with an Infestation
Reno NV
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That makes sense, and in my mind when i think about them quite a bit gets confused with fluff, Ive read way too many 40k novels.
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"Sir, intelligence reports the enemy can't swim."
"GOOD, DROWN THEM IN BODIES!"
DO:80S++G++MB++IPw40k99+++D++A++/eWD350R+++++T(D)DM++ |
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![[Post New]](/s/i/i.gif) 2011/09/14 11:09:45
Subject: Re:Space wolves, Shooty or stabby?
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Changing Our Legion's Name
England
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I agree with the guys above, for your Nid MC's you seriously need to be usuing the likes of power fists, meltaguns and what have you, You can try and get a few Kraks off if you have no masses of Gaunts to fly at, and the point of missile launchers is that yes, sometimes you need 5's to wound and what not, bu after you fling enough of them at the targets, sheer law of averages will mean you score some wounds, and if you inflict 6 on said MC, then law of averages again says he will fail at least 1 armour save. But as i say, only when there are no more pressing targets for your ML's.
Space Wolves rely on being completley versatile, they have brilliant close combat and outstandingly cheap Long range, So use both, and dominate in both. If you playing Nids though, i wouldnt use BC's, as they will die first so when they hit back, they will be wasted points, depends what your Nid player plays really.
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Switches Armies quicker than the human eye can see.
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![[Post New]](/s/i/i.gif) 2011/09/14 12:04:09
Subject: Re:Space wolves, Shooty or stabby?
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Purposeful Hammerhead Pilot
Murrieta, CA
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My personal favorite setup for long fangs is 3 packs, 2 sets of 5 ML and 1 Set of Plasma Cannons. The Missiles can hunt tanks/packed in infantry/ MC w/o 2+. The plasma cannons will decimate anyone who dare use less than 2" of coherency (cover be damned), and be able to sub in on light transports if no other targets present themselves. The plasma cannons I run routinely kill off 50-100% of a squad when I start shooting. The best targets are units that just disembarked a transport (forcibly or otherwise). You would be amazed at how much they kill units that are packed in to hug a cover save (4+ cover means little when each template can get 5 or 6 guys (you only need about 3 or so hits to put some hurt on a squad).
That said you do have to be careful when using the cannons, as you can nail your own units if firing at something in close proximity of your own battle lines. I usually drop in 5 wolfguard via drop pod w/ combi meltas to crack open the enemy's most dangerous transport on turn one, and then follow it up with a plasma barrage. I have on occasion nailed the wolfguard.
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Space Marines (Anything but BA or GK): 6k
Tau: 3k
-Thaylen |
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![[Post New]](/s/i/i.gif) 2011/09/14 12:11:23
Subject: Re:Space wolves, Shooty or stabby?
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Changing Our Legion's Name
England
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Its a risky strategy, but i can see it paying off, i may use that tomorrow. Do you find the points costs too high though on the Plasma Cannons, or do you feel they make up for them?
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Switches Armies quicker than the human eye can see.
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![[Post New]](/s/i/i.gif) 2011/09/14 12:32:05
Subject: Space wolves, Shooty or stabby?
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Growlin' Guntrukk Driver with Killacannon
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they are both, its up to you.
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mean green fightin machine |
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![[Post New]](/s/i/i.gif) 2011/09/14 14:21:15
Subject: Re:Space wolves, Shooty or stabby?
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Purposeful Hammerhead Pilot
Murrieta, CA
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Plasma fangs will set you back 190 pts. But they can't be beat for killing terminators.
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Space Marines (Anything but BA or GK): 6k
Tau: 3k
-Thaylen |
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![[Post New]](/s/i/i.gif) 2011/09/14 14:34:26
Subject: Space wolves, Shooty or stabby?
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Grim Rune Priest in the Eye of the Storm
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I run Plasma-Gun x2, Plasma Pistol, PF, MotW, Wolf Standard GH Spam and works great vs nid and marines.
As for the LG I run a 3 ML, 2 HB Pack that with the spit fire is brutal ve nids also
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![[Post New]](/s/i/i.gif) 2011/09/14 14:43:59
Subject: Re:Space wolves, Shooty or stabby?
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Changing Our Legion's Name
England
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Heavy Bolters, they are like marmite, some love some hate. Iv never found a reason to hate them, always reasons to find the other varients too good.
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Switches Armies quicker than the human eye can see.
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![[Post New]](/s/i/i.gif) 2011/09/16 01:16:50
Subject: Space wolves, Shooty or stabby?
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Hoary Long Fang with Lascannon
Marrickville (sydney) NSW, Australia
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I'd vote they're both/neither. They are a mid-range specialst army with the ability to focus on either well.
As for the Long Fangs, I personally have a lot of luck with 3 PC, 2 ML. But I play mainly MEQ so ymmv. But you want to lay down some hurt on them, grab yourself a vindicator. STR10 large blast, grab yourself a siege shield so you can go where ever you please and watch the nid parts fly
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ChrisWWII wrote:"Yea verily, though I pass through the valley of the shadow of death, I shall fear no evil for I am driving a house sized mass of FETH YOU!"
themocaw wrote:I view slaanesh as a giant ball of boobs and genitalia of both sexes.
Edmondblack: There's something about some str10, AP2 blast weaponry which says "i love you" in that very special way. |
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