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Made in is
Dakka Veteran






Alright, so this is a 1000 point list. It's based on three squads that can get around quick and all have furious charge and feel no pain:

Librarian
Jump pack

Sanguinary priest
Jump pack

Sanguinary priest
Jump pack

10x Assault marines
2x Meltagun
1x Power fist

10x Assault marines
2x Meltagun
1x Power fist

5x Honor guards
1x Blood champ upgrade
Jump packs
1x Chapter banner
3x meltagun

This comes to around 990 points. Any advice for the last 10 points, or the list in general?

This is my setup after reading the thread:


Librarian 100
Jump pack 25

Sanguinary priest 50
Jump pack 25

Sanguinary priest 50
Jump pack 25

10x Assault marines
2x Meltagun
1x Power fist

10x Assault marines
2x Meltagun
1x Power fist

10x Assault marines
2x Meltagun
1x Power fist

980

Meltaguns can be switched for flamers if needed.

This message was edited 1 time. Last update was at 2011/09/20 23:28:29



 
   
Made in gb
Longtime Dakkanaut




Green tide or troop heavy guard. Whoops.

Meltaguns are not the be all and end all. There are other threats.

Grab some good antiinfantry instead of the honour guard.

I think typhoons are the easiest way but not the best.
   
Made in pt
Fresh-Faced New User




in my opinion and im not an expert on that matter drop a Sanguinary priest and the HG, get 2 baal preds with the points and i think that leaves you with 955/1000.
Hope it helped
   
Made in is
Dakka Veteran






Won't both of these suggestions basically screw up the DoA strategy? I mean Baal preds are great if I'm advacing across the ground, but this is a DoA setup.


 
   
Made in pt
Fresh-Faced New User




you can run them to outflank because you dont have any thing like MFletch said againt a "Green tide or troop heavy guard" or even a heavy MEQ army
   
Made in is
Dakka Veteran






MFletch wrote:Green tide or troop heavy guard. Whoops.

Meltaguns are not the be all and end all. There are other threats.

Grab some good antiinfantry instead of the honour guard.

I think typhoons are the easiest way but not the best.


I'm not entirely sure typhoons would fit in here, but if I want anti infantry, I can swap the meltas for flamers?


 
   
Made in gb
Longtime Dakkanaut




Typhoons can deepstrike and complement the meltas well and are only 90 pts to fit in and av10 fits into 3+ marines.

The question you should ask your self is could you kill a 30 strong ork mob. I think this question will help you. So assault squad with flamers will do OK, so is OK choice.

Sanguinary guard could give some of this cover. But then you need to protect them against powerweapons. Also against 30 strong ork mobs. 2+ save means they'll just have to hit you 6 times as much. Masks helps here.

Told you the typhoons were the easiest method. I could say double flamer speeders but they do not have the range. The now 20 orks would charge them down.
   
Made in is
Dakka Veteran






Another question not necessarily related to the list:

How does deep striking work when not all your models/squads have DoA? If you declare independent characters part of the squad at deployment, that doesn't give them DoA inherently, does it?


 
   
Made in us
Road-Raging Blood Angel Biker





your basement

well it looks to me that every model here has doa thanks to the jumppack

the jumppack confers doa (pg. 62, sub-pg. 23)

my advice for this list is:

scratch the hg and replace them with more troops

if you need more support and points look towards vv and save honor guard for dead last

hope this helps

This message was edited 1 time. Last update was at 2011/09/15 02:39:05


Reconstruction WIP

 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Sharjah

Your list probably has too many Chalices at the moment. Remember, the Honor Guard contains a Sanguinary Novitiate, who acts like a Priest.

So, I'd cut the Honor Guard, and use the points to take another Assault Squad, which I'd give Flamers and a Lightning Claw. You'd have 40 points left to spend, so I suppose I'd take Infernus Pistols in the Meltagun squads and throw some Meltabombs somewhere. You could also take a Power Fist instead of the Claw to go with the Flamers.

