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![[Post New]](/s/i/i.gif) 2011/09/19 05:29:06
Subject: Blood Angels 1500pts
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Frenzied Berserker Terminator
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I've never used them before and I'm thinking of getting in to them. Heres the list:
Commander Dante 225pts
Elites:
Termi Assault squad 200pts (5)
Furioso Dreadnaught 125pts (blood talons)
Troops:
Sanguinary Guard 225pts (5)(death masks)
Sanguinary Guard 225pts (5)(death masks)
Death Company 250pts (5)(jump packs, all chainswords swapped for power weapons)
Scout Squad 180pts (10)(sniper rifles, camo cloaks, missile launcher)
Any changes/improvements? Automatically Appended Next Post: Can anyone give me some feedback?
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This message was edited 1 time. Last update was at 2011/09/19 06:16:28
Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.
http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
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![[Post New]](/s/i/i.gif) 2011/09/19 06:22:30
Subject: Re:Blood Angels 1500pts
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Road-Raging Blood Angel Biker
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its a very scattered list
its looks like you want to do the gold host which is fine dont get me wrong but you have some unnecessary units if so
dc shouldnt be in any list thats not all dc... jp dc are to expensive to begin with
ba termis are one of the worst sm termies sadly  they dont get any buffs other termies get (ex: da, bt, C:sm) for sake they dont even free hammers
scouts are meh they're to bitter taste for me unless you enjoy them sitting on an obj getting blown to hell from fire support, scratch them for more sg
now to follow your other choices
furiosos with talons are absolute monsters at horde control but if your going gold scratch them for it gives your opponent to control his anti-mech fire at
the sg should never take masks, fluff overrides this but why pay 25 points for a half-working debuff test, instead take 1-2 pistol and 1 pf each squad
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Reconstruction WIP
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![[Post New]](/s/i/i.gif) 2011/09/19 06:41:36
Subject: Blood Angels 1500pts
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Frenzied Berserker Terminator
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New list:
Dante 225pts
Sanguinor 275pts
Sanguinary Guard 230pts
2 Plasma pistols
1 power fist
Sanguinary Guard 230pts
2 infernus pistols
1 power fist
Sanguinary Guard 230pts
1 infernus pistol
1 plasma pistol
1 power fist
attack bike squad 120pts
attack bike squad 120pts
Rhino 70pts
Dozer blade
Extra armour
How bout this? Automatically Appended Next Post: Still looking for feedback
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This message was edited 1 time. Last update was at 2011/09/19 06:58:54
Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.
http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
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![[Post New]](/s/i/i.gif) 2011/09/19 07:01:19
Subject: Re:Blood Angels 1500pts
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Road-Raging Blood Angel Biker
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better but still not the best
i forgot to specify but infernus pistols are key here for tank hunting therefore should take two, scratch plasma for all the right reasons
attack bikes arnt the greatest they're better saved for more units
the sanquinor is unnecessary try a jp libby instead, he gives you cover saves off the bat so they dont end up wasted
the rhino is a bit confusing what exactly is it for? and in any case should never have that many upgrades to begin with
with the attak bikes, sanquinor replaced with a libby and rhino gone you have an extra 460 points to play with thats literally two more units of sg
after about 5-6 troops buff them by running priests then work your way into vv, devastators and hg
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Reconstruction WIP
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![[Post New]](/s/i/i.gif) 2011/09/19 07:26:03
Subject: Blood Angels 1500pts
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Frenzied Berserker Terminator
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changes:
Dante 225pts
Sanguinor 275pts
Sanguinary Guard 230pts
2 Plasma pistols
1 power fist
Sanguinary Guard 230pts
2 infernus pistols
1 power fist
Sanguinary Guard 230pts
1 infernus pistol
1 plasma pistol
1 power fist
Razorback 115pts
twin linked lascannon
extra armour
Razorback 115pts
twin linked lascannon
extra armour
rhino 80pts
extra armour
dozer blade
stormbolter
Automatically Appended Next Post: sorry didnt see your post dude.
Dante 225pts
Librarian 140pts
Jump pack
infernus pistol
Sanguinary Guard 230pts
2 infernus pistols
1 power fist
Sanguinary Guard 230pts
2 infernus pistols
1 power fist
Sanguinary Guard 230pts
2 infernus pistols
1 power fist
Sanguinary Guard 230pts
2 infernus pistols
1 power fist
that leaves 215pts, what should I use it on?
Automatically Appended Next Post: I was thinking maybe another squad of sanguinary, without the two pistols.
