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![[Post New]](/s/i/i.gif) 2011/09/15 03:23:37
Subject: Ork newb's expasion path.
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Fresh-Faced New User
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I have the Black Reach Orks with 1 additional box of Nobz. The army list it detailed here: https://docs.google.com/spreadsheet/ccc?key=0Ahrgw5yiJ1dudF9TNElhMFNpejFqQXhCTHFOYUlRNEE&hl=en_US.
I am wondering where I should go from here?
I was thinking foot slog for now and from there transition into BW spam. Though Kan wall seemed interesting as well and I hear it's a good route to go from foot slog.
Any help would be appreciated.
edited out green tide as I was misusing the term, replaced with bold.
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This message was edited 2 times. Last update was at 2011/09/15 05:09:41
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![[Post New]](/s/i/i.gif) 2011/09/15 03:31:30
Subject: Ork newb's expasion path.
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Growlin' Guntrukk Driver with Killacannon
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I would recommend not chasing a green tide out of the gate. That is a lot of money.
A pure boyz green tide will consist of well over 100 boyz, possibly up to 180. That means you are paying anywhere from 300 to 540 USD in boyz. A hefty investment for any level of commitment, especially a budding warboss.
I would recommend growing your WAAAGH! organically, buying some point sinks, like the battlewagon bash, and having the green tide be your end goal. 60 bucks for a battlewagon is more potential bang for your buck than the 35 for 10 boyz.
Kitbash and convert some kans/dreads up from old models and other armies while growing the WAAAGH! or you will also get bored of painting and assembling endless waves of boyz.
-cgmckenzie
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![[Post New]](/s/i/i.gif) 2011/09/15 03:40:00
Subject: Ork newb's expasion path.
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Fresh-Faced New User
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I guess green tide was the wrong wording there. Where would you suggest I put the next... $200 or so in models?
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![[Post New]](/s/i/i.gif) 2011/09/15 04:05:47
Subject: Ork newb's expasion path.
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Growlin' Guntrukk Driver with Killacannon
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Battleforce. 20 boyz, a trukk, and some bikes makes a great addition to AOBR. After that, get a battlewagon and a SAG or KFF mek.
That is what I would get but grab what you think works. There is really no bad build for orks based on AOBR so you should have fun doing it.
-cgmckenzie
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1500 pts
3000 pts
4-5k+pts
======Begin Dakka Geek Code======
DS:80-S+G++M+++B+IPw40k10#++D++A+++/hWD387R+++T(D)DM+
======End Dakka Geek Code====== |
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![[Post New]](/s/i/i.gif) 2011/09/15 04:07:53
Subject: Re:Ork newb's expasion path.
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Smokin' Skorcha Driver
Tucson, Arizona
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I would have to agree with cgmckenzie and purchase some battlewagons. If you can find a person to split another AOBR box you'd be sitting really nicely if you can get about three battlewagons. A KFF Big mek would be the next purchase after that.
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-5000 Pts. of Orks
-1750 Pts. of Ravenwing |
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![[Post New]](/s/i/i.gif) 2011/09/15 04:14:11
Subject: Ork newb's expasion path.
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Fresh-Faced New User
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Hmmmm That would put me at 40 boyz 6 deffkoptas 1 boss, 1 boss I can green stuff into a KFF Mek, and 15 Nobz. If I got another AOBR box I'd keep the space marines as I'm using them as my secondary army/army for guest players. That coupled with some battlewaggons sound like a cool force.
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This message was edited 2 times. Last update was at 2011/09/15 04:31:16
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![[Post New]](/s/i/i.gif) 2011/09/15 04:55:53
Subject: Re:Ork newb's expasion path.
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Paingiver
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Well you need to make a decision. If you want green tide you can get AoBR boyz for about $1 per on ebay so getting 3-4 units of 30 is not too bad. Boyz are always a good get but you have to consider your end game. If you go Green Tide, go boyz. If you go Kan Wall go boyz and kanz. If you go multiple battle wagon rush more boyz will do you no good -well not really maybe 40.
-So if you want kan wall I recommend 3 kan boxes 2 KFF big meks, and AoBR boyz and shoota bits be prepared to go mad dok and cut off some arms.
-Green tide just go all boyz, KFF would be nice too, may want to make some shootas.
-Battle Wagon AKA Mechanized get 3 battlewagons, make or buy deffrollas, get 2 boxes of nobs, couple boxes of lootas/burnas so you have 15 burnas to stick in a wagon. Will give you a wagon of boyz, a wagon of diversified nobz and a wagon of burnas, throw a KFF in there and Ghazzy
Lootas are a good buy they are without a doubt our best unsupported (no transport needed) elite selection and they compliment any ork list out there. Since only 4 guns come in each box think about converting your own with lots of dakka. 15 is a good number for 3 groups of 5 or 1 big unit of 15, it's not uncommon to see 30 or even 45 in an army.
