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Made in au
Fresh-Faced New User




Revised List: 

HQ

GM w/ rad grenades, psyotroke grenades, MC sword 220pts

Crowe 150


TROOP
-5 Grey Knight Terminator Squad 225pts
---1 Terminator Justicar (Halberd)
---1 Terminator (Daemonhammer; Psycannon)
---1 Terminator (Halberd)
---1 Terminator (Halberd)
---1 Terminator (Sword)

-6 Grey Knight Terminator Squad 265pts
---1 Terminator Justicar (Halberd)
---1 Terminator (Sword; Psycannon)
---1 Terminator (Daemonhammer)
---1 Terminator (Halberd)
---1 Terminator (Sword)

-10 Purifier Squad (Psybolt Ammunition) 299pts
---1 Knight of the Flame (MC Nemesis Force Halberd)
---2 Purifier (Psycannon)
---1 Purifier (Daemonhammer)
---6 Purifier (Halberd)
-----Rhino

-10 Purifier Squad (Psybolt Ammunition) 299pts
---1 Knight of the Flame (MC Nemesis Force Halberd)
---2 Purifier (Psycannon)
---1 Purifier (Daemonhammer)
---6 Purifier (Halberd)
-----Rhino

FAST
-Stormraven Gunship w/ assault cannon, TL multimelta, searchlight 206pts

-Stormraven Gunship w/ assault cannon, TL multimelta, searchlight 206pts

HEAVY
-Dreadnought w/ psybolt Ammunition, 2 TL autocannon 135pts

-Dreadnought w/ psybolt Ammunition, 2 TL autocannon 135pts

2000pts exactly

Scrapped paladins since I had a hard think about insta-death and point cost, so stuck with regular termies. Was thinking about putting in a LRR instead of one of the storm ravens however after read many other lists it seems that is best to take things in pairs such as LR's. The two pysflemen should be alot more effective at anti av11/12 now. GM obviously goes with the 5 man termies

Is it better now?

This message was edited 4 times. Last update was at 2011/09/15 07:50:00


 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

If this is the basis of what you want...I would build it more like this.

HQ
-Grey Knight Grand Master (Servo-skulls x1)

-Castellan Crowe

TROOP
-5 Grey Knight Terminator Squad
---1 Terminator Justicar (Halberd)
---1 Terminator (Sword; Psycannon)
---1 Terminator (Daemonhammer)
---1 Terminator (Halberd)
---1 Terminator (Sword)

-5 Grey Knight Terminator Squad
---1 Terminator Justicar (Halberd)
---1 Terminator (Sword; Psycannon)
---1 Terminator (Daemonhammer)
---1 Terminator (Halberd)
---1 Terminator (Sword)

-10 Purifier Squad (Psybolt Ammunition)
---1 Knight of the Flame (Nemesis Force Halberd)
---2 Purifier (Psycannon)
---1 Purifier (Daemonhammer)
---6 Purifier (Halberd)
-----Rhino

-10 Purifier Squad (Psybolt Ammunition)
---1 Knight of the Flame (Nemesis Force Halberd)
---2 Purifier (Psycannon)
---1 Purifier (Daemonhammer)
---6 Purifier (Halberd)
-----Rhino

FAST

-Stormraven Gunship (Searchlight; 4x Mindstrike Missiles; Twin-Linked Multi-melta; Twin-Linked Lascannon)

-Stormraven Gunship (Searchlight; 4x Mindstrike Missiles; Twin-Linked Multi-melta; Twin-Linked Lascannon)

HEAVY
-Dreadnought (Psybolt Ammunition; Nemesis Doomfist with Storm Bolter; Twin-Linked Autocannon)

2000/2000

The birds boost forward and drop the termies and the dread...purifiers make their way forward while firing away...

Grand Strategy is impeccably better than a Librarian...

Objective missions...now that dread and crowe can hold objectives...

KP missions...give rerollable 1's to wound to the termies or scout/outflank to the purifier rhinos


Be warned though...this is a very elitist list and its a good one...if you know how to play it.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Lone Wolf Sentinel Pilot




San Diego Ca

Dreads cant hold objectives (the BRB is specific about Walkers NOT being scoring units). You can make them a TROOP choice for the FOC, but not scoring. Your dread is a jack of trades-master of none. Either get it into combat (doom fists) or sit back and shoot (Psifleman). Don't mix missions with this guy.
LasCannons on Ravens are a waste. The Raven should be moving around and your T/L-PoTMS Melta is much better at cracking armor. Use T/L Assault cannons (or Plasmas) in the event you need to put some hurt on TMCs or other tough multi-wound models or MEQ/hordes while dancing about (and getting cover saves from return fire).
As for Termies: vanilla TH/SS termies chew up 5 man GK Termi squads like guardsmen. Especially in a Vulkan/Libby list where i'm forcing you to reroll any 4/5++ saves (null zone) and the hammers are MC.
Psy-Cannon (with Psybolt ammo) in Rhinos are a HUGE pain in the butt. Essentially transport busting Razorbacks that can deliver a whole can of whoop-@ss to the juicy insides (the guys)...at least until a LR Redeemer shows up and drops and AP3 template (kills on 2s...please remove that squad).
For the OP: Palladins are expensive and get insta-killed from TH/SS Termies just as fast as regular GK Termies.

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M. Cole.
 
