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Made in us
Slippery Ultramarine Scout Biker




Tunnel Hill, GA

Vulkan

9 Assault Terminators (Vulkan here)
9 ThunderHammers and Storm Shields

Dreadnought
2x Twin-linked Autocannons

Dreadnought
2x Twin-linked Autocannons

10 Tactical Marines
Sgnt. w/ Combi-Melta
Flamer
Multi-Melta

Rhino
Dozerblade

10 Tactical Marines
Sgnt. w/ Combi-Melta
Flamer
Multi-Melta

Rhino
Dozerblade

10 Tactical Marines
Sgnt. w/ Combi-Melta
Flamer
Multi-Melta

Rhino
Dozerblade

Land Speeder Typhoon
Heavy Bolter

Land Speeder Typhoon
Heavy Bolter

5 Devistators
4 Missile Launchers

Predator
Autocannon
Heavy Bolters
Hk Missile

Predator
Autocannon
Heavy Bolters
Hk Missile

1995


What do you guys think?




   
Made in us
Trigger-Happy Baal Predator Pilot






Baal

What about switching some of the TH for LC? That would free up a few points to be spread around elsewehere. You could add a Lascannon to the Dev squad for example.


8700+ 4750 1800 550

X-Wing and Armada!!


For Commission work and quotes: https://www.facebook.com/vigilanteminiatures?ref=bookmarks

 
   
Made in ca
Fresh-Faced New User




It's pretty flavourful, but nothing is terribly wrong with it.

Oddly, each and every unit is something that I'd never use. With that in mind, I'm just going to list what I wouldn't do:
-too many TH/SS when you could have a TH & LC mix
-autocanons instead of assautl cannons
-combi-meltas combined with flamers? I'd go meltagun Combi melta in one and flamer combi flamer in the other.
-dozer blades on all the Rhinos? seems like a bit much.
-Typhoons... I have no xp with them, so I won't comment.
-I've tried that dev loadout many times and even when they do well, they barely pull their own weight. They're only reliable at killing transports. With that role in mind, I'd put ML in the tac squads.
-Hunter Killer missles - I don't think are good value.

So, the only thing I really think you should change is the combi meltas. The rest is pretty original. It's as if you've made an entire list out of the units that I consider a bit weak, but playable. With so many such choices, I honsestly don't know how this list will fare in a tourny - what I mean is, it might be really good. Let us know.

This message was edited 2 times. Last update was at 2011/09/20 17:01:13


 
   
Made in se
Dakka Veteran




I disagree with atomic rooster.
-TH/SS are the best, who needs LCs
-riflemen, an obvious choice
-use melta/combiflamer instead of flamer/combimelta so you can fry more vehicles and you won't miss your combi no matter what
-okay dozers are kind of weird
-typhoons of course, best unit there is, even in a vulkan list
-I've tried devs and they're generally decent... but there's almost always somewhere nice to put them so why not
-HKs idk, they're alright if you have nothing else to get.
-MM in tacsquads, obvious with vulkan

This is pretty similar to a list I'm working on actually. I don't use asstermies, but yeah, this looks like it can do some damage.
   
Made in us
Longtime Dakkanaut





Pasadena

Falco wrote:What about switching some of the TH for LC? That would free up a few points to be spread around elsewehere. You could add a Lascannon to the Dev squad for example.


No, that would not free up any points. TH/SS are a free upgrade for C:SM. LC on devs are way too expensive for what they do.

I feel like you are trying to do a static gunline type army with regular Marines which is fine but Vulkan isn't the right character for that. If you want to go the static gunline route take out Vulkan/TH/SS terminators, put in a MotF with Conversion Beamer, and 10 regular terminators with 2 CML or Sternguard with 2 LC. I personally would go the Terminator route, you put them in cover that is bolstered by the MotF and they have a 2+3+ cover, can move and shoot missiles, and are an effective counter assault unit. If you are going to use Vulkan play to his strengths. Lots of up close melta and flamers, ML spam isn't really going to benefit from him that much.

Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato

 
   
Made in us
Trigger-Happy Baal Predator Pilot






Baal

OverwatchCNC wrote:
Falco wrote:What about switching some of the TH for LC? That would free up a few points to be spread around elsewehere. You could add a Lascannon to the Dev squad for example.


No, that would not free up any points. TH/SS are a free upgrade for C:SM. LC on devs are way too expensive for what they do.


Whoops! I am a BA player and they are a 10 pt upgrade......Sorry about that.


