Cheers for the replies, Piz!
Piz wrote:Non-Veteran Squads -
Blob - 10-51 ( with commissar ) models with so many potential shots that BS doesn't matter all that much and they take longer to take down.
well 140 points of veteran squads is 2 squads with 18 lasguns. Which is...
2/3 of 18=12 hits
1/3 of 12=4 wounds
1/3 of 4=1.3 casualties
140 points of normal squads is 2.8 squads, or 25 shots (minus the sargents laspistols for convenience' sake) gives us-
1/3 of 25=8 hits (rounded down)
1/3 of 8=2.6 wounds
1/3 of 2.6=0.9 (rounded up)
That's 0.4 casualties more with veteran squads, just using lasguns.
When we factor in additional cost for command squad and practicalities of getting so many squads in range of the enemy, it's difficult to justify platoons. Sure it'll take longer for the enemy to destroy, but so what? They'll only be shot at by weapons that are useless against vehicles anyway, bolters, assault cannons etc. So they don't really offer any way of protecting those leman russes.
Additionally for +30 points veteran squads can take camo cloaks and defensive grendates (snare mines) giving them a +1 cover save. With 4+ cover saves the norm in the modern game, this gives them a 3+ cover save against pretty much everything. If you really want to soak up fire, you can make them go to ground for +1 cover save, giving them a 2+ cover save. For an imperial guard squad, this is pretty neat.
Piz wrote:
Heavy weapon squad - 3 HWS whose purpose won't be interfered with. IE having a lascannon in a group of Vets that has to shoot at Berserkers instead of a Rhino.
As an individual squad that can easily be targetted and destroyed? And is still BS3? Not worth it
imo.
Piz wrote:
Platoon Command Squad - Orders to improve other squads.
Orders are pretty cool, but with
IGs leadership they should never be relied on. And just not worth the cost for a BS3 unit.
Piz wrote:
Kaskrins - I think it's their points cost.
well. 1 squad of stormtroopers is 165 points.
1 squad of marines is 170 points so for all intents are purposes they are equal. Now, the shooting phase...
9 stormtroopers shoot (remember the sarge's las pistol)
2/3 of 9=6 hits
1/3 of 6=2 wounds
with no armour save gives 2 casualties.
the marines shoot back
2/3 of 9=6 hits
2/3 of 6=4 wounds
1/2 of 4=2 casualties
So they are completely equal with standard weapons. Add in Stormtroopers' special abilities and you've got an alright unit. Not a gamechanger sure, but something to worry devestators and beserkers.
Piz wrote:
Table Size - I think your opponents are full of gak. I don't believe I've played on anything close to 2x4. I think it depends on your situation ( not enough space in an area ).
Yeah that's what I thought.
Piz wrote:
I'm still new, but I've answered to the best of my ability.
I appreciate it dude.