   
Made in us
Aspirant Tech-Adept





St. Louis

dkellyj wrote:Dreads cant hold objectives (the BRB is specific about Walkers NOT being scoring units).


GK FAQ specifically states that if you use Grand Strategy on a dreadnought it can score and hold objectives.
   
Made in us
Frightening Flamer of Tzeentch




I may be wrong about this (don't have my book at the moment), but I thought you couldn't make ICs into troops with Grand Strat. If I'm wrong on this I'm sorry, it just doesn't sound right to me for some reason.

2.5k Suffer no Daemon to exist!

2.5k Sorcery, Sex and Chopping off Heads!

2k

2k Happiness in slavery 
   
Made in us
Aspirant Tech-Adept





St. Louis

Grand Strategy will work on infantry type units. As long as the character is infantry it will work.

Crowe is infantry I know.
   
Made in us
Foolproof Falcon Pilot





Well, Melchiour is right but more specifically-Crowe is NOT an IC so he is basically a single infantry model unit so he can be selected by grand strategy to count as scoring. Kind of wonky, but I think Mordrak/his unit can also be selected unless otherwise specified since Mordrak is not an IC either...kind of a bummer since I would have loved to taken him with Draigo and a large Paladin squad and have a nice day deepstriking first turn with no scatter

Jesus Christ changed my life, He can do the same for you!

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Made in us
Frightening Flamer of Tzeentch




Thanks, sorry for the confusion.

2.5k Suffer no Daemon to exist!

2.5k Sorcery, Sex and Chopping off Heads!

2k

2k Happiness in slavery 
   
Made in au
Fresh-Faced New User




dkellyj wrote:As for Termies: vanilla TH/SS termies chew up 5 man GK Termi squads like guardsmen. Especially in a Vulkan/Libby list where i'm forcing you to reroll any 4/5++ saves (null zone) and the hammers are MC.
For the OP: Palladins are expensive and get insta-killed from TH/SS Termies just as fast as regular GK Termies.


So its better to get regular termies then? I probably want to just avoid a healthy squad TH/SS termies anywayz and just shoot em up, then if I need to, assault when weaker. The termies are also troops and stuff so more scoring units and means dont have to waist Grand Strategy on pallies if the situation calls for it.

EDIT: oh wouldn't the purfiers be more than capable of taking down a unit such as TH/SS termies? considering the sheer amount of attacks will eventually get through the 3++ save (before the can even attack) and they have enough bodies to last them a little while

This message was edited 1 time. Last update was at 2011/09/14 21:34:34


 
   
Made in us
Foolproof Falcon Pilot





With the TH/SS terminators, I find that either players roll like a rock star and make all of their saves or they fail more saves than usual. Ideally, you want to be able to shoot down the TH/SS terminators and not have to engage them but if you are going to get them into combat, you'd want something with an invul save.

Kind of unrelated to the army list in this post but I think a good tanking/deathstar list would have draigo in paladins with a warding stave, tech marine with warding stave and librarian with warding stave, that gives you plenty of 2++ saves to throw around (and nice grenades from the tech marine).


Jesus Christ changed my life, He can do the same for you!

My gaming blog regarding Eldar and soon to be CSM:Thousand Sons: http://yriel.blogspot.com/

My WIP Tyranid Fandex:
http://www.dakkadakka.com/dakkaforum/posts/list/576691.page#6486415 
   
Made in au
Fresh-Faced New User




lol sounds tanky but also looks very expensive. Guess it would be fun walking up the battlefield eating a whole bunch of firepower then just owning something. Your oponent would har to decide divert all fire on the squad to try and down it or just let it go and let it own.
But putting that aside is my list better now ?
   
Made in au
Steadfast Grey Hunter






maybe try this:

GM with master crafted halberd - 190

10 man purifier squad with 3 psycannons in rhino - 330
5 man paladin squad with banner and 5x halberds - 300

7 man terminator squad with banner and 1x incinerator - 310
10 man GKSS in rhino - 240
land raider crusader transport with multi-melta - 265

Stormraven with lascannons - 205

dreadnought with 2x tl auto cannon and psybolt ammo - 135

25 points left for upgrades

"Though we face the power of hell, and death is at our side, we fear not, for the Emperor is with us through it all. If we live, we live for the Emperor. If we die, we die for the Emperor. So whether we live or die, we are the Emperor's. We are Grey Knights and this is why we came to be." - Grand Master Dreadknightl  
   
Made in au
Fresh-Faced New User




dreadknightl wrote:maybe try this:

GM with master crafted halberd - 190

10 man purifier squad with 3 psycannons in rhino - 330
5 man paladin squad with banner and 5x halberds - 300

7 man terminator squad with banner and 1x incinerator - 310
10 man GKSS in rhino - 240
land raider crusader transport with multi-melta - 265

Stormraven with lascannons - 205

dreadnought with 2x tl auto cannon and psybolt ammo - 135
25 points left for upgrades


Im just not sure about a plain GKSS even with spare points i would only get 1 psycannon or psybolts with a mc weapon. Considering th GM can just get focused in cc and get owned he almost needs a sword, at initiative 5 its fine. Initiative 7 is an unessary upgrade. Am tempted for a LRC but as stated in the op a single LR can have some issues. And in stated in the op the termies would be far more effcient then pallies as pallies will die the same to str 8/9 ap 1/2. IMO i like my list better
   
 
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