Your deffkoptas are also good for fast attack put on buzzsaws and your done.
If you like foot slogga I recommend the kan wall, it's a competitive option to the green tide and still allows you to field tons of boyz with some toyz.
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This message was edited 2 times. Last update was at 2011/09/15 04:58:31
Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2011/09/15 04:58:37
Subject: Re:Ork newb's expasion path.
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Fresh-Faced New User
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Hargus56 wrote:Well you need to make a decision. If you want green tide you can get AoBR boyz for about $1 per on ebay so getting 3-4 units of 30 is not too bad. Boyz are always a good get but you have to consider your end game. If you go Green Tide, go boyz. If you go Kan Wall go boyz and kanz. If you go multiple battle wagon rush more boyz will do you no good -well not really maybe 40.
-So if you want kan wall I recommend 3 kan boxes 2 KFF big meks, and AoBR boyz and shoota bits be prepared to go mad dok and cut off some arms.
-Green tide just go all boyz, KFF would be nice too, may want to make some shootas.
-Battle Wagon AKA Mechanized get 3 battlewagons, make or buy deffrollas, get 2 boxes of nobs, couple boxes of lootas/burnas so you have 15 burnas to stick in a wagon. Will give you a wagon of boyz, a wagon of diversified nobz and a wagon of burnas, throw a KFF in there and Ghazzy
Lootas are a good buy they are without a doubt our best unsupported (no transport needed) elite selection and they compliment any ork list out there. Since only 4 guns come in each box think about converting your own with lots of dakka. 15 is a good number for 3 groups of 5 or 1 big unit of 15, it's not uncommon to see 30 or even 45 in an army.
Your deffkoptas are also good for fast attack put on buzzsaws and your done.
Thanks for the input. Yes you are right: the loota box is 4 burnas/shootas and one mek model.
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![[Post New]](/s/i/i.gif) 2011/09/15 08:06:23
Subject: Re:Ork newb's expasion path.
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Best buys after AOBR in order:
1. Nobz box. Lots of klaws, big choppas and combi weapons. Don't be affraid to cut of the AOBR nobz arms to fit the better weapons on. Bonus: Nobz work quite well in low-point games, which you are playing at this point.
2. Boxes of Boyz. You can't make Shootaboyz out of AOBR boyz easily(stupid arms), so get the regular boxes. Each one allows you to build an additional boy /w rokkit and a nob /w PK and bosspole. You can add the rokkits and one nob to your other boyz, put the AOBR big shootas with your shoota boyz.
3. Kanz OR Battleweagons. Actually fully up to you which one. If you like huge amounts of boyz, go kanz. Magnetize the kanz arms, so you can switch weapons later. If you like tanks and ramming them into everything, go battleweagons. Do not glue any turrents onto the hull, so you can switch them. Last, but most important: Do not buy both kanz and battlewagons, as they don't work well together.
3. Yeah, two thirds. Get Lootaz&Burna boxes. Each box is missing three bodys to build all lotaz and burnaz, do not build the meks. You can use boyz boxes to compensate. If you keep the burna heads and use regular ones, you can use them and all the spare backpacks you will have by now(meks, boyz) to build quite good looking kommandoz. You need more bodies for that though, but AOBR boyz work fine.
4. BigMek with KFF. One of our best HQs, save boyzs, kanz and battlewagons.
5. Do not buy the battleforce, you do not want one trukk, three warbikes and twenty boyz. No ork army wants them in that combination, too many boyz for a trukk, too few trukks for the boyz, too few warbikers for anything.
If you got all that, you'll have pretty good idea where to go from there.
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This message was edited 2 times. Last update was at 2011/09/15 08:09:18
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/09/15 13:19:38
Subject: Ork newb's expasion path.
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Mekboy on Kustom Deth Kopta
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AoBR nobz convert pretty easily into lootas as well...
clup the choppa, add a few tubes to a shoulder (1/4" copper piping is easy to work with) just throw on a barrel to the top of the slugga and to the nob's shoulder add a frame of toothpicks or thin plastic over back and fronconnected to a circular bit on the other shoulder (i prefer bead here) and they make passable lootas
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![[Post New]](/s/i/i.gif) 2011/09/15 13:41:59
Subject: Ork newb's expasion path.
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Lootaz are boyz-size though, converting AOBR nobz that way would make them flash gits rather than lootaz.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/09/15 13:54:48
Subject: Ork newb's expasion path.
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Mekboy on Kustom Deth Kopta
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true, but really with the shoulder gun you'd be hard pressed to tell the difference ... btu yes they do make good flash gitz too
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![[Post New]](/s/i/i.gif) 2011/09/15 16:26:38
Subject: Re:Ork newb's expasion path.
