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Made in au
Steadfast Grey Hunter






I was wondering wether TL lascannons are better than las/plasma or vice versa.

cheers

may the emperor be with u












"Though we face the power of hell, and death is at our side, we fear not, for the Emperor is with us through it all. If we live, we live for the Emperor. If we die, we die for the Emperor. So whether we live or die, we are the Emperor's. We are Grey Knights and this is why we came to be." - Grand Master Dreadknightl  
   
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Ladies Love the Vibro-Cannon Operator






Hamburg

Well, players prefer the combo lascannon + tl plasma gun which has several advantages over tl lascannon:
- lascannon has BS 4 so that twin-linking is not a big issue.
- 'weapon destroyed' result does not make the Razorback a steel coffin without a gun.
- two shots at 24'' or three shots at 12'', instead of just one shot.
- same pt costs.

This message was edited 2 times. Last update was at 2011/09/15 07:45:05


Former moderator 40kOnline

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Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

A twin linked BS 4 weapon has a 33% higher hit rate than a non twin linked weapon, I wouldnt say thats "not a big issue"
In order to get those 2-3 shots you need not only be within 24-12" you must also remain stationary (assuming non BA).

If you are playing BA then always go for the LasPlas, if you are playing anything else then they both have their pros and cons. But the Lasplas is still most often the better choice.
It would help to know how the rest of your list looks like tho.

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Angered Reaver Arena Champion






Non TL BS4 is 66%. TL BS4 is 87%. That is a 21% increase, not 33%.

TL on BS4 is not as worthwhile as another weapon imo.

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Mekboy on Kustom Deth Kopta






i go las/plas personally .. only pain is you have to model the things yourself since razerbacks have option for a lascannon or heavy bolter... but they do sell plasmegun 5 packs for little over 8 bucks so not to expensive

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Lost in the warp while searching for a new codex

Dracos wrote:Non TL BS4 is 66%. TL BS4 is 87%. That is a 21% increase, not 33%.

TL on BS4 is not as worthwhile as another weapon imo.


(8/9) / (2/3) = 4/3 = 1,333 A TL has a 33% higher hitrate than a non TL weapon

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Made in gb
Regular Dakkanaut





The TL extra % hit chance of 21% is a 31.8% increase on the original.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Hitting is one thing, wounding is another.
With a las/plas Razorback, you have a good chance to wound 3 Termies that are within 12''. Nice prospective.

Former moderator 40kOnline

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Made in us
Lord Commander in a Plush Chair






So.
Much.
Wrong.
Math.

There is an added 22.222% chance to hit.

A TL BS4 weapon has an overall 88.888% chance to hit. You find this by taking the base chance to hit(66.666%, or 2/3) and subtacting that from 1 whole(or 100%) getting 33.333%(or 1/3).

That is the percentage chance you have to miss with the first roll.

You then take your percentage to hit and multiply it by the Percentage to miss.

This is your chance to get a hit on the re-roll; which is, coincidentally, also the increase to your overall chances to hit.

The addition of your base chance to hit and your chance to hit on the re-roll gives you your overall chance to hit with a TL weapon.

The formula in this case is: 1/3*2/3= increased chance to hit; or 2/9, or .22222, or 22.222%

This message was edited 1 time. Last update was at 2011/09/15 19:37:35


This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

So.
Much.
Wrong.
Math.

There is an added 22.222% chance to hit.

True! Stop the math now.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Kommissar Kel wrote:So.
Much.
Wrong.
Math.

There is an added 22.222% chance to hit.

A TL BS4 weapon has an overall 88.888% chance to hit. You find this by taking the base chance to hit(66.666%, or 2/3) and subtacting that from 1 whole(or 100%) getting 33.333%(or 1/3).

That is the percentage chance you have to miss with the first roll.

You then take your percentage to hit and multiply it by the Percentage to miss.

This is your chance to get a hit on the re-roll; which is, coincidentally, also the increase to your overall chances to hit.

The addition of your base chance to hit and your chance to hit on the re-roll gives you your overall chance to hit with a TL weapon.

The formula in this case is: 1/3*2/3= increased chance to hit; or 2/9, or .22222, or 22.222%


So.
Much.
Im.
Better.
Than.
You.
Attitude.
Yet.
So.
Little.
Reading.
Comprehension.
Here.

Division is grade school math, you really shouldnt get up on your high horse because you think you know it better than others. It simply makes you look like an when its shown that you were no more mathematically correct than those you were trying to correct...

If one weapon hits with 8 out of 9 shots and another weapon hits 2 out of 3 times then the weapon that hits 8/9 times is (8/9) / (2/3) = 4/3 times better than the other weapon at generating hits. That is really the thing that is interesting. By doing it your way you dont really say much about how effective the weapons are compared to each other. Which incidently is what this thread is about.

