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Made in us
Paingiver





My brother in law is getting into the hobby. He took over my unbuilt CSM battleforce. I had planned on converting the regular marines to plague marines and am wondering what is the best equip for them. My plan was to run a unit of 7 and a unit of 8 or 7 (as I have 15). The original plan was Champ had PF and 2 meltas in each. I can see how Plasma Guns might be nice maybe 1 plasma 1 melta as they would get a FnP save against Gets Hot and gain an extra shot with rapid fire and range, Plasma can still be used to dispatch armor though not as easily as melta guns. I know some will argue against PF but he will mostly be playing against me and my kan wall so it gives him some way of dealing with the kans in close combat.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Agile Revenant Titan






Oregon

Use as many as you can, and the tactics you think would fit.

Eldar -5000 points 
   
Made in us
Drop Trooper with Demo Charge






Hargus56 wrote:My brother in law is getting into the hobby. He took over my unbuilt CSM battleforce. I had planned on converting the regular marines to plague marines and am wondering what is the best equip for them. My plan was to run a unit of 7 and a unit of 8 or 7 (as I have 15). The original plan was Champ had PF and 2 meltas in each. I can see how Plasma Guns might be nice maybe 1 plasma 1 melta as they would get a FnP save against Gets Hot and gain an extra shot with rapid fire and range, Plasma can still be used to dispatch armor though not as easily as melta guns. I know some will argue against PF but he will mostly be playing against me and my kan wall so it gives him some way of dealing with the kans in close combat.


You are correct. 1 and 1 should do good, powerfists are always good.

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Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Friend ran them with a fist and 2xPlasma, they worked fine with his playstyle as obj sitters

   
Made in au
Screamin' Stormboy





Melbourne

I run some squads 2 plas, some 2 melta. Only put the fist in the melta squad. Plas ones sit on objectives in your zone, melta ones are more aggressive. If you have rhinos, whack the plague marines in them, the mobility really helps as they can fire after moving, and they're fairly short range.

Use the plague marines short range and defensively. That's how they should work, and they do it beautifully.
   
Made in us
Power-Hungry Cultist of Tzeentch





Oregon

The squad the camps out gets plasma guns. The squads that go forth and kill, get melta guns. Fists all around.

 
   
Made in us
Paingiver





Great info guys. He's on a budget and only has the cash for 1 rhino at the moment giving him a total of 2. 1 rhino for his berzerkers and 1 for a unit of plague marines, so based on the battleforce makeup and your input he should make a unit of 8 with 2 meltas and a PF champ and stick them in the rhino, then maybe have the 7 man PM squad with 2 plasma guns and maybe a PF (depending on his opponent) and have them enter in reserve to cap a home objective.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

easy. 7 plague-o's, 1 rhino, 2x special weapons of your choice. Fist if you feel you'll need it. It's never failed me and has smited many a nob/SM captain/MC/enemy vehicle, so I rate it.

This message was edited 1 time. Last update was at 2011/09/19 08:05:13


   
Made in us
Big Fat Gospel of Menoth





The other side of the internet

On down the line you may want a double flamer squad to take care of swarm armies should the need arise.

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RAGE

Be sure to use logic! Avoid fallacies whenever possible.
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Made in de
Swift Swooping Hawk






I have made good experiences with 5 plague marines with plasma guns in a rhino (in 1000 point games). You have 2 plasma shots out of the rhino, a sturdy troops unit to hold objectives and if the rhino gets destroyed they will still soak some fire or dish out some damage.

My armies:
Eldar
Necron
Chaos Space Marines
Grey Knights
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Made in us
Sinewy Scourge






I used to run 7 PM's with 2 special weapons and a champ with fist in a Rhino. The problem is that the unit is incredibly expensive and while they can win a war of attrition versus many other troop choices, they fold to dedicated close combat units and special weapons. When the unit itself is running at 260 ish points, it's just not effective enough.

Take 5 with 2 specials in a Rhino with a combi weapon. Cheaper, less valuable, still delivers the special weapon punch, still sits on objectives.

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Made in us
Water-Caste Negotiator





I use to run death guard. I still have 45 plauge marines.

I always run 7 man squads. 2x melta squads have a champ with PF, my plasma squads usually dont. plasma is good for sitting on objectives while melta are good for getting into someones face. its unwise to mix 1 plas and 1 melta because the squad does not know what they're doing essentially. are they termy killers or tank hunters? if they're trying to kill MC's marines or terminators than 2 plasma will be a lot better. if your going for instant death vs MEQ or tank hunting then melta are awesome. the PF ensures the MC will take some wounds. the plasma sounds be able to damage a carnifex before it smashes into you.

This message was edited 2 times. Last update was at 2011/09/19 19:44:25


 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Abyssel wrote:

I always run 7 man squads. 2x melta squads have a champ with PF, my plasma squads usually dont. plasma is good for sitting on objectives while melta are good for getting into someones face.



A good point thar. Plasma squads do tend to be further back, I often don't give my plasma squads a champ for this reason. Melta squads though are hunting vehicles. If I don't blow said vehicle, at least I can try to finish it with the fist.

   
Made in us
Water-Caste Negotiator





I will rarely take my PM's out of their metal boxes. you can fire your two weapons out of the top hatch, gives them extra defense and protection from shooting and if somes going to charge me go for it, PM's usually go last anyways and they dont get the extra attack from charging from blight grenades.

 
   
 
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