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Decrepit Dakkanaut
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Yea Im a stickler when it comes to things like that. Nobs are nobs and boyz are boyz. Period. But thats me. If I see a FlashGits thread with boyz as the Gits (yes it happens more then youd think) I have to leave quick, other wise Ill start typing and I sound like a jerk
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![[Post New]](/s/i/i.gif) 2011/09/16 01:15:21
Subject: Ork newb's expasion path.
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Fresh-Faced New User
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Thanks for the responses everyone. A few of my AOBR nobz have gon under the knife and have big choppas ready to attach. The shoulders aren't lining up right at the moment but I have some green stuff to attack them with.
Jidmah's path sounds like where I am heading. I'll need to look deep inside to figure out if I want to go Kan or BW. If it helps the two main forces I seem to be fighting amongst my friends who play will be Grey Knights and Tau.
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![[Post New]](/s/i/i.gif) 2011/09/16 09:56:52
Subject: Ork newb's expasion path.
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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You chances will be hands down much better with BWs against those two, then.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/09/16 16:00:38
Subject: Ork newb's expasion path.
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Fresh-Faced New User
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Jidmah wrote:You chances will be hands down much better with BWs against those two, then.
How would I use BW against them? Also how many boys should I expand to if I'm going battle wagon?
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![[Post New]](/s/i/i.gif) 2011/09/16 17:02:30
Subject: Ork newb's expasion path.
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Gangly Grot Rebel
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you can do a greentide. look on ebay for AoBR orks. about a dollar a model. if you go that route i would invest in a big mek with kff and ghazghkull.
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This message was edited 1 time. Last update was at 2011/09/16 17:03:32
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![[Post New]](/s/i/i.gif) 2011/09/16 22:02:37
Subject: Ork newb's expasion path.
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Decrepit Dakkanaut
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dadreadpirate wrote:Jidmah wrote:You chances will be hands down much better with BWs against those two, then.
How would I use BW against them? Also how many boys should I expand to if I'm going battle wagon?
Thats an easy answer with this question. How many BW do you plan on running if your going with a BW spam build?
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![[Post New]](/s/i/i.gif) 2011/09/17 00:02:58
Subject: Ork newb's expasion path.
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Fresh-Faced New User
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KingCracker wrote:dadreadpirate wrote:Jidmah wrote:You chances will be hands down much better with BWs against those two, then.
How would I use BW against them? Also how many boys should I expand to if I'm going battle wagon?
Thats an easy answer with this question. How many BW do you plan on running if your going with a BW spam build?
Not sure. Open to suggestions.
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![[Post New]](/s/i/i.gif) 2011/09/17 01:59:10
Subject: Ork newb's expasion path.
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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You should aim for four battlewagon, but three will already work fine at lower point levels. More than four isn't advisable, as a battlewagon without payload aren't worth their points.
A unit of nobz is highly advisable for your first wagon, two or three units of 20 boyz will do for the rest. The fourth wagon could be filled with burnaz or tank bustaz if you like. Money per army strength wise, burnaz are probably best, as you need lootaz for your army anyways, and they are in the same box. Note that the bodies of the battlewagon side gunners can be used to build lootaz. You won't be needing those big shootaz anyways, and if you do just place a regular big shoota boy there.
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This message was edited 1 time. Last update was at 2011/09/17 01:59:39
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/09/17 12:08:06
Subject: Ork newb's expasion path.
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Decrepit Dakkanaut
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dadreadpirate wrote:KingCracker wrote:dadreadpirate wrote:Jidmah wrote:You chances will be hands down much better with BWs against those two, then.
How would I use BW against them? Also how many boys should I expand to if I'm going battle wagon?
Thats an easy answer with this question. How many BW do you plan on running if your going with a BW spam build?
Not sure. Open to suggestions.
Not trying to sound like a jerk here, but sometimes people need to think ALITTLE about what they want. We cant play the army we build for you either. Its a pretty simple question. How many BW have you thought about using? I its to little, we can come back and say well you need at least 1 more to help spread the damage. If its too much, then we can come back and say "well you have to many, and are spreading your points to thin on just the wagons". See?
So if you were thinking of running 4 battlewagons, then at least one of them will have your Nobz and probably a BigMek in it. So thats 1. You need at least 2 troops for FOC, so if its just a boyz mob per BW, then thats 19 boyz and 1 PK nob. So 38 boyz and 2 PK nobz youll need at least. So what about the last wagon? Surely you wont leave it alone, so either another mob of boyz, or burnaboyz are pretty popular in a BW. But if your making that many burna boyz, your GOING to buy more boxes of boyz, so you have enough bodies to make the Lootas and so on.
So as always, when starting out with Orks, buy enough Nobz to make a fully diversified nob mob, and enough PK nobs for your boyz mobs, then buy Boyz boxes. They are very useful.
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![[Post New]](/s/i/i.gif) 2011/09/17 21:56:07
Subject: Ork newb's expasion path.
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Liche Priest Hierophant
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I just buy Boyz and Nobz, then get cheap AoBR Deffcoptas and such. Konvert everything else from those.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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