If you have a weapon with a 2% chance of hitting and compare it to a weapon with a 4% chance of hitting then you would say that the second weapon has a 2% higher chance of hitting. However, since it s a comparsion between the two weapons I would say that one weapon has a 100% higher hit rate compared to the other.

Now tell me, which way of presenting the numbers do you actually think provides the most useful information?

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Angered Reaver Arena Champion






Giving the actual hit rate is more useful. You can only use the % increase in hit rate when comparing the TL against its non-TL self. The actual hit rate can be used to compare across multiple items to find many other useful statistics.

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Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Dracos wrote:Giving the actual hit rate is more useful. You can only use the % increase in hit rate when comparing the TL against its non-TL self. The actual hit rate can be used to compare across multiple items to find many other useful statistics.


Not really sure what other statistics that can be compared with actual hit rates that can not be compared with a relative hit rate. Would you mind giving me an example?
Either way, the discussion here arose when Wustenfux said that the Lascannon is BS 4 so TL isnt really a big deal. Persoanlly Id say that´s comparing a TL version to a non TL version. No one is arguing over the extra benefit of the TL-PG...
Anyway, not trying to derail this thread into a flame fest.

So that the OP doesnt have to go trough all the numbers (unless he/she wants), the consensus is that the LasPlas is usually better






This message was edited 3 times. Last update was at 2011/09/15 21:35:51


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Angered Reaver Arena Champion






For instance, if you are calculating average numbers of glancing and pen hits, its more useful to have the actual hit value. That way the weapon has its own to hit value rather than relying on calculating the numbers for the base weapon.

Also, it shows what you are actually buying.

I.E
0.67 lascannon hits/phase + X {X=0,1,2}*0.89 plasmagun hits/phase
vs
0.89 Lascannon hits/phase

This message was edited 3 times. Last update was at 2011/09/15 21:28:35


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Lost in the warp while searching for a new codex

Dracos wrote:For instance, if you are calculating average numbers of glancing and pen hits, its more useful to have the actual hit value.

Also, it shows whaty ou are actually buying.

I.E
0.66 lascannon hits/phase + X {X=0,1,2}*0.88 plasmagun hits/phase
vs
0.88 Lascannon hits/shot.


This first part is just as doable with relative numbers, its actually a little easier since you simply have to multiply one value with the relative difference. Ill conceed the second point tho.

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Made in ca
Angered Reaver Arena Champion






Except the first part is only doable if you already have to lascannon numbers. If you want to Compare a TL lascannon to a TL assault cannon, for example, you need to do the lascannon first if you only have the TL lascannon numbers relative tot he lascannon.

The only time when you need the % increase number is when you are comparing the TL verson of a weapon to the non-TL version. I don't think there are many situations where you would ever do that.

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Made in au
Steadfast Grey Hunter






Wait, how do I get a poll on so people can vote/

"Though we face the power of hell, and death is at our side, we fear not, for the Emperor is with us through it all. If we live, we live for the Emperor. If we die, we die for the Emperor. So whether we live or die, we are the Emperor's. We are Grey Knights and this is why we came to be." - Grand Master Dreadknightl  
   
Made in gb
Longtime Dakkanaut




It really depends on the situation. Some lists really need their lascannons to hit and some need the extra plasma shots.
   
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Plastictrees






Salem, MA

dreadknightl wrote:Wait, how do I get a poll on so people can vote/


Ack! Please don't do a poll. This isn't a popularity contest, and the most popular choice isn't necessarily right.

IMHO polls are the most useless things in the tactics forum. How about reasoned arguments rather than votes?

Incedentally, the math on percent increase is correct. But the increased chance of hitting, I think, needs to be tempered by considerations like range, number of shots, and added durability.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
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Las Vegas, NV

Blood Angels: Always take las/plas, IMO
Vanilla: I prefer twin las as I find the tanks are ALWAYS moving and the increased accuracy helps. I also tend to keep my Razors at max distance and seldom find myself in the 12" sweet spot for the plasma.

However, try both and see what works best for you. That is always the best course of action. Once you have found your favorite, run with it.

Or, best of both worlds, magnetize or pin the weapon mount and that way you can do whichever you feel like.


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And I agree with FLavius. Running polls is an abject waste of time on damn near any topic in the tactics section.

