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Made in us
Been Around the Block





Here are things to keep in mind for this list before you pick it apart:

I want an effective army, not a perfect one.

I want only jump infantry

HQ

Librarian + Jump Pack + Infernus Pistol = 140

Captain + Jump Pack + Power Fist + Melta Bombs + Storm Shield = 175

5 x Honor Guard + 4 x Melta Guns + Jump Packs = 205

Elites

5 x Sanguinary Guard + Chapter Banner = 255

3 x Sanguinary Priests + Jump Packs + Power Weapons = 270

Troops

10 x Assault Marines + 2 x Melta Guns + Power Fist Sergeant = 235pts

10 x Assault Marines + 2 x Melta Guns + Power Fist Sergeant = 235pts

10 x Assault Marines + 2 x Melta Guns + Power Fist Sergeant = 235pts

Fast Attack

5 x Vanguard Veterans + Power Fists + Jump Packs = 275

Total = 2000

Assault Squads Get Priests, Vanguard gets Librarian, and the Sanguinary Guard gets the Captain . Try to keep the assault units near the special units so both are in range of the priest.

Edit: Took into account things mentioned by MrEconomics.

This message was edited 9 times. Last update was at 2011/09/15 18:37:35


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Made in us
Homicidal Veteran Blood Angel Assault Marine





Sharjah

What I am about to say is a bit harsh, but I say it because I want to help you.

This army is not effective as it currently stands. I am also unclear as to the theme, as both special characters don't seem particularly suited to an army full of small Assault Squads.

Here are the reasons I believe the army will not perform well:

1. You have 40% of the army tied up in 7 models. In addition, over 25% of your army will be uncontrollable on the tabletop, and unable to fully support the rest.

2. The remainder of the army is not good at killing anything, with the exception of the Sanguinary Guard. Guess who's going to draw all the fire? You don't have a Librarian to provide Shield coverage, which would help.

3. There are far too many toys/supporting units. I think 5 Priests is too many. I suspect you could easily get by with 3, especially since the DC don't benefit from one. I realize the Priests are providing Power Weapons to the Assault Squads, but those Power Weapons would be much more effective in the hands of the squad Sergeants. Don't forget that the Priests are ICs, and can be singled out in combat. I would not expect them to live past the first round against any enemy that's remotely scary in CC.

The good news is that this sort of army can be very good, and you're already doing some things right. In particular, you've committed to the all-infantry concept, so you don't have a few vehicles weaken the list. What you will need to decide is to what degree you're willing to cut some of the toys and move wargear around to make the list more efficient. In particular, Astorath is adding close to zero combat effectiveness to this army, and the DC is a massive points sink that is bound to underperform against fast armies in particular. I'm not a huge fan of the SG either, from a competitivenss standpoint. I am not suggesting you cut all these things, but I do suggest you cut Astorath and either the DC or the SG. I also suggest you cut 2 Sanguinary Priests.

With the roughly 700 points I suggest you cut, I would do the following.

First, beef up those Assault Squads, max out the special weapons, and give the Sergeants a CC weapon. It is widely agreed that the default way to run a squad of Assault Marines with Jump Packs is 10 men, 2 Meltaguns, Power Fist. I suggest you take at least two such squads, and at least one squad where you replace the Meltaguns with Flamers and the Power Fist with a Power Weapon or Lightning Claw. Remember, you can always Combat Squad if you like the flexibility of the smaller squads.
4. You have close to zero ability to destroy vehicles. You cannot rely on the Death Company for this, as they can't be controlled. Infernus Pistols help, but the 6" range makes them a secondary source of anti-tank. Your Assault Squads are screaming out for Meltaguns.

Second, consider adding another element that would provide a little diversity to your army. I think the relevant things to consider are a Librarian, an Honor Guard with JPs and 4 Meltaguns, Devastator squads with 4 Missile Launchers, and Vanguard Veterans. Given your interest in converting, I think you might enjoy adding a Librarian and an Honor Guard. In fact, if you want to get clever and you can find 20 extra points, give the Honor Guard 4 Flamers and 4 Meltaguns. It's legal and gives you a lot of flexibility for a cheap price. The Librarian should probably have the Shield and Unleash Rage powers, and would compliment either the DC or the SG squad very nicely. Actually, you might consider something besides UR if you take the SG, as their Master Crafted weapons don't benefit as much from Preferred Enemy.

Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points

In Progress: 500 points
Coming Soon:  
   
Made in gb
Tower of Power






Cannock

+1 to MrE.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Been Around the Block





Thanks for the information Mreconomics, I updated my list based on your feedback. While not exactly what you said, I took a lot of what you said into my new list.

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Made in gb
Longtime Dakkanaut




No idea what you had before.

You currently have no antitroop killing machine you have to kill more than tanks you would struggle against orks for example.
Also vanguard can not do their thing with the librarian. The captain does not descend of angels so watch how you enter him into the battlefield.

It sounds like a great improvement. Nearly there .
   
Made in us
Been Around the Block





AFAIK the Jump Pack listing in the Blood Angels Codex says that any model armed with a jump pack gets the Descent of Angels special rule. So the captain is fine. As far as the vanguard heroic intervention is concerned, when I need to use it i can put the librarian with the honor guard when i feel like using it.

I may magnetize the arms of my special weapon guys to carry both meltas and flamers so I can switch out when needed.

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Made in gb
Longtime Dakkanaut




Realised the DoA thing just after I posted thank you . You will have to decide how to play your lib. at deployment though I suppose once you know the enemy you are fine.
   
 
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