I went to the dutch grand tournament the last 5 year and this time i want to do a better job. I got no problem with all the rules and codexes and I win a fair amount of games and get above avarage results. But now i want to win!!!!
I got two problems:
1: Most time I am to aggressive. I always liked aggressive armies but when I am to eager against good players i get my but handed to me.
2: I lose my concentration and forget to remember important stuff about my own army and more important the enemies army.
I want to be prepared and thats why I want to make a few pages with tactical notes. I want to know how to bring down every (competitive) army in every mission and what i have to take into account. I need tips, tricks and need to know stuff..
My list: Spacewolfs 1750points
LOGAN GRIMNAR
RUNEPRIEST with terminator armor, chooser of the slain, living lighting and Jaws
WOLFGAURDUNIT 1 (logans unit):
2x Wolfgaurd terminator with combimelta and wolfclaw
1x Wolfgaurd terminator with stormshield and wolfclaw
1x Wolfgaurd with combimelta and pistol
1x Wolfgaurd with combimelta and close combatweapon
Droppod
WOLFGAURDUNIT 2 (runepriest unit)
3x Wolfgaurd terminator with powerweapon and combimelta
1x Wolfgaurd terminator with powerfist and combimelta
Droppod
WOLFGAURDUNIT 3
4x normal wolfgaurd
1x Wolfgaurd terminator with cyclone missle launcher
Droppod
WOLFGAURDUNIT 4
4x normal wolfgaurd
1x Wolfgaurd terminator with cyclone missle launcher
WOLFGAURDUNIT 5
8x normal wolfgaurd
2x Wolfgaurd terminator with cyclone missle launcher
5 LONGFANGS with 4 missle launcher
5 LONGFANGS with 4 missle launcher
5 LONGFANGS with 4 missle launcher
MISSIONS:
1: Table quarters and killpoints
2: dawn of war and seize ground (2+d3 objectives)
3: pitched battle and 3 objectives (one in the middle and one in the middle of both deploymentzones) also sum sort of nightfight
4: kill the HQ. weird missions: kill a enemy HQ (pick one of your own as the target) and try to keep yours alive. If you kill it upclose you get more points. most points you get if you kill it within 6 inch. And i dont mean victorypoints...you get a 18-2 win if you kill it within 6 inch! only 500 point vp gets you one place higher.
5: pitched battle and capture and control
*******TACTICAL NOTES**********
GREY KNIGHTS PURIFIER/RAZORBACK LIST
GREY KNIGHTS PALLADIN LIST
GREY KNIGHS HENCHMEN LIST
general advice:
* with your droppod's you should be extra careful against a strike squad because the can cast warpquake. dont give them the first turn if you got the choice.
* Coteaz can reroll the seize the initiative so its much more possible the will get first turn.
* grey knight dreadnoughts got an ability (forgot its name) that can reduce your leadership when you try to use a psychic power/test. try to keep your runepriest 12 inch away.
* try to get maximum explosion effect when you shoot down razorbacks filled with purifiers. sumtimes its wise not to divide your longfangs missle's and you should try to get as many shots as possible to make sure you got that explosion result. try to get the most out of all
d6 explosions.
* remember you can use the chooser of the slain to keep that vindicare assassin from infiltrating nearby
Mission 1:
against razorbacklist/purifiers: table quarter deployment is perfect for shooting all these missle's and you should just snipe those razorback's until you got enough killpoints
i would not drop logan and those other terminators. maybe you should just rather deploy them in the field and drop those empty droppods way back out of reach of those psycannons. only use logan + terminators as a counterattack unit. if he gets to close you just move back and keep shooting.
Mission 2:
field the big wolfgaurd cyclone missle launcher squad, the smaller cyclone missle launcher squad and attach the runepriest. the rest will walk on the board from turn one and the others will drop from the sky. try to get those droppods on the objectives so you can contest them if the survive and your big wolfgaurd unit can take two objectives if their still big enough (10 models) take these things into account when you deploy the objectives.
Mission 3:
Mission 4:
Mission 5:
ORKS KAN WALL LIST
ORKS BATTLE WEAGON LIST
ORKS NOBBIKER LIST
general advice
* killer kans only got ws2 so if the face logan the will only hit him on a 5+. in combination with eternal warrior and a 4+
inv save he will last for a long time.
* use your jaws to take out those custom force fields or big warbosses.
* if you let logan join the big wolfgaurd unit with two cyclone missle launchers you can give them tankhunters and start shooting with strenght 9 missle's against those Battleweagons.
Mission 1:
Mission 2:
Mission 3:
Mission 4:
Mission 5:
DARK ELDAR VENOM LIST
DAEMON FATECRUSHER LIST
SPACE MARINE VULKAN LIST
BLOOD ANGELS PARKINGLOT/RAZORBACK LIST
SPACE WOLF RAZORBACK/LONGFANG LIST
IMPERIAL GAURD LEAFBLOWER
IMPERIAL GAURD PARKINGLOT
NECRON MONOLITH LIST
DARK ANGELS DEATHWING LIST
CHAOS LASH+OBLITERATOR LIST
ELDAR SEER COUNSEL LIST
ELDAR SKIMMER LIST
ORKS KAN WALL LIST
ORKS BATTLE WEAGON LIST
ORKS NOBBIKER LIST
TAU BROADSIDES LIST
TYRANID MONSTER LIST
I really like your input and i will make a list with all tactics/comments (including my own)!