This message was edited 1 time. Last update was at 2011/09/15 22:44:53


   
Made in au
Steadfast Grey Hunter






i run a space wolves bjorn army, and I use razorbacks for transport with lascannons, but i was wonderiing if las/plasma would ne better

"Though we face the power of hell, and death is at our side, we fear not, for the Emperor is with us through it all. If we live, we live for the Emperor. If we die, we die for the Emperor. So whether we live or die, we are the Emperor's. We are Grey Knights and this is why we came to be." - Grand Master Dreadknightl  
   
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Deadly Dire Avenger





Reecius has got it pretty well, I am an big advocate of trying everything a few times you never know what might work, but from a purly tactical point what you give it depends on what you're doing with the razorbacks, if you're using them to get your Grey Hunters to the front then the Las/Pas might work well, since as you get closer you get more shots, but you keep the nice AT for when you need it. but if they are for fire support then TL lascannon all the way, since you probaly wouln't be able to even use the pasma gun.

   
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HIDING IN THE METAL BAWKSES!!

LC/PG is a good combo, it's like the LC/PG MSU everyone run back in last edition, only now more durable and mobile.
Having two weapons is a big advantage. with 1 TL, a single weapon destroy and your razor has nothing to shoot.
Also makes it harder to glance you to death, so you fare better against low end AT weapons. (takes 4 weapon destroy/immobilize as suppose to 3 to kill you)

 
   
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Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Dracos wrote:Except the first part is only doable if you already have to lascannon numbers. If you want to Compare a TL lascannon to a TL assault cannon, for example, you need to do the lascannon first if you only have the TL lascannon numbers relative tot he lascannon.

The only time when you need the % increase number is when you are comparing the TL verson of a weapon to the non-TL version. I don't think there are many situations where you would ever do that.


The only difference between the methods is how you chose to present them. The math really is the same. So its kinda like tomato, tomaato. Not really the point of this thread, nor the forum so Im going to stop posting about that now.


Jackster wrote:LC/PG is a good combo, it's like the LC/PG MSU everyone run back in last edition, only now more durable and mobile.
Having two weapons is a big advantage. with 1 TL, a single weapon destroy and your razor has nothing to shoot.
Also makes it harder to glance you to death, so you fare better against low end AT weapons. (takes 4 weapon destroy/immobilize as suppose to 3 to kill you)


While I do agree that having two weapons is a rather big advantage I must say that I seldom find my RBs glanced to death no matter whether they have LasPlas or a TL-LC. If you do get glanced to death by low strenght weapons then that means you are close to the enemy so the LasPlas would be a better choice anyway. However, the TLAC might be worth considering in that case.


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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

tedurur wrote: Either way, the discussion here arose when Wustenfux said that the Lascannon is BS 4 so TL isnt really a big deal. Persoanlly Id say that´s comparing a TL version to a non TL version. No one is arguing over the extra benefit of the TL-PG...

Well, I generally consider every (average) statistical result which is above 50% as being feasible. In case of BS 4, I do not really care about twin-linking.

This message was edited 1 time. Last update was at 2011/09/16 08:13:50


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Sweden

Twinlinked Lascannons vs Las/Plas is always going to be a topic of discussion. Basically it comes down to what the rest of your army has, and what the role of the razorback is. If you're only using the lascannon to hunt AV14 then i'd say go TL. You really want it to hit, and the plasmagun wont do crap anyhow, ie wasting your precious plasmashots. If its intended to pick out hard to kill models with higher save, i'd say go las/plas. Las/plas on "most" targets (below av14) has more destructive potential (ie can hit 3 s7+ hits over 1 with regular lascannon)-
   
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Longtime Dakkanaut




dreadknightl wrote:i run a space wolves bjorn army, and I use razorbacks for transport with lascannons, but i was wonderiing if las/plasma would ne better
I think this would be good to go for the las/plas to get into a midrange shoot out.

Though twin las goes well with missile launcher longfangs. The twin part is good as it really take pressure off the fangs: they do not need to carry lascannons themselves and it lets them sometimes fire frags.
   
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Steadfast Grey Hunter






Ok, what about between assault cannons/Tl lascannon/ lascannon and TL plasma?

"Though we face the power of hell, and death is at our side, we fear not, for the Emperor is with us through it all. If we live, we live for the Emperor. If we die, we die for the Emperor. So whether we live or die, we are the Emperor's. We are Grey Knights and this is why we came to be." - Grand Master Dreadknightl  
   
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Ladies Love the Vibro-Cannon Operator






Hamburg

dreadknightl wrote:Ok, what about between assault cannons/Tl lascannon/ lascannon and TL plasma?

Assault cannon is a different story, 4 shots, 3 hits (or 2), and eventually one die showing a 6 when it comes to wounding. Its an allround weapon, while tl las or las + tl plas are anti-tank and anti-heavy-infantry.

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Sweden

Same goes for using Assault Cannons on your Razors. It all comes down to what you use it for and what the rest of your army looks like. Some people use lascannons on long fangs for AT, which means that a dakka razor with assault cannon is viable. IMHO Assault Cannons are awesome, but for me i really want my razors to be AT, which means i don't use them, but they're still a great choice, especially against horde armies.
   
 
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