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Made in us
Bane Thrall





US

so i am looking on advice on how to play just normal eldar cause they seem rather fun

i dont know the codex at all just browesed through it and i am just looking for how to play them

any thoughts/ suggestions/ ideas would be really helpfull

thanks a ton

Chaos is begin to grow
don't click this link...
F.A.T.A.L enough said
IJW wrote:Plus, as has been pointed out, it goes BOOM! and is therefore clearly superior anyway.
(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination.

stolen from CrashCanuck
 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

I can't give you advice about units and tactics, but when I play my buddy's Eldar, I hate getting doomed or having his fortuned guys shoot my ass.

So, bring some farseers. That named dude, El Daddo, is pretty good.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Never, ever stop moving. The army's greatest strength is that it has very mobile vehicles, which are very durable with the right upgrades. Along with that, find out what units are best for what purpose. Eldar units are very, VERY specialized, and lack the jack-of-all-trades abilities that tactical Marines and the like have.

Check out my Youtube channel!
 
   
Made in gb
Wicked Canoptek Wraith






Im building a tournamant list so i think i got you at the right time you want certain groups for specific functions for example:

Guardians will be there purely for your meat shields but my advice is give ur opponent a reason to shoot them like for example i dont know a bl platform use it for a turn to attack all the heavy vehicles and make sure they are in cover.

Rangers are excellent but what is better than them pathfinders so worth the extra points that 2+ cover save will drive ur opponent nuts not to mention those
annoying groups and light vehicles you can pin down and get.


Most other things i am correcting because i
want feedback but definatly take a squad of fire dragon warriors without a doubt one of the best anti tank groups going.

Wraithlord i would give them long range guns because when they are near by theres no need for guns.

Also wraithseers now i know am gonna get told they are expensive and risky but put a warlock with them and they should be ok plus all that dakka will make mincemeat out of anything :-).

Hope this helps and feel free to help me on some points fellow eldar brother.

P.S banshees are good and personally pheonix lords are good as long as you have the correct group i.e. Fuegan and 5 fire dragons killer.

2000pts
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BLOOD FOR THE BLOOD GOD!!

We are here to take back what is ours.


I am Red/White
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I'm both chaotic and orderly. I value my own principles, and am willing to go to extreme lengths to enforce them, often trampling on the very same principles in the process. At best, I'm heroic and principled; at worst, I'm hypocritical and disorderly.

>

I am Red/White
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both chaotic and orderly. I value my own principles, and am willing to go to extreme lengths to enforce them, often trampling on the very same principles in the process. At best, I'm heroic and principled; at worst, I'm hypocritical and disorderly.
 
   
Made in us
Pestilent Plague Marine with Blight Grenade





darkhorse19 wrote:Im building a tournamant list so i think i got you at the right time you want certain groups for specific functions for example:

Guardians will be there purely for your meat shields but my advice is give ur opponent a reason to shoot them like for example i dont know a bl platform use it for a turn to attack all the heavy vehicles and make sure they are in cover.

Rangers are excellent but what is better than them pathfinders so worth the extra points that 2+ cover save will drive ur opponent nuts not to mention those
annoying groups and light vehicles you can pin down and get.



Most other things i am correcting because i
want feedback but definatly take a squad of fire dragon warriors without a doubt one of the best anti tank groups going.

Wraithlord i would give them long range guns because when they are near by theres no need for guns.

Also wraithseers now i know am gonna get told they are expensive and risky but put a warlock with them and they should be ok plus all that dakka will make mincemeat out of anything :-).

Hope this helps and feel free to help me on some points fellow eldar brother.

P.S banshees are good and personally pheonix lords are good as long as you have the correct group i.e. Fuegan and 5 fire dragons killer.


Ignore the part in red.

I know pathfinders look good on paper, but trust me when I say that they just aren't worth it. Your 240 point squad will be completely wrecked by a single flamer, and since they are using heavy weapons they have no real way to avoid said flamer. Leave them at home.


As for the rest of it, it's hard to say really. There are two main builds with Eldar and both have completely different strategies. The two different play styles are foot and mobile. Lets look at each one a bit closer. (Though keep in mind, there are many variations of the below army styles)

Foot -
Foot lists vary from guardian swarm to wraithwall lists. I am more experienced with wraithwall as opposed to guardian spam, but I will try and cover them both.
Guardian Spam: Is exactly as it sounds. A ton of guardians with heavy weapons surrounding an Avatar of khaine. They will have aspect warrior supporting them, but generally they will just be a giant blob of white armoured bodies massing towards the opponent. This list is really good at lower point levels because you usually also bring a few squadrons of warwalkers with scatter lasers. Once guided, that 180 point squad can put out 24 BS3 S6 shots with re-rolls on to-hit rolls. Pretty deadly, no matter how you slice it.

