Switch Theme:

Starting DE, 750/1000 pts  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Youth wracked by nightmarish visions



Edmonton, AB

So I'll be picking up the dark eldar battleforce later today, and want to get things finalized before i get the glue out. I already have a 5 strong unit of scourges with 2x splinter cannons (i know i know, worst weapon upgrade), a converted Duke Sliscus, and 3 reavers. Anyways, on to the list.


HQ
Duke Sliscus
150 pts

Haemonculus w/ WWP, venom blade
90

Troops
8 Wyches w/ haywire Grenades
1 Hekatrix w/ agoniser
138 pts

10 Warriors w/ 1 blaster
105 pts

Raider w/ FF
70 pts

Fast Attack

6 Reavers w/ 2 blasters
162 pts

5 Scourges w/ 2 splinter cannons
130

Total: 845 pts



Disclaimer: I'm not really in a position to expand on what models I have available, so making the best list out of what I have is the goal.

One other thing, should I be giving my warriors and wyches more weapon upgrades? I dark lance and razorflail or something like that?

Anyways, thanks for the help!

This message was edited 1 time. Last update was at 2011/09/22 18:15:06


GK 1250 
   
Made in us
Lesser Daemon of Chaos




Utah

shard net and impailer for blood brides, or a regular wych, how ever you want to run them, helps keep those power fists and power weapons in check

"Accept that Tzeentch has a place for all of us in his grand scheme, and be happy in the part you have to play." "This is Chaos. We don't "ka-frickin'-boom" here."  
   
Made in us
Human Auxiliary to the Empire




Get rid of scourges and reavers and buy wyches with the points. Give raiders venom cannon stead of blaster to use sliscus ability. ( I meant to say give the warriors a splinter cannon)

This message was edited 1 time. Last update was at 2011/09/29 03:57:40


for the greater good 
   
Made in us
Lethal Lhamean






Venice, Florida

great.dividers wrote:Duke Sliscus
150 pts

Haemonculus w/ WWP, venom blade
90

I wouldn't model on the WWP - also, I'm *really* confused by how you're deploying things. Which unit does the Raider belong to? You'll want the Haem on that Raider - so he would need to join with the unit in question and start on the board...but the Wyches are the only unit really worth bringing out of the portal...okay, but there are too many Warriors for him to join to, and obviously SLiscus is joining them...but if that happens he can't start embarked on the Raider...and that means he won't be able to disembark on Turn 1, which means by the time he opens the portal either it will only be 6" from the deployment line (in which case the Wyches could have been faster by walking) or the Wyches might have already come on and had to walk in from the back board edge because the portal wasn't open.

This makes very little sense.

I would drop the WWP - let the Wyches buy the Raider and start the Haem with them (I'd also switch the V.Blade to a Liquifier, since he lacks fleet and all they really want is to get out of the boat and take his pain token with them anyway) The Warriors can functionally footslog (and with saved points you could buy them a splinter cannon, which would make Sliscus happy) and the RJBs can "footslog" too as can the Scourges (or Deepstrike). The army is only hurt by taking that WWP.

Troops
8 Wyches w/ haywire Grenades
1 Hekatrix w/ agoniser
138 pts

Fine composition. If anything I would use the Razorflails/gauntlets before the nets - this unit, as stands, is built to kill things for you, not lock them up.

10 Warriors w/ 1 blaster
105 pts

Fine - would add a S.Cannon to them (caution, in most competitive builds at larger point values the S.Cannon won't be used...but will be very helpful here - your call for assembly choice)

Raider w/ FF
70 pts

Fine - in the future indicate which unit bought it - its a squad upgrade, not it's own entry.

6 Reavers w/ 2 blasters
162 pts

I would split them into two squads of three which I think is the better layout, otherwise these are okay - later on you'll want more Troops/Heavy/Elite before taking FA slots. FA slots are our weakest.

5 Scourges w/ 2 splinter cannons
130

Well...they're already built.

Disclaimer: I'm not really in a position to expand on what models I have available, so making the best list out of what I have is the goal.

One other thing, should I be giving my warriors and wyches more weapon upgrades? I dark lance and razorflail or something like that?

To get up to 1000. yeah, adding to the Wyches and putting NS on the Raider would be my early calls. The other stuff I already mentioned. I'd also advise you to check out the link in my sig for the DE Tactica - a lot of the answers I gave here have roots in that article, and there's a lot of good stuff for a new Archon to learn in there (he said with no hubris at all )

onefatcow wrote:Get rid of scourges and reavers and buy wyches with the points. Give raiders venom cannon stead of blaster to use sliscus ability.

Raiders can't take a Venom cannon...we don't even have a thing called a Venom cannon - I think you mean splinter cannon.
Raiders can't take a splinter cannon - Venoms can take an extra splinter cannon.
Venoms can only carry 5 models, so wouldn't work with either of his squads.
Also - Splinter Cannons on vehicles are not affected by Duke Sliscus' ability, so none of that matters anyway. Plus, his army really needs that one lance for some anti-mech shooting power.
Don't take this as too harsh (probably too late, sorry), but if you don't really know the army in question or understand its rules, even if you want to help the guy asking, maybe you should let someone else answer, because their answer will be less confusing and more helpful overall.

This message was edited 1 time. Last update was at 2011/09/28 16:35:22


Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Human Auxiliary to the Empire




I meant have the warriors in a raider take a splinter cannon

for the greater good 
   
Made in us
Frightening Flamer of Tzeentch




From your last two comments it sounds like you want to have advice on loadouts.

First of all the Wyches are good for either trapping melee squads or killing shooting squds in melee. Since you don't have other strong melee units to jump into the tar pit the Wyches create i would kit the Wyches with flails. They will put more wounds on target then the gauntlets (unless you luck out with a 5/6) and sheer number of attacks is what the Wyches have going for them.

The warrior squad is fine as they are, you can always toss in the S. Cannon that Thor commented on, it will give you a few more shots. I would suggest it more so because you have the duke to go with them and since you have them squaded as 10 you'll be sitting in the back probably shooting the 24" on your rapid fires (sad face). If you can I'd drop the size of the warriors down to 8 and put the Haemy/Duke with them and toss them into the raider. Put a NS/FF and splinter racks and you'll have a solid anti infantry flyer. Sadly the haemy would be better off with the Wyches, but if you use the WWP to bring in the Wyches and join him up with them in later turns he'll make up for his earlier lackings.

Scourges. I prefer S. Cannons or D-lance snipers. The cannons are mobile anti infantry platforms that you can zoom around and drop a decent number of poison weapons on heads. The D-lance build you just sit back and snipe vehicles or other big targets and if something tries to tie you up then fly off and try again. Since you have them with blasters you can turn them into tank poppers, but you have to get close to folks. At 18" if your shooting a rhino for example you'll put two shots on him and if you don't immobilize or destroy it will drive up on you release its cargo and you'll have a lot of rapid fire in your face.

I've never played reavers so I don't won't say anything about them.

That's all I have mate, I wish you the best and good gaming.

2.5k Suffer no Daemon to exist!

2.5k Sorcery, Sex and Chopping off Heads!

2k

2k Happiness in slavery 
   
 
Forum Index » 40K Army Lists
Go to: