Hi Drayzero, I play Chaos myself, I'm no way near the best player out there but I've made a few comments. Hope they help.
Drayzero wrote:
HQ
Daemon prince
Wings
Mark of Tzeentch
Warp Time
I guess you have the
MoT for the + 1 to the
Inv save as you haven't taken a second psychic power. Perhaps the
MoN might be better, making it harder for the
DP to be wounded?
Drayzero wrote:Elites
Chosen x 5
Aspiring Champion
Melta Gun
Mark of Khorne
Lightning Claws x4
Rhino
Extra Armor
I would either kit these out with all meltas to make them tank hunters or with a flamer, if you're looking to do damage before an assault. The one hit from the melta is a bit of a waste, if you know, you miss.
Drayzero wrote:Troops
Plague Marines x 8
Plague Champion
Power Fist
Combi-weapon
Meltabombs
Meltagun
Flamer
Rhino Transport
As your champion already has a powerfist I think the Meltabombs are redundant. I probably would have a pair of special weapons rather than 1 of 2 different types.
Drayzero wrote:Plague Marines x 8
Plague Champion
Power Fist
Combi-weapon
Meltabombs
Meltagun
Flamer
Rhino Transport
Same as above really.
Drayzero wrote:Berserker x 8
Skull Champion
Power Fist
Plasma Pistol
Personal Icon
Rhino Transport
Extra Armor
I think losing the plasma pistols would be a good idea, you want your fists to be in combat so those could be a bad thing.
Drayzero wrote:Berserker x 8
Skull Champion
Power Fist
Plasma Pistol
Rhino Transport
Extra Armor
Same as above
Drayzero wrote:Heavy Support
Defiler
x2 Close Combat Arms 0pts
Defiler
x2 Close Combat Arms 0pts
Summoned Daemons x 8(threw these in because i had some extra points.)
Summoned Lesser Daemons
Fine
I think if you shed the stuff in bold you could probably adjust it a little bit.