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Made in ca
Fresh-Faced New User




Hey all, just played against an Ork player. He said because his squad size was 30, that his Ld was 30 as well. I told him it couldn't go more than 10, even if he has more than 10 guys. I can't prove it anywhere where I read this. So now since it's been a while since I played, I could be wrong. So what is it? I thought I read somewhere nobody can have more than 10 in Ld no matter what. He is claiming that Codex is greater than BRB so his Ld is 30.

Can you guys and gals give me page numbers one way or the other in exactly how this works please.
   
Made in ca
Hardened Veteran Guardsman





Ottawa, ON

Did he show in the Codex where it said that he can have a leadership exceeding 10?

"Of course I have, have you ever tried going insane with out power? It sucks! Nobody listens to you." 
   
Made in ca
Fresh-Faced New User




Dracheous wrote:Did he show in the Codex where it said that he can have a leadership exceeding 10?


Yes he did. It was Mob rule. I swore it said that it can never go above 10, but it didint. It said something about the number of Orks in the Squad, then they can use that as it's leadership number. Also something about being 11 or more they become fearless or some other type of rule. (It was 2:00am when we were discussing this.)
   
Made in us
Paingiver





Not entirely correct, if an Ork mob numbers 11 or more it is fearless and MAY use the number in it's unit in replacement of it's leadership.

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-Alexis de Tocqueville. 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Show him the BRB Page 6. left column 4th paragraph.

this details how high or low characteristics are allowed to go.

(Can not be above 10 or below 0)

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in ca
Hardened Veteran Guardsman





Ottawa, ON

DeathReaper wrote:Show him the BRB Page 6. left column 4th paragraph.

this details how high or low characteristics are allowed to go.

(Can not be above 10 or below 0)


Which makes sense, because if you're fearless ((ie. 11 models or more)) your leadership no longer really matters much.

"Of course I have, have you ever tried going insane with out power? It sucks! Nobody listens to you." 
   
Made in ca
Fresh-Faced New User




Thank you, that is where I need to show him, page 6. Problem is he is already saying that codex is greater than BRB but hopefully now that he sees that says "no modifiers may exceed a stat above 10 or below 0"

So the mob rules would be a modifier then so nothing above 10 then.

Thank you guys.
   
Made in ca
Hardened Veteran Guardsman





Ottawa, ON

hsojvvad wrote:Thank you, that is where I need to show him, page 6. Problem is he is already saying that codex is greater than BRB but hopefully now that he sees that says "no modifiers may exceed a stat above 10 or below 0"

So the mob rules would be a modifier then so nothing above 10 then.

Thank you guys.


Right, so he's wrong in having Ld 30, but has fearless instead.

And if he's upset having Fearless instead of Ld 30, then I think you need new people to play against.

"Of course I have, have you ever tried going insane with out power? It sucks! Nobody listens to you." 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

hsojvvad wrote:Thank you, that is where I need to show him, page 6. Problem is he is already saying that codex is greater than BRB but hopefully now that he sees that says "no modifiers may exceed a stat above 10 or below 0"

So the mob rules would be a modifier then so nothing above 10 then.

Thank you guys.

The underlined is not true.

The rule is Specific > General rules.

so you can have a specific rule in the BRB that overrides a general rule in a codex.

and yes something that modifies the orks leadership of 7 and makes it more, like mob rule, still can not go above 10.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Unshakeable Grey Knight Land Raider Pilot





hsojvvad wrote:Hey all, just played against an Ork player. He said because his squad size was 30, that his Ld was 30 as well. I told him it couldn't go more than 10, even if he has more than 10 guys. I can't prove it anywhere where I read this. So now since it's been a while since I played, I could be wrong. So what is it? I thought I read somewhere nobody can have more than 10 in Ld no matter what. He is claiming that Codex is greater than BRB so his Ld is 30.

Can you guys and gals give me page numbers one way or the other in exactly how this works please.

You wouldn't happen to be playing at Phoenix Games near Buford, GA would you?

   
Made in us
Nasty Nob on Warbike with Klaw






No. His Leadership is 10 and the squad is Fearless. Characteristics can never go over 10.

