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![[Post New]](/s/i/i.gif) 2011/09/16 16:30:32
Subject: 2000 pt IG
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Whiteshield Conscript Trooper
Clayton, CA
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Hello all, I am coming back to the game after a while away - 4th edition was what I last played with and I ran a Blood Angels army then. I decided to try my hand at IG and I have been reading all the previous posts to get some foundation on what 5th edition IG can do. I like the idea of having at least one foot slogging IG Platoon (mechanized rules are great with vets, but want to throw in a little flavor). Am also trying to steer clear of special characters since this seems frowned upon locally here. Really struggled with 2 Vendettas vs the Scout Sentinels....and I have points unspent here. Thanks!
CCS 195
4 x plasma
Astropath
Chimera ML/HF
Lord Commissar 80 (hangs with the Infantry platoon)
Power Weapon
Vets 155
3 x melta
Chimera ML/HF
Vets 155
3x Melta
Chimera ML/HF
Vets 155
3 x Melta
Chimera ML/HF
Infantry Platoon 395
PCS
Missile Launcher
2x Grenade Launcher
Platoon Commander w/power weapon
Inf Squad 1
Heavy Bolter/Grenade Launcher
Sergeant w/power weapon
Inf Squad 2
Heavy Bolter/Grenade Launcher
Sergeant w/power weapon
Inf Squad 3
Heavy Bolter/Grenade Launcher
Sergeant w/power weapon
Heavy Weapons Squad
3x las cannon
Scout Sentinel Squadron 120
3x Autocannon
Scout Sentinel Squadron 120
3x Autocannon
Devil Dog 135
1x Multi-melta
Storm Trooper Squad 125
2x melta
1x plasma pistol
Leman Russ Battle Tank 170
HB sponsons
Leman Russ Battle Tank 170
HB sponsons
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![[Post New]](/s/i/i.gif) 2011/09/16 18:25:56
Subject: Re:2000 pt IG
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Guard Heavy Weapon Crewman
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It looks good to me but the ML in the PCS is a bit iffy there not vets so the bs is 3. if i run a list over 1000 pts i have 3 heavys. and i always run a demplisher so I have the ability to deal with anything even know it is over kill osome times. Btw are you going to blob up the Infantry squads?
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This message was edited 1 time. Last update was at 2011/09/17 00:49:13
3500+ |
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![[Post New]](/s/i/i.gif) 2011/09/17 01:34:12
Subject: Re:2000 pt IG
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Whiteshield Conscript Trooper
Clayton, CA
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lordoooge wrote:It looks good to me but the ML in the PCS is a bit iffy there not vets so the bs is 3. if i run a list over 1000 pts i have 3 heavys. and i always run a demplisher so I have the ability to deal with anything even know it is over kill osome times. Btw are you going to blob up the Infantry squads?
Yes was planning on blobbing them up. Thank you for the input, I'll check out the demolisher, still tinkering with the list before I go out and buy a bunch of stuff.
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![[Post New]](/s/i/i.gif) 2011/09/17 15:47:34
Subject: Re:2000 pt IG
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Guard Heavy Weapon Crewman
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I used to play alot before forth edition and got back in to it recently, and IG was my pick because i love tanks, but what I have lurned is that its all about getting the most fire power that will slow your enemy down. IG is/ can he a horde army that shoots. the best wepons i have found is the Auto cannon and the melta. the auto cannon can deal with transports and big creatuse and it has ap 4 to deal with troops. the melta is great for anything expeshaly for vets. All my heavy weapons team used to be heavy bolters and missle launcher, and now there 8 AC and 2 las C.
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3500+ |
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![[Post New]](/s/i/i.gif) 2011/09/20 01:52:47
Subject: Re:2000 pt IG
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Whiteshield Conscript Trooper
Clayton, CA
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Okay so I couldn't help myself..the Vendettas are just so much sweeter than sentinels...made a few other changes (dropped heavy weapons squad, added hellhound, gave melta bombs to commissar and platoon commander, gave platoon commander a power fist and had some misc points left over so gave the commissar carapace armor....)
