fyrenn wrote:
However, if the consensus is that vendetta is better as a gun platform, I might try that... but then where do I go with heavy anti infantry?
Your
LRBTs are your anti-Infantry. The Battlecannon is not great against vehicles due to the scatter and the rule where if the center hole is not on the vehicle it is half strength against that armor side. You combine that with the heavy bolter and yeah, your main target should then be infantry.
fyrenn wrote:
The lascannon vet squad -> the reason not to take this is because it is heavy, and can not move then fire, right? If the Chimera does not move, it can fire, tho? I thought plasmas meshed well with lascannons for anti heavy support? If I have two vendettas, it might be a bit much lascan-wise, anyway.
Plasma and Lascannons do mesh well. Yes, if the Chimera doesn't move you can fire the
HWT and the 3 special weapons (you have 5 fire ports, and the
HWT counts as two). This means you can't fire a Plasma pistol on your sarge or any other weapons out of it. But if your Chimera gets destroyed where it explodes, every guy takes a
Str 4
AP- Wound. You risk the entire unit being whiped out with one shot. Even if some survive, your now taking a morale check at 8 minus the number of guys killed. Since everyone takes a hit, you can't pick who dies or not either... you roll per guy. Most mech Guard players assume (correctly) that when you lose the Chimera, you lose the squad in it. It is a risk, just understand this... plenty of people still do it successfully, but they run multiple Chimera units to absorb the losses (like 5+ Chimeras at 1500pts).
On another note... don't put a hull heavy flamer on a camping Chimera. You put them on assaulting Chimeras. Leave the heavy bolter on a camping unit.
fyrenn wrote:
Would you recommend more Platoons, or more veterans? or even another CCS? What would you recommend for added anti horde/light infantry?
Depends if you want to be full Mech or not. With 3 Chimeras, your not mech, your a hybrid between mech and gunline and not really an effective hybred either
IMO. Only thing you have going for you is that your opponent isn't killing your Chimeras first because he is gonna be targeting your Valks first to protect his own vehicles. Then maybe the
LRBTs after the Vendettas... then your Chimeras. And since none of your guys are moving up forcing the issue, it turns into a shooting match...and your light (for a Guard gunline) on firepower.
Do Platoons if you want to do Orders, use HWSs, and/or run blobs. Platoons infantry squads can blob up, giving them more survivability, but you /need/ a Commissar in one of those units to make it Stubborn, increase it's leadership, and give it a higher chance to use Orders. Throwing power weapons on the Commissar and the Sergeants means you have a decent solution for
CC because they are not
ICs, so can not be singled out in
CC. Giving the Sergeants melta bombs gives the unit some form of defence from a walker... because nonthing is more annoying then having a
AV 10 Scout Sentinal get in
CC with your blob and tying up 200+ points of troops with you having nothing to hurt it. Needless to say, don't let a T 7+
MC get in
CC with your blob, because then your just done...just hope you can tar pit it till the end of the game. Shoot it before it gets in
CC with you.
Vets are good due to the
BS 4 and 3 special weapons. They can be given a
HWT, decent Sergeant weapons, and even a Vox (if not in a vehicle). You can give them Sentries for a 3+ cover save, or Carapace for a 4+ save to make them more survivable. Melta Vets in Chimeras is a popular tactic and has seen a good amount of success... it is more or less mech hoard. Vets are just more expensive than a Platoon, but you get your point's worth.
Hoard/light infantry... lasguns do fine, heavy flamers on assaulting Chimeras. Multiple
ACs do well for troops and light vehicles (
AV 12 or less).
LRBTs, Valks, arty... you have plenty of stuff really to pick from. But the real things to worry about are the Power armor goons. Put it like this... if you can handle power armor, you can handle any other infantry out there. In my opinion, there are 4 Guard weapons of choice... melta guns, plasma guns, lascannons, and autocannons. 3 of the 4 punch right through Terminator armor much less anything else (besides cover and invuln saves) and the
AC is very versital to put fire on hoards to popping transports at decent range for a very reasonable price. The two shots put it over the Missile Launcher and
Str 7 put it over the heavy bolter, much less the Mortor.
At the end of the day, you need to figure out your play style and build a Guard army best suited to it. I have seen good players win with bad lists. I have seen good lists get destroyed due to bad players. I have seen dice screw everyone and be the only factor for some lucky
SoB to win. It is up to you to make something to your strengths and personal preferances... start small and work your way up. Combat Patrol games are only 400pts... then just expand from that once you get some games under your belt.