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![[Post New]](/s/i/i.gif) 2011/09/14 14:24:13
Subject: 1500pts Blood Angels vs SW
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Chosen Baal Sec Youngblood
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1500 pts DOA/Baal
This list is made to play against Long Fang so what do you think about it and what's better against those Long Fang
* HQ (225pts)
* Commander Dante (225pts)
* Elites (100pts)
* Sanguinary Priests (100pts)
Sanguinary Priest
Power Armour
- Bolt Pistol, Chainsword
Sanguinary Priest
Power Armour
- Bolt Pistol, Chainsword
* Troops (945pts)
* Assault Squad (240pts)
- 9x Assault Marines, Meltagun, Meltagun, Retain Jump Packs
Veteran Sergeant
- Bolt Pistol, Thunder Hammer
* Assault Squad (240pts)
- 9x Assault Marines, Meltagun, Meltagun, Retain Jump Packs
Veteran Sergeant
- Bolt Pistol, Thunder Hammer
* Assault Squad (245pts)
- 9x Assault Marines, Meltagun, Meltagun, Retain Jump Packs
Veteran Sergeant
- Infernus Pistol, Melta Bombs, Power Weapon
* Sanguinary Guard (Troops) (220pts)
- 4x Angelus Boltgun, 4x Glaive Encarmine, Infernus Pistol, Power Fist
* Fast Attack (230pts)
* Baal Predator (115pts)
- Flamestorm Cannon
* Baal Predator (115pts)
- Flamestorm Cannon
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![[Post New]](/s/i/i.gif) 2011/09/14 16:20:49
Subject: Re:1500pts Blood Angels vs SW
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Longtime Dakkanaut
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Firstly I would use your other turret for the Baals, wolfs have so much melta coverage. Also they can attack long fangs better by scout and then shoot. Or if your outflank comes on the wrong side.
The only unit I would send into cc against wolves is the guard. They have powerfists, 2 weapons and counter charge, that matches you. FNP vs. Wolves other skills is about equal.
I would use the now long range Baals to get the long fangs. Then divide and conquer. So you out number him everytime you go in. That is 2 squads fly down to take a rhino and both charge in.
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![[Post New]](/s/i/i.gif) 2011/09/14 16:31:29
Subject: Re:1500pts Blood Angels vs SW
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Angry Blood Angel Assault marine
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Baal with flamestorm cannons are Long fang killers! If you know you'll be facing a lot of them, keep them. Hopefully you get first turn, and you can scout move half way up the field, than another 12" in your movement phase and blast them with AP3 template with no cover save! Not sure how the DoA is gonna help too much, but if you are gonna go that route I would drop the Sang Guard for some Vanguard Vets. If they shoot your Sang Guard with melta or plasma (which SW are known for) that 5 man squad is toast! At least with the Vets they can drop, charge and be safe from melta or plasma AND you can get a 7 man squad for the same price as those guard. Sure they won't be scoring, but you have plenty of those already. Automatically Appended Next Post: I just noticed your Sang Priests don't have jump packs, your gonna need those.
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This message was edited 1 time. Last update was at 2011/09/14 16:32:29
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![[Post New]](/s/i/i.gif) 2011/09/14 17:02:17
Subject: Re:1500pts Blood Angels vs SW
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Chosen Baal Sec Youngblood
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I shall respond with this new list!!!
* HQ (125pts)
* Librarian (125pts)
- Shield of Sanguinius, Unleash Rage
Power Armour
- Bolt Pistol, Jump Pack
* Elites (160pts)
* Sanguinary Priests (160pts)
Sanguinary Priest
Power Armour
- Bolt Pistol, Chainsword, Jump Pack, Melta Bombs
Sanguinary Priest
Power Armour
- Bolt Pistol, Chainsword, Jump Pack, Melta Bombs
* Troops (725pts)
* Assault Squad (240pts)
- 9x Assault Marines, Meltagun, Meltagun, Retain Jump Packs
Veteran Sergeant
- Bolt Pistol, Thunder Hammer
* Assault Squad (240pts)
- 9x Assault Marines, Meltagun, Meltagun, Retain Jump Packs
Veteran Sergeant
- Bolt Pistol, Thunder Hammer
* Assault Squad (245pts)
- 9x Assault Marines, Meltagun, Meltagun, Retain Jump Packs
Veteran Sergeant
- Infernus Pistol, Melta Bombs, Power Weapon
* Fast Attack (490pts)
* Baal Predator (120pts)
- Dozer Blade, Flamestorm Cannon
* Baal Predator (120pts)
- Dozer Blade, Flamestorm Cannon
* Vanguard Veteran Squad (250pts)
- 2x Bolt Pistol, 2x Chainsword, 4x Melta Bombs, 2x Plasma Pistol, 2x Power Weapon
4x Vanguard Veterans
- 4x Jump Packs
Veteran Sergeant
- Bolt Pistol, Glaive Encarmine, Jump Pack, Melta Bombs
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![[Post New]](/s/i/i.gif) 2011/09/14 17:16:53
Subject: 1500pts Blood Angels vs SW
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Despised Traitorous Cultist
Paragould, AR
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Maybe try putting a powerfist in your vanguard veterans that will help you out if you want to charge a tank.
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![[Post New]](/s/i/i.gif) 2011/09/14 18:57:31
Subject: Re:1500pts Blood Angels vs SW
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Longtime Dakkanaut
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J Mac wrote:Baal with flamestorm cannons are Long fang killers! If you know you'll be facing a lot of them, keep them. Hopefully you get first turn, and you can scout move half way up the field, than another 12" in your movement phase and blast them with AP3 template with no cover save!
Now please explain. 50:50 maybe better of getting first turn still not to be counted on.
In a perfect world you move 18'' scout that is 6'' away from their lines. Then move 6'' into their deployment zone tank shocking and ramming people out the way. So you are relying on the long fangs being in a nice straight line between their edge and your tank. This is very likely as you cunningly disguised your turret as a water cannon to deal with peaceniks damn hippies  .
Back to the thread.
The guard stand a better chance of beating any given space wolve squad in cc. Grey hunters get two combat weapons and counter charge this leads the same number of st4 attacks coming back at you. Then Grey hunter can take two cc weapons per squad so they match even your vanguard. Unless your idea was the vanguard to take out longfangs in which case you have a winner.
I would drop dante if you do not use the guard. Not quite worth the points.
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![[Post New]](/s/i/i.gif) 2011/09/14 22:51:38
Subject: Re:1500pts Blood Angels vs SW
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Homicidal Veteran Blood Angel Assault Marine
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Yeah, I think Vanguards are the DoA answer to Long Fangs.
I'd try to make the squads cheaper, though, so you could take more. I'd certainly cut the Baals to add more bodies. Don't give the Meltaguns a useful target. Remember, at best, Flamestorming a unit of Long Fangs is a slightly better than 1:1 exchange of points, and that's the best case scenario. You aren't getting a second shot.
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Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points
In Progress: 500 points
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