Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/09/19 15:38:41
Subject: Some GK doubts
|
 |
Morphing Obliterator
|
Hey guys, I'm having my first match against GKs in a few days, sadly as part of a tournament and i'm kinda scared and with lots of doubts... after all they are an army full of force weapons and with preferred enemy against half my list (Chaos Space Marines), so i'll seek some help here with questions regarding the GKs.
First of all... PA GKs have only 1 attack?, i know they have stormbolter and their weapons, but seeing them wielding the stormbolter in 1 hand and remembering the old grit rule i'm not sure if they'll get an additional attack.
Also the dreadknight, does he get an extra attack for wielding two different weapons?, or does he only gains it while dual wielding doomfists?
|
CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/19 15:45:43
Subject: Some GK doubts
|
 |
Renegade Inquisitor de Marche
|
They don't get an extra attack.
I don't think the Dreadknight does either...
|
Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/19 15:56:43
Subject: Some GK doubts
|
 |
Bounding Assault Marine
|
purplefood wrote:They don't get an extra attack.
I don't think the Dreadknight does either...
The dreadknight gets an extra attack if you leave him with the two doomfists, but if you give him one of the special weapons he does not. Also no the PAGK do not get the extra attack.
All as said above.
|
Warhammer, one of a few games where Yahtzee is possible and not always a good thing
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
Armys:
-Fast'N'Slow Bikers- (5 wins, 1 draw, 2 losses)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/19 15:57:41
Subject: Some GK doubts
|
 |
Renegade Inquisitor de Marche
|
Well that's that then.
If you need tips on how to dust GK then ask around in Tactics.
|
Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/19 19:00:46
Subject: Re:Some GK doubts
|
 |
Imperial Admiral
|
The best strategical tip, though, is probably siphoning gas out of the guy's car before the tournament.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/19 22:25:41
Subject: Re:Some GK doubts
|
 |
Morphing Obliterator
|
Seaward wrote:The best strategical tip, though, is probably siphoning gas out of the guy's car before the tournament.
That's probably the best strat i can use to win, after reading the codex... damn, i think they are going to slaughter my army specially since the big punch are 2 daemon princes and a greater daemon which he can kill with one lucky wound from anything on his army, thx daemonbane.
And if he goes PAGK, even thou they won't get the extra attack, each attack will deny me my precious FnP save on plague marines.. it's gonna be fun.
And yah, i'll probably post around 40k tactics for some in-game tips, it'll be pretty suspicious if the GK dude doesn't show up for the game
|
CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/19 22:51:23
Subject: Re:Some GK doubts
|
 |
Grisly Ghost Ark Driver
|
Lots of guns, plasma and melta preferable. If you have then, take berzerkers to go toe to toe in melee with them, or at least to tie him over for a little while while you redo your battle line. They play more as a 'come to me' army from what I've seen, with the 3 rifle dreads shooting str 8 everywhere.
|
|
 |
 |
|