CCS 195
4 x PR
Astropath
Chimera ML/HF
Lord Commissar 80 (hangs with the Infantry platoon)
PW, MB, CA
Vets 155
3 x MG
Chimera ML/HF
Vets 155
3x MG
Chimera ML/HF
Vets 155
3 x MG
Chimera ML/HF
Infantry Platoon 275
PCS
4 x LP/CCW
Platoon Commander PF, MB
Inf Squad 1
HB/GL
Sergeant PW
Inf Squad 2
HB/GL
Sergeant PW
Inf Squad 3
HB/GL
Sergeant PW
Vendetta Gunship Squad (2) 260
Devil Dog 135
MM
Hellhound 130
HF
Storm Trooper Squad 105
2x MG
Leman Russ Battle Tank 170
HB sponsons
Leman Russ Battle Tank 170
HB sponsons
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This message was edited 1 time. Last update was at 2011/09/20 01:53:25
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![[Post New]](/s/i/i.gif) 2011/09/20 03:30:00
Subject: 2000 pt IG
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Plummeting Black Templar Thunderhawk Pilot
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Looks like a solid list to me
Although i would suggest possibly adding a bit more ranged/anti-armour firepower in there, unfortunately leman russ' have a tendancy to scatter away from vehicals, and you may not always get close enough for your melta-guns to work :/
LazzurusMan
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![[Post New]](/s/i/i.gif) 2011/09/20 05:13:56
Subject: 2000 pt IG
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Whiteshield Conscript Trooper
Clayton, CA
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LazzurusMan wrote:Looks like a solid list to me
Although i would suggest possibly adding a bit more ranged/anti-armour firepower in there, unfortunately leman russ' have a tendancy to scatter away from vehicals, and you may not always get close enough for your melta-guns to work :/
LazzurusMan
I can always throw the heavy weapon squad back in and take out the hellhound. I'll give it a go and see how it does. Thanks for the feedback!
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![[Post New]](/s/i/i.gif) 2011/09/20 05:40:00
Subject: Re:2000 pt IG
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Sneaky Sniper Drone
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Maybe add a camo cloak to your commissar lord, it covers the entire blob squad.
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![[Post New]](/s/i/i.gif) 2011/09/20 06:02:57
Subject: 2000 pt IG
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Hardened Veteran Guardsman
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how can a camo cloak cover an entire squad? The wargear only effects the commissar. You could allocate a crazy high strength/low AP wound to him if you want, and if in cover, gain a 3+ cover save.. But his upgrade would NOT confer it to any squad he's attached with. That's ludicrous to even suggest. Super cheesy. SILLY.
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3000 |
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![[Post New]](/s/i/i.gif) 2011/09/20 06:52:23
Subject: 2000 pt IG
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Sneaky Sniper Drone
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kyranzor wrote:how can a camo cloak cover an entire squad? The wargear only effects the commissar. You could allocate a crazy high strength/low AP wound to him if you want, and if in cover, gain a 3+ cover save.. But his upgrade would NOT confer it to any squad he's attached with. That's ludicrous to even suggest. Super cheesy. SILLY.
In the universal rules section it says any rules with an asterik are lost. Stealth which is granted by the camo cloak does not have an asterik so is not lost upon joining the blob squad. Now stealth is not granted to the blob sqaud but the blob gain the benifits of stealth. Stealth says all of the units cover saves arew improved by +1. So in conclusion the lord commissars camo cloak covers the entire blob squad increasing their cover saves. There ya go by the rules this is legal and by no way cheesy or silly.
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![[Post New]](/s/i/i.gif) 2011/09/20 09:28:56
Subject: 2000 pt IG
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Member of a Lodge? I Can't Say
WI
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Punisher...
The special rules marked with an asterisk (*) are automaticly lost by an independent character joining a unit that does not have the same special rule.
The Commissar does not lose his Stealth special rule for the camo cloak, thus he can, if in cover, get a +3 cover save in the unit.
These rules are also not lost by a unit that is joined by a independent character that does not have the same special rule. Pg 74, BRB
The unit (blob) does /not/ have stealth to begin with. Harker, for example, clearly states he gives his special rules to the unit he is part of. That would be an example of what your talking about. But those are specially stated, not a universal truth. Your just wrong on a lone Commissar with a camo cloak giving Stealth to an entire unit.