8700+ 4750 1800 550

X-Wing and Armada!!


For Commission work and quotes: https://www.facebook.com/vigilanteminiatures?ref=bookmarks

 
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

Falco wrote:What about switching some of the TH for LC? That would free up a few points to be spread around elsewehere. You could add a Lascannon to the Dev squad for example.

TH/SS is free.
LC doesn't work with vulkan.


Atomic Rooster wrote:It's pretty flavourful, but nothing is terribly wrong with it.

Oddly, each and every unit is something that I'd never use. With that in mind, I'm just going to list what I wouldn't do:
-too many TH/SS when you could have a TH & LC mix

you're in no position to answer if you don't use an army like this.

Atomic Rooster wrote:
-combi-meltas combined with flamers? I'd go meltagun Combi melta in one and flamer combi flamer in the other.
-dozer blades on all the Rhinos? seems like a bit much.
-I've tried that dev loadout many times and even when they do well, they barely pull their own weight. They're only reliable at killing transports. With that role in mind, I'd put ML in the tac squads.
-Hunter Killer missles - I don't think are good value.

So, the only thing I really think you should change is the combi meltas. The rest is pretty original. It's as if you've made an entire list out of the units that I consider a bit weak, but playable. With so many such choices, I honsestly don't know how this list will fare in a tourny - what I mean is, it might be really good. Let us know.


- that's stupid. it leaves you open to getting stuck with flamers against tanks. he should go combiflamer meltagun all in both squads.

how many tanks do you take out with a meltagun in a single game? two, maybe? flamers are reliable against horde, especially when twin-linked, so he is in a good position in my mind.

- dozer blades are five points. rhinos are 35 points. For them, you can almost freely surprise your enemy by moving through all terrain.

- I just hate devs altogether. get another predator at those points.

- Hunterkiller missiles are terrible. agreed.

Almarine wrote:I disagree with atomic rooster.
-TH/SS are the best, who needs LCs
-riflemen, an obvious choice
-use melta/combiflamer instead of flamer/combimelta so you can fry more vehicles and you won't miss your combi no matter what
-okay dozers are kind of weird
-typhoons of course, best unit there is, even in a vulkan list
-I've tried devs and they're generally decent... but there's almost always somewhere nice to put them so why not
-HKs idk, they're alright if you have nothing else to get.
-MM in tacsquads, obvious with vulkan


- agreed
- agreed
- they're a good idea. you're weird.
-typhoons should be a single killpoint, don't you agree.
- devs don't make up a good kill. they're too easy to stop firing, especially against scarabs who swarm them. very annoying.
- MM is annoyingly short-ranged. I prefer lascannon. it has a better firing output, and it is only ten points.


OverwatchCNC wrote: I feel like you are trying to do a static gunline type army with regular Marines which is fine but Vulkan isn't the right character for that. If you want to go the static gunline route take out Vulkan/TH/SS terminators, put in a MotF with Conversion Beamer, and 10 regular terminators with 2 CML or Sternguard with 2 LC. I personally would go the Terminator route, you put them in cover that is bolstered by the MotF and they have a 2+3+ cover, can move and shoot missiles, and are an effective counter assault unit. If you are going to use Vulkan play to his strengths. Lots of up close melta and flamers, ML spam isn't really going to benefit from him that much.


- vulkan is fine for that.
- you're wrong on so many levels.
- again, you're wrong.
- no.

I run a Vulcan list with 3 predators. I have thunderhammers and meltaguns, and then multimeltas on tanks and combiweapons on sternguard

Vulcan works fine for me. I must admit, I don't waste my points on devastators, but he works.

MOTF is really good on a bike with conversion beamer. he's not worth 160 points.

terminators are not more effective with 2 CML. trust me, I have this. they work well, but there needs to be assault terminators to deal with MC. shooting DOES NOT always deal with 3 trygon primes.

Don't tell him what you would do, tell him what he should and will do.

it doesn't help him if you're telling him nothing about him.

now, as for the list.

-dump devastators
-typhoons in one squad.
consider a land raider with redeemer.
the rest is up to you.

if you want some help, here is my 2k list, it won me a 3/4 games in our last tournament.

Vulkan he'stan
195

5/x thunderhammer terminators
[split into two squads] - 200 points

land raider redeemer, multi-melta, extra armour, dozer blade - 270 points

4x tac squads
4x meltaguns
4x lascannons.
740 points

4x razorbacks
2x lascannons [TL]

3x predators
Lascannon sponsons
360 points
total:
1995

I'm not telling you to use my list, I'm telling you to take what you can from it.

it works well. no matter what theories it ignores.




