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Made in ca
Slippery Scout Biker





So since my "chapter" which is swiftly becoming a loose association of various other space marine chapters, is loosely chaplain themed (though with so many recent great models in blood angels, space wolves and grey knights, I haven't had the heart to REALLY convert them all to be chaplainish) I decided to convert a dreadknight to be a Chaplain Dreadknight and get rid of the damned baby carrier. Even my spouse laughed at that when she saw it.
It's still WIP, but mostly complete. Need to fill some gaps with green stuff, do some filing here and there, and fill all the script blocks with green stuff as well. I'll probably trick it out with a few other details here and there, but so far I quite like how it's turned out.
I decided to mount the psycannon on the back for reasons I can't explain. I guess I wanted it to look sort of titanish, with a carapace mounted weapon. The crozius game wise will just act as a nemesis daemonhammer. I was going to do some interesting things with the greatsword but my plans for that turned to crap when during disassembling it for use I turned it into what amounted to chopsticks, lacking any flair or appeal whatsoever.
Most of the parts are from the dreadknight kit itself, with some judicious use of razor saw, x-acto knife and filing. There are 7 components from other kits: rhino doors for the crozius cut to the right shape, the sarcophagus from the death company dreadknight, a piece from the predator turret (which is cut apart and 2 pieced glued underneath the sarcophagus to fill in gaps and add bulk), the rear vents from the landspeeder typhoon missile launcher (affixed beneath the psycannon to help mount it to the back), a piece from the leman russ demolisher turret carved up and turned into a sleeve for the right wrist, and space marine backpack banner for the tabard, and a dreadnought heavy flamer also as part of the crozius.

Anyway, pics:









   
Made in au
Fresh-Faced New User




This is great. I'd say it's much better than GW's own rendition of the Dreadknight. Any dreadknight without silly arm servos and baby-carrier is alright by me.
   
Made in se
Nasty Nob





'Ere an dere

Ooh.
Great.
Pretty similar to what I would do with a dreadknight, should I play GK (i.e. put on adreadnought for chest).

idolator wrote:That Nob is carrying a big honking gun that happens to have two barrels. You could call it a twin-linked shoota if you want, you could also call it Susan.


My Eldar Blog

THE DARK CITY, A Dark Eldar Dedicated Forum! 
   
Made in us
Last Remaining Whole C'Tan






Pleasant Valley, Iowa

I like some parts of it a lot, and some parts of it not so much.

Good:
Dreadnought bit integration. I like the back engine parts.
Pose is good. I might raise the CCW arm a little bit more but the legs are great. It looks bulky but lithe.
Left arm flamer is really nice.

Not so hot:
The strut things on the sides of the cannon seem superfluous. They are good bitz but not optimally placed where they are, in my opinion.
The Crozius. I'm not sure how it could be improved exactly but I'm definitely not feeling it as is (except the flamer, that's kinda neat).

On the whole, I like it a lot more then the actual Dreadnight, and I'm feeling the idea, I just think the execution in those few places can really tighten it up.

Have you picked a head for this yet? Adding a iron halo, a real spiky one, might add to it.


edit: OK, I know how I'd improve the Crozius. I'd try and get some parts from this scenery kit. Lots of the GW scenery kits have neat little bitz in them that might work, but those corner struts cut down would work nicely, imo.

This message was edited 2 times. Last update was at 2011/09/15 09:42:32


 lord_blackfang wrote:
Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
Made in ca
Slippery Scout Biker





Glad you like the things you like. Those are some of my favourites too.
I love the idea of using the scenery kit parts. I may take you up on it.
In respect to the struts, they're actually vital given the position. If they weren't there I'd have to have something else less suitable in their place to make it look like the psycannon was actually mounted to the back. Otherwise it would look taped on, or tack welded, likely to get blown off the first time the gun fired. They are a bit bulky, I agree, but without them I might as well mount it to the wrist.
As for a head, was gonna stick with the sarcophagus. My original idea was to model a skull from green stuff (over a roughly head shaped bead as a template) but every attempt I've made at doing this fails miserably. I may just not be a good enough sculptor. I was going to mount said skull on a scaffold of plasticard tubing positioned like human neck muscles which actually would be relatively simple, but the skull itself is proving a challenge. Maybe with halloween coming up I'll find the right sized skull somewhere, but somehow I doubt it. I haven't in previous years.

That having been said I'm now realizing I may be able to work in a ribcage somehow. Will post pics if I can manage it. *edit* nope, that idea was fail

*further edit* I'd actually love to find a bit that would allow me to mount a spiky rozarius type thing to each side of the dreadnought chestplate... not a lot of room around the head. I'm thinking of looking in the hardware store for various washers, maybe finding a "spiky" one and cutting it in half.

This message was edited 2 times. Last update was at 2011/09/17 01:37:32


 
   
 
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