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Made in gb
Longtime Dakkanaut




Scotland

I recently read about a new release by Two Hour Wargames based around their '5150' ruleset(s) and was wondering if anyone has tried them and what they thought of them?

 
   
Made in us
Brigadier General






Chicago

The new Rulest is actually called 5150 Star Army. I think that First contact might be an earlier version sold by Rebel Miniatures, but I don't recall exactly.

Supposedly "Star Army" is a bit more streamlined and leans more toward battles with some of the more RPG'ish elments of the original 5150 removed.

I didn't enjoy the previous edition of 5150 all that much, but as it happens, my club is coming over this evening and 6 of us are going to play a few games of 5150 Star Army which two of the group have purchased and will be teaching to us.

I'll try and post my impressions tomorrow.

Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in us
Brigadier General






Chicago

So our club tried out the 5150 Star Army rules last night. I enjoyed it more than I had the previous edition, but I also won this time, so that might have something to do with it. We actually played two games next to each other on the same table. A 1on1 and a 1on2. Each player had around 16-25 figures.

Here's some pics of our game: http://www.meetup.com/Chicago-Skirmish-Wargames/photos/3386572/

I didn't notice much difference in the rules between this and the last version (which I only played once) but it did seem to go a bit quicker.
Here's some observations.

1) There is not points system. I think there used to be a points system, but no longer. This is not a game that will play in tournaments or function well in a pickup game between strangers.
2) Due to #1, this is really a game that needs both player to talk about what kind of game they want to play ahead of time.
3) Shooting is deadly, and charging into close combat is usually not a good idea. This is huge for someone coming from 40k which has more in common with fantasy than with "real" Sci-Fi combat.
4) You need lots of terrain for this game! Due to #3, open lanes of fire are especially deadly.
5) The amount of control you have over your troops is much less than most games. Almost all the strategy involves tactical movement of troops. Once they come into contact the "chain reaction" system, and your dice rolls on it, largely dictates whether they fire, flee, dive for cover, etc. It does make the turn go longer, but more happens per turn and the game doesn't take too many turns. I wasn't keeping track, but the game probably took less than 8 turns.
6) As expected with a company called "Two Hour Wargames" the game took about 2 hours.
7) This is a game that absolutely needs senarios or objectives. A simple game of destroy the other player can drag on for a while as you try to dig out a few remaining holdouts.
8) The "chain reaction" system should not be thought of as just an overwatch mechanic. An overwatch mechanic usually simply lets a player reserve or forgo an action to snipe at a figure when they appear. The Chain reaction system requires no reserve of action, happens everytime two groups of figures come into visual contact, and doesn't stop until one group is dead, or retreated into cover!

All in all I had a good time. WarEngine is still my favorite Sci-Fi ruleset, but it's a comletely different experience and feels more like Sci-Fantasy (Close combat is quite effective) than 5150. 5150 Star Army provides a much more realistic gaming experience and I look forward to playing it again. I think 5150 will absolutey shine when we incorporate some senarios. Because you can't just charge in, senarios concepts like last holdout, rescue the hostage, hold the objective, and senarios with mismatched forces will prove much more interesting than games like 40k where the rules encourage you to run across open fields and into close combat.

Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in gb
Longtime Dakkanaut




Scotland

I wish I had space for a table like that! Very impressive. Thanks for the feedback on 5150. I'm sure I read somewhere that they have or are planning a scenario book for it.

 
   
Made in us
Brigadier General






Chicago

I think they may be. I know for sure they are very soon going to release 5150 "new beginnings" or "new hope city" (I don't recall which title) which is a skirmish variation with more narrative/RPG elements in it. I'm looking forward to it as my group does alot of Skirmish (5-12 minis per side) gaming.

Also, here's the link to 5150 First Contact. I was mistaken, it;s actually a senario pack for the original 5150 that is supposedly adaptable to 5150 Star Army.
http://www.twohourwargames.com/scifi.html

Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
 
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