This message was edited 1 time. Last update was at 2011/09/21 22:04:00


 
   
Made in au
Pulsating Possessed Chaos Marine





In Firenze kicking Templar arse.

Generally a vindicator is a good investment, kill devs and get 1

A Wise Ork once said a profound word: WAAAAAAAGH! Then he got trampled in the incoming stampede!
Current Army: Orks (2000+)
Fido198674 wrote:You know, O great dreadlord......who was that first ork to yell WAAGGHH? According to you sig, his name would now be Squishy, or Smooshed, but I wonder.....
 
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

Vindicators don't work well alone. either 2-3 vindicators or 2-3 predators.

 
   
Made in us
Longtime Dakkanaut






@Scipio Africanus: On your list it says that you have a terminators squad. You say you split it into 2 squads. How is that possible. You have 200 points which is one squad of 5 terminators. Am I missing something? You can't combat squad 5 terminators.

Thank You..
   
Made in us
Longtime Dakkanaut





Pasadena

Scipio Africanus wrote:
OverwatchCNC wrote: I feel like you are trying to do a static gunline type army with regular Marines which is fine but Vulkan isn't the right character for that. If you want to go the static gunline route take out Vulkan/TH/SS terminators, put in a MotF with Conversion Beamer, and 10 regular terminators with 2 CML or Sternguard with 2 LC. I personally would go the Terminator route, you put them in cover that is bolstered by the MotF and they have a 2+3+ cover, can move and shoot missiles, and are an effective counter assault unit. If you are going to use Vulkan play to his strengths. Lots of up close melta and flamers, ML spam isn't really going to benefit from him that much.


- vulkan is fine for that.
- you're wrong on so many levels.
- again, you're wrong.
- no.

I run a Vulcan list with 3 predators. I have thunderhammers and meltaguns, and then multimeltas on tanks and combiweapons on sternguard

Vulcan works fine for me. I must admit, I don't waste my points on devastators, but he works.

MOTF is really good on a bike with conversion beamer. he's not worth 160 points.

terminators are not more effective with 2 CML. trust me, I have this. they work well, but there needs to be assault terminators to deal with MC. shooting DOES NOT always deal with 3 trygon primes.

Don't tell him what you would do, tell him what he should and will do.

it doesn't help him if you're telling him nothing about him.

now, as for the list.

-dump devastators
-typhoons in one squad.
consider a land raider with redeemer.
the rest is up to you.

if you want some help, here is my 2k list, it won me a 3/4 games in our last tournament.

Vulkan he'stan
195

5/x thunderhammer terminators
[split into two squads] - 200 points

land raider redeemer, multi-melta, extra armour, dozer blade - 270 points

4x tac squads
4x meltaguns
4x lascannons.
740 points

4x razorbacks
2x lascannons [TL]

3x predators
Lascannon sponsons
360 points
total:
1995

I'm not telling you to use my list, I'm telling you to take what you can from it.

it works well. no matter what theories it ignores.


First thank you for the polite, mature, and non cynical manner in which you replied to myself and all the other posters on this thread.

Second I never said more effective in regards to the shooty terminators. In a list that is static I was saying taking a squad of shotty terminators can have a little more synergy than Assault Terminators. Nothing in C:SM beats TH/SS in over all CC effectiveness and survivablility, everyone knows that. My point was that 10 terminators with CML in Bolstered Terrain are a very effective, hard to kill unit. It is what makes Logan/Death/Templar wing viable.

Third I always give advice from my perspective, I don't know the OP so I can't comment on how to do things according to his personality, play style etc. All any of us can do is take a look at the list and see what will/will not work based upon our personal experiences. Basing advice on anything other than your personal experiences is conjecture and theory which doesn't serve anyone well. My most success with Marine gunlines came in non-Vulkan builds, and I played Salamanders for several years to great effect so I understand how to use Vulkan effectively. Again I am talking out of my own personal experiences when giving advice since I don't know the OP.

Don't put the Typhoons in a single squad, that makes them much less effective. They have to fire at the same target and are now subject to the weaknesses of the Vehicle Squadron rules. Typhoons should only be in squads if you have already filled all the FoC FA choices.

This message was edited 1 time. Last update was at 2011/09/22 17:45:58


Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato

 
   
 
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