This would solve your 30 Boyz mob problem fairly well. 2 Flamers should kill about 7-8 from a round of shooting, and you would then kill about 8.5 more on the charge, assuming you keep a Priest nearby but out of combat. Assuming 14 regular Shoota Boyz and the PK Nob survive to attack back, you're looking at about 2-3 dead on your side, most from the PK. Since you win by at least 5, they'll be down to 10 or so after the No Retreat! saves. After that, it comes down to reinforcements and how lucky the Nob gets with his to-hit rolls. On average, you should win something like 3 to 2, so they should test at like a 7 and possibly break. However, it could easily go either way. You'd also do a little worse against Sluggas but FNP helps a lot there.

However, aren't mobs of 20 Boyz more common anyway? You clean up pretty well against that.


Automatically Appended Next Post:
Oh, and whatever you do, don't add vehicles. Vehicles will weaken your list significantly, by giving your opponent targets for his anti-tank weapons.

This message was edited 1 time. Last update was at 2011/09/15 04:59:52


Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points

In Progress: 500 points
Coming Soon:  
   
Made in is
Dakka Veteran






Thanks for the feedback!

Yeah I figured vehicles didn't really fit in here. I'll go home and replace the HG with an assault squad. My thoughts on the honor guard and priests would be that each squad has a chalice.

Anyway, will update the list when I get home.


Automatically Appended Next Post:
MrEconomics wrote:Your list probably has too many Chalices at the moment. Remember, the Honor Guard contains a Sanguinary Novitiate, who acts like a Priest.

So, I'd cut the Honor Guard, and use the points to take another Assault Squad, which I'd give Flamers and a Lightning Claw. You'd have 40 points left to spend, so I suppose I'd take Infernus Pistols in the Meltagun squads and throw some Meltabombs somewhere. You could also take a Power Fist instead of the Claw to go with the Flamers.

This would solve your 30 Boyz mob problem fairly well. 2 Flamers should kill about 7-8 from a round of shooting, and you would then kill about 8.5 more on the charge, assuming you keep a Priest nearby but out of combat. Assuming 14 regular Shoota Boyz and the PK Nob survive to attack back, you're looking at about 2-3 dead on your side, most from the PK. Since you win by at least 5, they'll be down to 10 or so after the No Retreat! saves. After that, it comes down to reinforcements and how lucky the Nob gets with his to-hit rolls. On average, you should win something like 3 to 2, so they should test at like a 7 and possibly break. However, it could easily go either way. You'd also do a little worse against Sluggas but FNP helps a lot there.

However, aren't mobs of 20 Boyz more common anyway? You clean up pretty well against that.


Automatically Appended Next Post:
Oh, and whatever you do, don't add vehicles. Vehicles will weaken your list significantly, by giving your opponent targets for his anti-tank weapons.


Well the flamers are the same point cost as the melta guns, so they are pretty flexible. If I'm playing a vehicle heavy army, I'll go with meltas, if I'm playing low armor armies I'll play with flamers, at the same point cost.

If I cut the honor guard, I also cut the FNP/FC from the 3rd squad. The setup would be 2AM squads with a priest and a HG squad with a Librarian, ensuring that all three squads have FNP/FC.

But yeah, alternatively the list could be:


Librarian
Jump pack

2x Sanguinary priest
Jump packs

3x 10 Assault marines
2x meltas/flamers in each
Power fists

At 980 points. If I wanted, I could throw in melta bombs in the AM squads.

This message was edited 1 time. Last update was at 2011/09/15 17:58:00



 
   
Made in gb
Longtime Dakkanaut




MrEconomics wrote:However, aren't mobs of 20 Boyz more common anyway? You clean up pretty well against that.
It was meant as a simple test not an actual enemy unit.
30 or 12 are most common then 20. Foot or trukk then battlewagon. I think an ork player would be happy with the damage his 20 boyz could do.
   