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This message was edited 2 times. Last update was at 2011/09/19 07:51:05
Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.
http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
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![[Post New]](/s/i/i.gif) 2011/09/19 08:07:18
Subject: Re:Blood Angels 1500pts
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Homicidal Veteran Blood Angel Assault Marine
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If you want to do the mass SG thing, the last list is probably the best of the bunch. However, you're going to have horrible problems against vehicles as it currently stands.
What I would probably do is either take a bunch of MM Attack Bikes, or maybe a better idea would be cutting something to take 3 squads of Devastators, each with 4 Missile Launchers. At least that way you can deal with the pile of transports that's pretty common these days. One way would be cutting the Libby and some wargear; the three squads cost 390 total. Automatically Appended Next Post: By the way, the more standard way to do this sort of thing is to avoid SG and Dante, taking squads of 10 Assault Marines with 2 Meltaguns and a Power Fist instead. You support them with some JP equipped Priests, and then either the Devastators or Vanguard Veterans at 1500 or above.
Whatever you do, the rule of thumb is: Either all vehicles (everything is a vehicle or in a vehicle) or no vehicles. Hybrid lists are probably the easiest way to take a disorganized mess, besides doing a DC heavy list at least.
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This message was edited 1 time. Last update was at 2011/09/19 08:09:47
Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points
In Progress: 500 points
Coming Soon: |
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![[Post New]](/s/i/i.gif) 2011/09/19 08:19:13
Subject: Blood Angels 1500pts
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Frenzied Berserker Terminator
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Dante 225pts
Librarian 125pts
Jump pack
Sanguinary Guard 230pts
2 infernus pistols
1 power fist
Sanguinary Guard 230pts
2 infernus pistols
1 power fist
Sanguinary Guard 230pts
2 infernus pistols
1 power fist
Sanguinary Guard 220pts
1 infernus pistol
1 power fist
Devastator Squad 120pts
3 missile launchers
Devastator Squad 120pts
3 missile launchers
what about this? Automatically Appended Next Post: Still looking for advice. Automatically Appended Next Post: ? Automatically Appended Next Post: Can someone please answer?
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This message was edited 3 times. Last update was at 2011/09/19 09:12:09
Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.
http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
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![[Post New]](/s/i/i.gif) 2011/09/19 23:02:18
Subject: Re:Blood Angels 1500pts
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Road-Raging Blood Angel Biker
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That looks way better
Devs are good try to squeeze another missle on each squad and a jp priest (just one for now)
And you have a handsome list
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Reconstruction WIP
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![[Post New]](/s/i/i.gif) 2011/09/19 23:03:25
Subject: Blood Angels 1500pts
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Frenzied Berserker Terminator
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Cant, thats 1500pts already.
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Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.
http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
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![[Post New]](/s/i/i.gif) 2011/09/20 00:25:42
Subject: Re:Blood Angels 1500pts
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Road-Raging Blood Angel Biker
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For 1500 keep it as is
The only suggestion I can come up with is take out one squad for two priests or 1 priest and another dev squad
Try to have them at 4 missiles each squad
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Reconstruction WIP
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![[Post New]](/s/i/i.gif) 2011/09/20 00:46:39
Subject: Blood Angels 1500pts
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Hardened Veteran Guardsman
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How is a list full of power fists, krak grenades, and melta pistols/plasma pistols going to have problems with vehicles? Thats absurd.
You deepstrike down, and fire either 'run' to scatter, or fire the meltapistols (infernus pistols..) to pop the nearest transport/tank. Sang guard come with jump packs obviously, so dont feel like its bad to drop behind line of sight blocking terrain, and kind of 'wait a turn' before jumping OVER the terrain and pouncing on the enemy. You have a very large movement and assault radius, so try to deepstrike in out of range of their weapons/assault, and then get them the next turn.
Any vehicle you touch, with a list using power fists and all marines come with krak grenades, you will destroy, or stun/shake/immobilise without a problem.
Always make sure YOU get the charge, not the other player. So, follow my advice above on your deepstrike deployment. Play cat and mouse. YOU are the cat dammit!
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![[Post New]](/s/i/i.gif) 2011/09/21 17:03:57
Subject: Blood Angels 1500pts
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Perfect Shot Dark Angels Predator Pilot
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The problem with vehicles stems from fast skimmers I think. Going to be tough to hit on a 6 if they move fast, and the limited range on the pistols will hurt you also. 9 fast skimmers circling and pelting you will eventually take SG down.
Those ML's will go a long way to stopping or stunning low AV vehicles so the SG can eat them up.
I personally dislike the look and feel of devestators, what if you were to replace them with rifleman dreads, or ML/TLAC dreads? I know you are tossing AV into a marine army, but the reality is that they will need to use their low ap weapons to kill off SG too. And your firepower will be more mobile, if easier to quiet. I think I will playtest this soon to see what its like.
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