Now, for Evil...
Drop the idea of making your PCS a close combat unit. To get them into combat with a blob you will pretty much have to charge along side the blob (which exposes them to fire) or hope your blob gets thinned out enough to fit them in a follow up charge. Otherwise the rules about wrap around after the assault as well as the 2" rule (bases are 1 inch) means you physically can not get a PCS in base to base or 2" of a blob's target in CC.
Give them flamers (due to the BS 3) and just head them to a enemy objective held by cover save based troops.
Drop everything off of the Lord and give him a camo cloak and a bolter and use him for HWSs (Read Aura of Discipline here). Get a single standard Commissar with a PW for the blob. Since apparently you want an offensive blob, drop the HWTs. If you want a static defensive blob, go ACs over HBs. HBs are anti-infantry weapons only. One less shot but a higher Str AC is much more versitile and can be used for light vehicles (AV 12 or less) as well as troops. Most things will get their armor save, but you probably will wound it if it comes to that.
Also, get Meltas over GLs. GLs have terrible stats, so the only real grenade you use are the krak nades... but power armor still will get to save. Only good things about GL is that they are 5pts, assault, and have a long range. They are otherwise crap. Melta will wound anything you run into, and just kill it if you don't roll a 1 (and you hit on that BS 3). You can also use it against light vehicles, MCs, terminators (and lesser power armor) and Walkers at 12" with a reasonable chance of success (again, depending on the BS 3).
One last thing for a properly kitted blob is melta bombs. Get them for all of your sergeants. This is a defensive weapon incase a walker gets in CC with you, but for 5 points it gives you a chance where otherwise you would have none. Read the rules concerning Melta bombs and walkers.
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2011/09/20 23:53:57
Subject: Re:2000 pt IG
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Sneaky Sniper Drone
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The unit does not need stealth to benifit from stealth. Stealth reads all of the units cover saves are improved by + 1
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![[Post New]](/s/i/i.gif) 2011/09/20 23:56:18
Subject: 2000 pt IG
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Nasty Nob on Warbike with Klaw
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kyranzor wrote:how can a camo cloak cover an entire squad? The wargear only effects the commissar. You could allocate a crazy high strength/low AP wound to him if you want, and if in cover, gain a 3+ cover save.. But his upgrade would NOT confer it to any squad he's attached with. That's ludicrous to even suggest. Super cheesy. SILLY.
It's in the BGB FAQ; check it out http://www.games-workshop.com/gws/content/article.jsp?catId=cat440134a&categoryId=1000018§ion=&pIndex=1&aId=3400019&start=2&multiPageMode=true
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![[Post New]](/s/i/i.gif) 2011/09/21 04:09:42
Subject: 2000 pt IG
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Whiteshield Conscript Trooper
Clayton, CA
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BlkTom wrote:Punisher...
Now, for Evil...
Drop the idea of making your PCS a close combat unit. To get them into combat with a blob you will pretty much have to charge along side the blob (which exposes them to fire) or hope your blob gets thinned out enough to fit them in a follow up charge. Otherwise the rules about wrap around after the assault as well as the 2" rule (bases are 1 inch) means you physically can not get a PCS in base to base or 2" of a blob's target in CC.
Give them flamers (due to the BS 3) and just head them to a enemy objective held by cover save based troops.
Drop everything off of the Lord and give him a camo cloak and a bolter and use him for HWSs (Read Aura of Discipline here). Get a single standard Commissar with a PW for the blob. Since apparently you want an offensive blob, drop the HWTs. If you want a static defensive blob, go ACs over HBs. HBs are anti-infantry weapons only. One less shot but a higher Str AC is much more versitile and can be used for light vehicles (AV 12 or less) as well as troops. Most things will get their armor save, but you probably will wound it if it comes to that.
Also, get Meltas over GLs. GLs have terrible stats, so the only real grenade you use are the krak nades... but power armor still will get to save. Only good things about GL is that they are 5pts, assault, and have a long range. They are otherwise crap. Melta will wound anything you run into, and just kill it if you don't roll a 1 (and you hit on that BS 3). You can also use it against light vehicles, MCs, terminators (and lesser power armor) and Walkers at 12" with a reasonable chance of success (again, depending on the BS 3).
