prime12357 wrote:Haemonculus
Naked Haem? At 1k you ought to be able to free up the points to give him at least a Liquifier.
wyches x7, shardnet, haywire grenades, hek, agonizer, raider w/ ff, shockprow
This is fine. Shock Prow is a bit of extra flair that you could trim to save points.
warriors x10, blaster, splinter cannon, raider w/ ff
warriors x10, blaster, splinter cannon, raider w/ ff
You're burning a lot of points here, and I'm not sure it's for a win. These big gunboats aren't bad though - I'm just not sure I'd want to invest in them for a 1k game is all.
Reavers x6, 2 heat lances
This is really where you're dropping the ball, in my opinion. At the very least splitting these into two 3 man squads will serve you better than one 6 man squad, and will make them harder to kill, easier to hide from
lof and overall just more threatening. That all said - I think you can get some better anti-vehicle tools for less. I mean, even just going +1 Ravager will give you better range, more shots, and cost less than this.
Ravager, 3DL's, FF
Ravager, 3DL's, FF
Fine.
The wyches are what's throwing me off. I don't really know how many to go for, for which weapon to take, and weather or not to take haywire grenades. I figured that a little more anti-tank is never a bad thing, and that a shardnet could help reduce the amount of damage taken from PF sarges and the like.
Shardnets really only come into their own vs. Dreads and certain units when you can base multiple models. The Fist packing Sarge isn't much more dangerous to us than the regular Marine. I think the grenades are a good idea, though I would personally drop the net and use the points elsewhere (like a Liquifier...)