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Made in us
Horrific Howling Banshee





Does it matter what size army you have to fit in a super-heavy tank? As in, could you have a 1000 point IG army and it in 500 points for a Super Heavy Tank such as Shadowsword? Obviously with all the weapons one of these packs, especially the Shadowswords main weapon as an Ordnance with Strength D.

Second, would the Strength D on that cannon ignore invuln saves? Does anything ignore invuln saves?

   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Superheavy's are meant for Apocalypse games only

D does not ignore Invul saves; only a few weapons in 40k ignore them such as C'tan Phase swords, or for that matter in the case they no longer exist ( C'tan)

   
Made in us
Horrific Howling Banshee





Thank you, so I am guessing since you didn't say no someone could field this in a 1000pt army? As such:

05 x Death Korps of Kreig Command HQ Squad (Heroic Senior Officer, Plasma Gun, Power Weapon)
05 x Death Korps of Kreig Command Squad (Autocannon)
10 x Death Korps of Kreig Infantry Squad (Plasman Gun)
10 x Death Korps of Kreig Infantry Squad (Plasma Gun)
01 x Death Korps of Kreig Earthshaker Cannon
01 x Death Korps of Kreig Trojan
01 x Imperial Guard Stormsword (Twin bolter)

Leaving 25 points for upgrades. Could this be technically field-able? Note that the group and tourny place has already agreed to DKOK IA 5 codex rules applying.



Automatically Appended Next Post:
I am moving this over to army lists, if a mod can close this please do as I have no clue how.

This message was edited 1 time. Last update was at 2011/09/17 06:00:26


   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Alright here's the thing though. What FoC slot does a superheavy take up?

General FoC Chart looks like this
HQ
Elite
Troop
Fast
Heavy

A storm sword is a Super Heavy, which isn't listed so by taking it you'd be breaking the FoC

   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

You still need a need a platoon command squad...in fact, you'd need two of them with another two infantry squads to make a legal list.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in gb
Nurgle Veteran Marine with the Flu






Norwich - England - usually in the pub

When I use super heavies I agree it with my oppo first. If it's a small battle and he's not using any, I usually work it so each build point counts as one heavy support option. If you're having a huge apocalypse battle, it shouldn't matter what space it takes up on the force organisation chart as you can field whatever you like.

My chaos army thread & http://www.dakkadakka.com/dakkaforum/posts/list/389912.page

In the frozen land of Nador they were forced to eat Robin’s minstrels. And there was much rejoicing. 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Superheavies don't take up any FoC slot, in general you're supposed to use them with Apocalypse. However, if you so desire to use them in a smaller game, then in that case they take up an additional FOC chart entirely, in the case of Baneblades 1-3. So if you wanted to take a Baneblade plus your normal army at 1500pts, your opponent could run 4 HQ's, 6 Heavy Support, 12 Troops, etc.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in gb
Lord of the Fleet






Vaktathi wrote:Superheavies don't take up any FoC slot, in general you're supposed to use them with Apocalypse. However, if you so desire to use them in a smaller game, then in that case they take up an additional FOC chart entirely, in the case of Baneblades 1-3. So if you wanted to take a Baneblade plus your normal army at 1500pts, your opponent could run 4 HQ's, 6 Heavy Support, 12 Troops, etc.

Finally, someone with the correct answer.

You can use superheavies in any size of 40K game by giving both sides two FoC charts.

It's worth noting - two FoC charts really screws some armies at lower points levels. You shouldn't really be doing that below 2000 points, ideally not below 2500pts.
   
Made in us
Painlord Titan Princeps of Slaanesh




Or you could allow the spearhead rules into a normal sized game. They have an option for Super-heavy vehicles (although you might have a hard time gettin one in from reserves).
   
Made in dk
Stormin' Stompa





Scott-S6 wrote:

You can use superheavies in any size of 40K game by giving both sides two FoC charts.

It's worth noting - two FoC charts really screws some armies at lower points levels. You shouldn't really be doing that below 2000 points, ideally not below 2500pts.



Multiple FOCs are only relevant at a point value above 2500 points (not at 2500, mind). Page 87 in the rulebook under "Multiple Detachment Games".



As a general observation not directed at Scott-S6, the use of a Super Heavy vehicle in a 1000 point army (which isn't legal by the rules) does not make you (generic "you) cute and smart....it makes you a donkey and you will find yourself sitting alone in a dark room thinking; "Why won't anybody play with me?".

-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
Made in gb
Lord of the Fleet






Steelmage99 wrote:As a general observation not directed at Scott-S6, the use of a Super Heavy vehicle in a 1000 point army (which isn't legal by the rules) does not make you (generic "you) cute and smart....

I'd agree (without the hyperbole). Many armies will struggle to deal with a superheavy below 2000 points. Also, taking two FOCs below 2000points is handicap for many armies. At 2000+ armies start to be able to take advantage of the extra FOC and superheavies become reasonably balanced at that point.


An alternative that I've used a number of times which works quite well (although not supported by the rules at all) is to take a 2000 point army on one FOC plus an additional 500 points outside of the FOC which can contain super heavies, apoc formations, etc.

It allows you to use a regular army as the core (unlike taking two FOCs), lets you play with fun stuff and doesn't have too much room for getting out-of-hand (unlike Apoc no-FOC armies)

This message was edited 6 times. Last update was at 2011/09/17 13:13:48


 
   
 
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