One last thing for a properly kitted blob is melta bombs. Get them for all of your sergeants. This is a defensive weapon incase a walker gets in CC with you, but for 5 points it gives you a chance where otherwise you would have none. Read the rules concerning Melta bombs and walkers.
Awesome, love the evil....
Okay so I took your advice on the infantry squads, AC all the way and MG over GL, regular commissar and also stocked up on MB's. I dropped the lord and the HWS (had to make room for those points) dropped the hellhound and added another devildog.
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![[Post New]](/s/i/i.gif) 2011/09/21 07:08:43
Subject: Re:2000 pt IG
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Member of a Lodge? I Can't Say
WI
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Punisher Gatling Cannon wrote:The unit does not need stealth to benifit from stealth. Stealth reads all of the units cover saves are improved by + 1
I found your ruling in the FAQ. Pg 7 BRB FAQ. Next time, show some effort and give a reference.
Q: If only some of the models in a unit have the Stealth
special rule, does the whole unit benefit from the +1
cover save? (p76)
A: Yes. In effect the ones with the Stealth special rule
ensure their colleagues also find good places to hide.
If he keeps his blob in cover as a defensive blob, this will make it harder to kill. But I still feel the Lord Commissar is better used giving Leadership checks to HWSs, specially for Orders, such as 'Bring it Down!'. If you don't have HWSs, I am not sure you really need the Lord Commissar. 4+ Cover saves for your blob work fine.
Evil, are you running your Vendetta's as pure gunships or are you going to transport anything in them? I would suggest the PCS as a option, since it is a scoring unit. It can be effective as a late game scoring unit. To be frank, having two vendetta's in a squad is kind of a waste... 6 TLed Lascannons as a single target is overkill unless your dice karma sucks that bad. I would actually drop the devildog to a single Fast slot. This allows your two Vendettas to attack two different targets, specially since they are your only long range AT.
I, personally, do not like sponsons on LRBTs. The reasoning behind it is the 'Lumbering Behemoth' rule. You can only fire 1 other weapon (besides defensive weapontry) and the turret when you move. I think you have the right idea using your LRBTs, since I feel they are pretty much pure anti-infantry vehicles, but to fire all of your heavy bolters your can't move...and a stationary LRBT is a dead LRBT. I would seriously consider Demolishers with hull HBs to move up with your Vets.
Have you looked at Marbro over the Strom troopers? I am not a fan of a Astropath unless you have 3+ units coming in from reserves every game, otherwise that 30pts could be going toward something else you do use every game. And if you have 30pts to throw away, I feel a Officer of the Fleet works better. You may not be using it every game, but your opponet will not enjoy it if they have DS/Outflank units or worse yet a DS/Outflanking army (Demons and alot of BA lists).
I would also suggest 1-2 Hydras to use up your last Heavy slot. It will give your defensive blob something to actually defend and it really puts the hurt on Eldar/Dark Eldar skimmers. The additional AC firepower for hoards, light vehicles, and MCs doesn't hurt either. A AC HWS is the same price, but since your doing alot of Mech, I would go Hydras over AC HWSs at this point.
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2011/09/21 12:42:52
Subject: Re:2000 pt IG
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Tunneling Trygon
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I agree that you only need LC for babysitting HWS.
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2011/09/21 14:00:36
Subject: Re:2000 pt IG
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Dakka Veteran
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Yeah I'm going to second BlkTom here on most points.
Drop the sponsons, they're crap.
Take ACs over HBs where possible.
Don't squadron vendettas. It's just a really bad idea when one is usually enough to get the job done and your opponent can now destroy both in one volley.
Astropath was a great pick when you had all those scout sentinels but you don't generally outflank vendettas so all he does is +1 reserve, which you don't even want a lot of the time.
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![[Post New]](/s/i/i.gif) 2011/09/22 02:32:42
Subject: 2000 pt IG
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Hardened Veteran Guardsman
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Yes, i double checked the rule book and the FAQ and you guys are right - Stealth is only on the Lord Commissar, but his entire squad is 'told how to hide properly' and still gain the benefit. That is sick. Will try this out
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