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![[Post New]](/s/i/i.gif) 2011/09/19 23:05:20
Subject: shooting in ruins vs LoS
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Lone Wolf Sentinel Pilot
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Setup: a shooty unit on the 2nd floor of a standard Cities of death type ruin (built using a typical GW ruins model).
An enemy unit moves under the floor directly below the shooty unit, but fails the assault roll.
Question: would you play this as the shooty unit NOT having LoS looking strait down (since the standard GW floor sections are solid for the purpose of letting you put models on them) or would you abstract that 2 units inside the same ruins can see each other (looking between the broken floor and wall sections, etc)?
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Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
M. Cole.
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![[Post New]](/s/i/i.gif) 2011/09/19 23:23:15
Subject: Re:shooting in ruins vs LoS
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Fixture of Dakka
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Can you draw line of sight from the firing models heads to the enemy models? If not, you can't target them.
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Do you play 30k? It'd be a lot cooler if you did. |
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![[Post New]](/s/i/i.gif) 2011/09/19 23:26:48
Subject: Re:shooting in ruins vs LoS
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Sinewy Scourge
Long Island, New York, USA
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You can't see them. TLOS means that you look from the eyes of the firing model to the target.
If you have a superman model, then he can probably see through the floor, but "normal" models canot.
I could, for example, be on one side of a solid wall with an enemy unit o the other side.
I can move 'through' the wall (with a difficult terrain test) and I can assault 'through' the wall (again with a difficult terrain test), but I cant shoot 'through' the wall because I can't establish a line of sight.
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2011/09/19 23:29:36
Subject: Re:shooting in ruins vs LoS
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Fixture of Dakka
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time wizard wrote:You can't see them. TLOS means that you look from the eyes of the firing model to the target.
If you have a superman model, then he can probably see through the floor, but "normal" models canot.
I could, for example, be on one side of a solid wall with an enemy unit o the other side.
I can move 'through' the wall (with a difficult terrain test) and I can assault 'through' the wall (again with a difficult terrain test), but I cant shoot 'through' the wall because I can't establish a line of sight.
The move through the wall is an assumption, depends how both parties decided to play ruins.
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Do you play 30k? It'd be a lot cooler if you did. |
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![[Post New]](/s/i/i.gif) 2011/09/19 23:43:50
Subject: Re:shooting in ruins vs LoS
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Sinewy Scourge
Long Island, New York, USA
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Crablezworth wrote:
The move through the wall is an assumption, depends how both parties decided to play ruins.
Main rulebook, page 4, top right hand column, give permission to move models through walls, closed doors and window, etc., unless both players agree that a certain wall, closed door, etc. is impassable.
The section on ruins affirms this on page 83 under the 'Walls, doors, ladders and lateral thinking' section. The question asked is "Should troops be able to move through walls if there is no door?" and this is answered further in the section with "Indeed, the normal rules for moving through difficult terrain allow you to do just this."
So the default is that your troops are allowed to move through walls and closed doors and windows with ease unless decided otherwise.
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2011/09/20 01:02:11
Subject: shooting in ruins vs LoS
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Lord Commander in a Plush Chair
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time wizard meant page 14 when he said page 4; I would imagine his key stuck, or his finger slipped.
At any rate he is quite correct, unless the wall in question is agreed impassable, it is merely difficult.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2011/09/20 01:08:24
Subject: Re:shooting in ruins vs LoS
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Fixture of Dakka
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time wizard wrote:Crablezworth wrote:
The move through the wall is an assumption, depends how both parties decided to play ruins.
Main rulebook, page 4, top right hand column, give permission to move models through walls, closed doors and window, etc., unless both players agree that a certain wall, closed door, etc. is impassable.
The section on ruins affirms this on page 83 under the 'Walls, doors, ladders and lateral thinking' section. The question asked is "Should troops be able to move through walls if there is no door?" and this is answered further in the section with "Indeed, the normal rules for moving through difficult terrain allow you to do just this."
So the default is that your troops are allowed to move through walls and closed doors and windows with ease unless decided otherwise.
And you know how they decided to play it in this instance?
Terrain is nothing until both parties discuss and agree how they want to play it, this whole idea of "default" seems predicated on the idea that GW somehow thinks you don't need to be on the same page as your opponent when it comes to terrain when in fact they state over and over and over again in the rulebook to discuss it pre-game.
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This message was edited 2 times. Last update was at 2011/09/20 01:11:26
Do you play 30k? It'd be a lot cooler if you did. |
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![[Post New]](/s/i/i.gif) 2011/09/20 01:41:49
Subject: Re:shooting in ruins vs LoS
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Sinewy Scourge
Long Island, New York, USA
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Crablezworth wrote:And you know how they decided to play it in this instance?
Terrain is nothing until both parties discuss and agree how they want to play it, this whole idea of "default" seems predicated on the idea that GW somehow thinks you don't need to be on the same page as your opponent when it comes to terrain when in fact they state over and over and over again in the rulebook to discuss it pre-game.
In what instance?
And there are certain "default" conventions in the game, such as the terrain types on page 13 and the cover chart on page 21.
And yes, the last paragraph on page 13 says that you and your opponent should discuss terrain features before the game, but even page 83 reminds us that the more involved the rules for ruins are, the longer the game.
What is usually discussed is what area terrain consists of, which terrain features are impassable and the like.
If you and I were to play a pickup game together, and did not specify that certain walls or all walls were impassable, then I feel it would be safe for me to presume that walls can be moved through as per the rule on page 14.
@Kommissar Kel - Yes, that was indeed a stuck key on my keyboard, now repaired! Thanks for the heads up!
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2011/09/20 01:50:02
Subject: Re:shooting in ruins vs LoS
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Fixture of Dakka
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time wizard wrote:Crablezworth wrote:And you know how they decided to play it in this instance?
Terrain is nothing until both parties discuss and agree how they want to play it, this whole idea of "default" seems predicated on the idea that GW somehow thinks you don't need to be on the same page as your opponent when it comes to terrain when in fact they state over and over and over again in the rulebook to discuss it pre-game.
In what instance?
And there are certain "default" conventions in the game, such as the terrain types on page 13 and the cover chart on page 21.
And yes, the last paragraph on page 13 says that you and your opponent should discuss terrain features before the game, but even page 83 reminds us that the more involved the rules for ruins are, the longer the game.
What is usually discussed is what area terrain consists of, which terrain features are impassable and the like.
If you and I were to play a pickup game together, and did not specify that certain walls or all walls were impassable, then I feel it would be safe for me to presume that walls can be moved through as per the rule on page 14.
@Kommissar Kel - Yes, that was indeed a stuck key on my keyboard, now repaired! Thanks for the heads up! 
And if I dissagreed you wouldn't be more correct, we'd have to refer back to the most important rule and if we couldn't agree roll a 4+
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Do you play 30k? It'd be a lot cooler if you did. |
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![[Post New]](/s/i/i.gif) 2011/09/20 08:40:49
Subject: shooting in ruins vs LoS
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Decrepit Dakkanaut
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Or you dont play the game. Or, if its a tournament the TO would decide - and if it was mine it would be that you use the default rules., so everyone is playing the same game.
Also, hav e a peak at the tenets and what it says about the TMIR. In a rules forum about discussing rules TMIR is functionally useless.
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![[Post New]](/s/i/i.gif) 2011/09/21 16:37:42
Subject: Re:shooting in ruins vs LoS
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Space Marine Scout with Sniper Rifle
Michigan
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To me it seems like if this model was going to assault me from the bottom up why couldnt I shoot from the top down? Why would one have LOS but not the other?
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This message was edited 1 time. Last update was at 2011/09/21 16:41:28
"Walk softly and carry a Heavy Bolter"
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![[Post New]](/s/i/i.gif) 2011/09/21 16:57:46
Subject: Re:shooting in ruins vs LoS
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Nasty Nob on Warbike with Klaw
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Truck1458 wrote:To me it seems like if this model was going to assault me from the bottom up why couldnt I shoot from the top down? Why would one have LOS but not the other?
Shooting requires TLOS, where as assaulting does not.
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![[Post New]](/s/i/i.gif) 2011/09/21 16:58:07
Subject: Re:shooting in ruins vs LoS
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Fixture of Dakka
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Truck1458 wrote:To me it seems like if this model was going to assault me from the bottom up why couldnt I shoot from the top down? Why would one have LOS but not the other?
Some people like melting through walls/floors, some don't. I myself think it's stupid. Still, line of sight means just that.
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Do you play 30k? It'd be a lot cooler if you did. |
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![[Post New]](/s/i/i.gif) 2011/09/21 17:04:11
Subject: Re:shooting in ruins vs LoS
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Space Marine Scout with Sniper Rifle
Michigan
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I guess I can uderstand that. Chainswording through the floor does sound pretty BA
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"Walk softly and carry a Heavy Bolter"
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![[Post New]](/s/i/i.gif) 2011/09/21 17:11:28
Subject: shooting in ruins vs LoS
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Regular Dakkanaut
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I'm curious, how do people play this when shooting from ruins out onto the battlefield? For instance I play orks, and getting 15 lootas into ruins and even giving them los to a window let alone los out of one is hard enough.
I've personally played it that if you can draw los to and from the ones in the windows, they can all fire. I generally accompany that with killing off the lootas out of true los. More or less same reasoning, if% could walk through a wall, surely I can punch a hole in it
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![[Post New]](/s/i/i.gif) 2011/09/21 17:41:44
Subject: Re:shooting in ruins vs LoS
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Space Marine Scout with Sniper Rifle
Michigan
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In that case i think the windows are just cosmetic. All units in ruins can shoot out just as they can be shot, atleast thats how I play it. They would just take the cover save when being shot at.
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This message was edited 1 time. Last update was at 2011/09/21 17:42:29
"Walk softly and carry a Heavy Bolter"
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![[Post New]](/s/i/i.gif) 2011/09/21 17:42:58
Subject: shooting in ruins vs LoS
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Nasty Nob on Warbike with Klaw
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TLOS requires all models to see what they're shooting at
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![[Post New]](/s/i/i.gif) 2011/09/21 17:49:28
Subject: shooting in ruins vs LoS
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Decrepit Dakkanaut
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psyklone wrote:I'm curious, how do people play this when shooting from ruins out onto the battlefield? For instance I play orks, and getting 15 lootas into ruins and even giving them los to a window let alone los out of one is hard enough.
I've personally played it that if you can draw los to and from the ones in the windows, they can all fire. I generally accompany that with killing off the lootas out of true los. More or less same reasoning, if% could walk through a wall, surely I can punch a hole in it
If you can see you can shoot, same as ever. Cant see? Cant shoot.
Crable - so, how DO you play units getting up ruins? Do you only allow units to move up if there are stairs?
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![[Post New]](/s/i/i.gif) 2011/09/21 17:49:47
Subject: Re:shooting in ruins vs LoS
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Space Marine Scout with Sniper Rifle
Michigan
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I guess thats what I ment. Most of the units would be positioned infront of windows in my case anyway.
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"Walk softly and carry a Heavy Bolter"
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