Made in us
Road-Raging Blood Angel Biker





your basement

i would argue 20 and 12 are more common then 30

thanks to battle wagon spam and trukk spam being easier on the player

30 orks is hard to kill but isnt the easiest thing to achieve model wise... espically if thats only 1 squad

This message was edited 2 times. Last update was at 2011/09/16 03:13:11


Reconstruction WIP

 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Sharjah

I have yet to run a jump list like this above 500 points, but you can use a single Priest to cover multiple units with his bubble. Remember, all units with a model within 6" of the Priest (or his transport) get FC and FNP. So having fewer Chalices than units doesn't mean you leave some without the bubble.

Also, Flamers cost 5, Meltaguns 10. (Apologies if I shouldn't post those values)

Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points

In Progress: 500 points
Coming Soon:  
   
Made in gb
Longtime Dakkanaut




Looks Infected wrote:i would argue 20 and 12 are more common then 30

thanks to battle wagon spam and trukk spam being easier on the player

30 orks is hard to kill but isnt the easiest thing to achieve model wise... espically if thats only 1 squad
Yes, it is not uncommon at this points range they ought to field a green tide. However it tends to be 20 shoota boyz who refuse to get out, Burna boyz or nobz(as troops as well as elites) who get the battlewagons.

I could have asked who would win in cc with Burna boyz or nobz but you are looking at their deathstar units.
   
Made in is
Dakka Veteran






MrEconomics wrote:I have yet to run a jump list like this above 500 points, but you can use a single Priest to cover multiple units with his bubble. Remember, all units with a model within 6" of the Priest (or his transport) get FC and FNP. So having fewer Chalices than units doesn't mean you leave some without the bubble.

Also, Flamers cost 5, Meltaguns 10. (Apologies if I shouldn't post those values)


Yeah I was looking at hand flamers.

Still, it's below cost, so if I play orcs for example, I can switch to flamers and add melta bombs if needed. The accessories are pretty flexible.


Automatically Appended Next Post:
MrEconomics wrote:Your list probably has too many Chalices at the moment. Remember, the Honor Guard contains a Sanguinary Novitiate, who acts like a Priest.

So, I'd cut the Honor Guard, and use the points to take another Assault Squad, which I'd give Flamers and a Lightning Claw. You'd have 40 points left to spend, so I suppose I'd take Infernus Pistols in the Meltagun squads and throw some Meltabombs somewhere. You could also take a Power Fist instead of the Claw to go with the Flamers.

This would solve your 30 Boyz mob problem fairly well. 2 Flamers should kill about 7-8 from a round of shooting, and you would then kill about 8.5 more on the charge, assuming you keep a Priest nearby but out of combat. Assuming 14 regular Shoota Boyz and the PK Nob survive to attack back, you're looking at about 2-3 dead on your side, most from the PK. Since you win by at least 5, they'll be down to 10 or so after the No Retreat! saves. After that, it comes down to reinforcements and how lucky the Nob gets with his to-hit rolls. On average, you should win something like 3 to 2, so they should test at like a 7 and possibly break. However, it could easily go either way. You'd also do a little worse against Sluggas but FNP helps a lot there.

However, aren't mobs of 20 Boyz more common anyway? You clean up pretty well against that.


Automatically Appended Next Post:
Oh, and whatever you do, don't add vehicles. Vehicles will weaken your list significantly, by giving your opponent targets for his anti-tank weapons.


This basically?

Librarian 100
Jump pack 25

Sanguinary priest 50
Jump pack 25

Sanguinary priest 50
Jump pack 25

10x Assault marines
2x Meltagun
1x Power fist

10x Assault marines
2x Meltagun
1x Power fist

10x Assault marines
2x Meltagun
1x Power fist

980

Meltaguns can be switched for flamers if needed.

This message was edited 1 time. Last update was at 2011/09/18 22:10:12



 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Sharjah

That's the stuff. It's a great core, since everything in the list will work well in any larger DoA type army.

If you magnetize the backpacks on the Assault Marines, they'll work in mech lists too.

Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points

In Progress: 500 points
Coming Soon:  
   
Made in au
Bounding Dark Angels Assault Marine





Vegas Baby

Yep, thats pretty much where I ended up doing a 1k list.

It could be worth trying a reclusiarch as an HQ option as well. If so, you'd end up with a little something like this:

HQ:
Reclusiarch + JP = 155 pts

Elite:
Sanguinary Priest + JP = 75 pts
Sanguinary Priest + JP = 75 pts

Troops:
10x Assault marines = 235
2x Meltagun
1x Power fist

10x Assault marines = 235
2x Meltagun
1x Power fist

10x Assault marines = 225
2x Flamer
1x Power fist

Bang on 1k points.

   
Made in us
Agile Revenant Titan






Oregon

Baal predators are your only hope.

Eldar -5000 points 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Sharjah

Eeps wrote:Yep, thats pretty much where I ended up doing a 1k list.

It could be worth trying a reclusiarch as an HQ option as well. If so, you'd end up with a little something like this:



Given that the Unleash Rage Librarian power can duplicate the Reclusiarch's number 1 benefit, I disagree with this idea, unless you really like the model or something.

Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points

In Progress: 500 points
Coming Soon:  
   
Made in au
Bounding Dark Angels Assault Marine





Vegas Baby

MrEconomics wrote:
Eeps wrote:Yep, thats pretty much where I ended up doing a 1k list.

It could be worth trying a reclusiarch as an HQ option as well. If so, you'd end up with a little something like this:



Given that the Unleash Rage Librarian power can duplicate the Reclusiarch's number 1 benefit, I disagree with this idea, unless you really like the model or something.


Meh, its situational really I guess. Its not a ridiculous idea if you are playing a lot of anti pscyher types. I think mr reclusiarch has an extra wound as well. Also, skull for a face.

   
Made in is
Dakka Veteran






Only issue right now is that the librarian and priests are a bitch to ge due to the re-casting.

Any alternatives I can run till then?


 
   
Made in au
Bounding Dark Angels Assault Marine





Vegas Baby

Stoffer wrote:Only issue right now is that the librarian and priests are a bitch to ge due to the re-casting.

Any alternatives I can run till then?


They are both pretty easy to kit bash to be fair:

The new GK range has some excellent stuff to do a libby if you GS/file down the Inquisition stuff, and anything with lots of blood drop bits (sang guard/death co) + some apothecary parts makes a convincing sanguinary priest.

Here's my attempts:



   
Made in gb
Swift Swooping Hawk





England, Sunderland, Hetton-Le-Hole

I would say drop the honour gaurd and get another 10man assault squad with dual lightning claw seargant and 2 flamers. This will leave you with 25 points to add elsewhere like by giving one of your sanguinary priests a hand flamer and lightning claw or just a PF. Or have a third assault squad with 2 flamers and a thunder hammer and plasma pistol on seargant. This leaves you with 10 points to give a sanguinary priest a hand flamer or something.

 
   
Made in us
Road-Raging Blood Angel Biker





your basement

Never ever give an ic a pf for they strike last and can be picked out

Instead don't put any wargear on priests and if you have to it's going to be ether a jp, Melta bombs and occoually a pw

Reconstruction WIP

 
   
Made in is
Dakka Veteran






Looks Infected wrote:Never ever give an ic a pf for they strike last and can be picked out

Instead don't put any wargear on priests and if you have to it's going to be ether a jp, Melta bombs and occoually a pw


I don't have PFs on any of my ICs??? Only on the sargeants.


 
   
Made in us
Road-Raging Blood Angel Biker





your basement

Oops... Fail for skimming

Reconstruction WIP

 
   
Made in gb
Blood-Drenched Death Company Marine






Drop the 2nd priest, drop the chapter banner and champion. They are quite expensive for what they are and you already have 2 priests (hon guard apoth = a priest) so have 2 FNP 'bubbles' which is enough.

With the extra points get yourself a landspeeder or two.
   
Made in is
Dakka Veteran






Updated the OP to reflect changes I've made.


 
   
 
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