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![[Post New]](/s/i/i.gif) 2011/09/17 23:09:48
Subject: BA codex errata: hellfire rounds
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Fresh-Faced New User
nowhere: north of colorado, south of motana, west of nebraska, east of utah.
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my reaction to the errata today:
can someone explain this? it seems they took away my vet's super bolter ammo:
and replaced it with the lethality of an airzooka:
am i wrong?
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blood angels: 3500+? (no codex)
necrons: 2900+
tau: 1500+ |
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![[Post New]](/s/i/i.gif) 2011/09/17 23:26:25
Subject: BA codex errata: hellfire rounds
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[MOD]
Making Stuff
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They made the same errata to the regular Space Marine Vets, for clarity, since 'Strength X' is never really explained, and is generally only applied to Sniper weapons.
Just from curiosity, how exactly do you think it has reduced their effectiveness?
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![[Post New]](/s/i/i.gif) 2011/09/17 23:34:22
Subject: BA codex errata: hellfire rounds
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Decrepit Dakkanaut
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And? They are still poisoned, 2+, meaning they now get a reroll against toughness 1 models. Previously they never got a reroll. Big deal
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![[Post New]](/s/i/i.gif) 2011/09/18 00:19:52
Subject: Re:BA codex errata: hellfire rounds
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Land Raider Pilot on Cruise Control
California
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The Strength 1 is specifically against Vehicles and models immune to poison, since there's the occasional confusion of whether a Poisoned Weapon can penetrate a vehicle.
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This message was edited 1 time. Last update was at 2011/09/18 00:20:07
Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk? |
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![[Post New]](/s/i/i.gif) 2011/09/18 03:18:00
Subject: BA codex errata: hellfire rounds
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Captain of the Forlorn Hope
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nosferatu1001 wrote:And? They are still poisoned, 2+, meaning they now get a reroll against toughness 1 models. Previously they never got a reroll. Big deal I thought it was just CC attacks, can we get a page reference please?
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This message was edited 1 time. Last update was at 2011/09/18 03:18:32
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![[Post New]](/s/i/i.gif) 2011/09/18 07:54:15
Subject: BA codex errata: hellfire rounds
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Decrepit Dakkanaut
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Poisoned ranged attacks dont have a great set of rules - only the DE seem to have managed it.....
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![[Post New]](/s/i/i.gif) 2011/09/18 21:59:32
Subject: BA codex errata: hellfire rounds
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Hellacious Havoc
NC
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DeathReaper wrote:nosferatu1001 wrote:And? They are still poisoned, 2+, meaning they now get a reroll against toughness 1 models. Previously they never got a reroll. Big deal
I thought it was just CC attacks, can we get a page reference please?
It is only CC poisoned attacks that can re-roll.
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![[Post New]](/s/i/i.gif) 2011/09/18 22:04:15
Subject: BA codex errata: hellfire rounds
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Regular Dakkanaut
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The ever-cited p.42
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![[Post New]](/s/i/i.gif) 2011/09/18 22:47:23
Subject: Re:BA codex errata: hellfire rounds
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Painlord Titan Princeps of Slaanesh
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P 42 deals with melee attacks, as stated above. There is no rule letting you re-roll shooting attacks.
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![[Post New]](/s/i/i.gif) 2011/09/18 23:42:39
Subject: Re:BA codex errata: hellfire rounds
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[ADMIN]
Decrepit Dakkanaut
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Leo_the_Rat wrote:P 42 deals with melee attacks, as stated above. There is no rule letting you re-roll shooting attacks.
However, those are the only rules for poisoned weapons, which some shooting weapons clearly reference, hence the confusion and hence why GW created the errata to clarify the situation.
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