Wraithwall: Wraithwall is usually a single unit of 10 wraithguard with a spiritseer warlock atached acting as troops as the core of the army. Attached to them is Eldrad, with Khaine walking not too far away and three wraithlords walking behind the guard and Harlequins usually in front and guardians filling out the flanks. with this list, you just shove your main column (The lords, avatar, eldrad, harlequins, and wraithguard) straight into the center of the enemy army while your guardians take to the sides (careful to keep one guardian from each squad within 12" of khaine though)

With both builds, Khaine is the center piece of the army. As such you need to make sure to keep Khaine fortuned using Eldrad. The reason behind this is simple, Khaine is a beast. Anyone who has fought against a Fortuned / guided Khaine knows that. (I have had mine take down three Carnifex and a Hive tyrant at once before... yes I got lucky rolls, but it still happened!) They will shoot him to pieces. However, with a fortuned 4++ save, he isn't going down easy and will likely pull a lot of attention away from your other models. It's really a double edge sword. Either your opponent focuses him and waste a lot of firepower, or they don't focus him and he chews through their army once in combat.


Mobile -
With mobile lists, there is what is called Siam-Hann and then there is Mechdar. Both can be deadly, though Mechdar is by far our most competitive build right now.

Siam-Hann - These are your jetbike lists. You'll have your Seer Council on bikes (keeping it fortuned at all times) who will act much like Khaine does in the foot lists. A giant bullet magnet that will tear through most things it connects with. You use Guardian jetbikes as troops, with a few different ways to build those up. The one thing that stays the same however, is the fact that you always bring a jetlock (jetbike warlock) with embolden, and you always upgrade to as many shuriken cannons as the squad can take for it's size. (Note, you never want to go above 6 man squads - 7 with the lock. This is for cover reasons). You will use your awesome speed to gain control of the field, and with your move-shoot-move ability, you should easily be able to avoid combat (Though rarely does everything go how you want).

Mechdar - Simply put, just have as many AV12 vehicles as possible on the field. The more vehicles you have, the more likely you are to win. The usual weapon of choice is the scatter laser, with a few exceptions. The reason for this is that the Scatter Laser actually has a higher penetration rate then a brightlance against light armour, which happens to be the majority of what people play. On top of that, the Scatter Laser also is one of your best options against infantry due to its high rate of fire. You will also want to try and bring three squads of 5 plain firedragons riding in their serpents. This will give you your deadliest weapon. Anything with high armour or high point cost is these guys main target. They are cheap, and deadly as all else. careful though, for they are a suicide unit. no opponent who wants to win is going to let these guys live if they can help it. Move them in fast, and blow something away before your opponent can kill them. Another trick of Mechdar is having 5 basic dire avengers sit in a Falcon (making it score) with a farseer (to guide those BS3 shots) with a bright lance to compliment it's gun. Throw holo-fileds on that sucker and watch it soak up hits, and it has the range to chill on an objective and blast things from afar. However, a caution to falcons; never, and I mean NEVER put firedragons in a falcon. It is counter productive and a waste of points. Just don't do it.


As was mentioned earlier, the key to both the mobile armies is speed. Always be on the move. Few of these units can sit there for more than a turn and live to tell about it. You have fast skimmers, use them. You have jetbikes, use them. Terrain is only in the way for others, for you, it's just another thing to fly over.

A side note, if you're not aiming for ultra competitive and just casual, but you still want to win, I have found that mixing Mechdar with Siam-Hann is the best way to go. Though, as I'm sure you'll learn, that when it comes to Eldar everyone has their own playstyle and everyone has their favorite way to do things.


Anyways, I hope this helps!
   
Made in us
Bane Thrall





US

thank you everyone you have been really helpful

i cant truly express my gratitude except to say

This message was edited 1 time. Last update was at 2011/09/24 23:31:37


Chaos is begin to grow
don't click this link...
F.A.T.A.L enough said
IJW wrote:Plus, as has been pointed out, it goes BOOM! and is therefore clearly superior anyway.
(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination.

stolen from CrashCanuck
 
   
Made in us
Horrific Howling Banshee





Glen Burnie, MD

My best advice would be... don't assault. Ever. Eldar don't have assault ramps or anything, and your opponent can easily just block the rear hatch of your Wave Serpent. Focus on building an army that won't get trumped by this. Dire Avengers > every CC unit in the codex.

   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Radical_Edward wrote:My best advice would be... don't assault. Ever. Eldar don't have assault ramps or anything, and your opponent can easily just block the rear hatch of your Wave Serpent. Focus on building an army that won't get trumped by this. Dire Avengers > every CC unit in the codex.

I won't go quite this far. You just have to be picky with your assaults, as with all things in an Eldar army. Weaken units with shooting, then spring on them with Harlequins, Banshees, or Scorpions.

Check out my Youtube channel!
 
   
 
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