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
Made in ca
Fresh-Faced New User




GangstaMuffin24 wrote:
hsojvvad wrote:Hey all, just played against an Ork player. He said because his squad size was 30, that his Ld was 30 as well. I told him it couldn't go more than 10, even if he has more than 10 guys. I can't prove it anywhere where I read this. So now since it's been a while since I played, I could be wrong. So what is it? I thought I read somewhere nobody can have more than 10 in Ld no matter what. He is claiming that Codex is greater than BRB so his Ld is 30.

Can you guys and gals give me page numbers one way or the other in exactly how this works please.

You wouldn't happen to be playing at Phoenix Games near Buford, GA would you?



No I am not. Sorry not anywhere close to there. I am in Canada. Why it shows up as I am an American, I am not so sure. Last week it was Canadian and today it's American again.
   
Made in us
Unshakeable Grey Knight Land Raider Pilot





Ah, just wondering. Had some friends play against an ork player recently that insisted on the same thing.

   
Made in ca
Hardened Veteran Guardsman





Ottawa, ON

GangstaMuffin24 wrote:Ah, just wondering. Had some friends play against an ork player recently that insisted on the same thing.





My favorite is a local that always wants to use his 4th edition codex and 3rd edition ruleset for his 'Nid army ((or 3rd ed codex, 4th rule... something stupid like that)) so that he can have his geanstealers assault my tanks and as long as they don't explode he can continue on assaulting the next one, and next one, and next one... til one "explodes"...

This message was edited 1 time. Last update was at 2011/09/26 11:02:29


"Of course I have, have you ever tried going insane with out power? It sucks! Nobody listens to you." 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


This is indirectly covered in GW's Ork FAQ, in the question regarding a Weirdboy taking a psychic test.


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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Dracheous wrote:
hsojvvad wrote:Thank you, that is where I need to show him, page 6. Problem is he is already saying that codex is greater than BRB but hopefully now that he sees that says "no modifiers may exceed a stat above 10 or below 0"

So the mob rules would be a modifier then so nothing above 10 then.

Thank you guys.


Right, so he's wrong in having Ld 30, but has fearless instead.

And if he's upset having Fearless instead of Ld 30, then I think you need new people to play against.


I'd take ld 30 over fearless any day

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Happy We Found Our Primarch




In a Cage on ship Llhamae IV

he has leadership 10. That is as high as possible. But the Mob Rule means he counts as fearless, so Ld is no longer in question.

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Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Detonator wrote:he has leadership 10. That is as high as possible. But the Mob Rule means he counts as fearless, so Ld is no longer in question.


Not entirely some things in the game skill go off of leadership, such as the Decievers "Pinning", Mind war etc

   
Made in au
Bounding Dark Angels Assault Marine





Vegas Baby

One thing that Ive aways wondered about is how it interferes with leadership modifiers: Lets say our brave boys are required to take an LD test at -5 LD. Is it:

a) LD= no of models = 30
30-5 = 25
LD cannot exceed 10.
Take test at LD = 10

b) LD= no of models = 30
LD cannot exceed 10
10 - 5 = 5
Take test at LD = 5

   
Made in us
Captain of the Forlorn Hope





Chicago, IL

It is the first one, since it says you can substitute the number of boys for your LD score.

so LD 30 - 5 = 25LD, but it is a max of 10 so you roll at 10 (If fearless does not have any effect)


"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Eeps wrote:One thing that Ive aways wondered about is how it interferes with leadership modifiers: Lets say our brave boys are required to take an LD test at -5 LD. Is it:

a) LD= no of models = 30
30-5 = 25
LD cannot exceed 10.
Take test at LD = 10

b) LD= no of models = 30
LD cannot exceed 10
10 - 5 = 5
Take test at LD = 5



IMHO, its very clearly 'B'. That's because Ld modifiers are typically applied when the unit is taking a Ld test, and that test is taken against the UNIT's Ld value. The UNIT's Ld value is normally determined by finding the highest Ld value of a model within the unit, but in some cases units are able to replace this value with another, such as the Space Marine Rites of Battle or in this case the number of models in the Ork mob. That then IS the UNIT's Ld value for the test which then by the description of Morale check modifiers on pg 43 of the rulebook reduces the UNIT's Ld value for the test.

Contrast this with the old Witch Hunter's 'Book of St. Lucius', which specified that you always use the 'unmodified' Ld of the bearer.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Made in us
Longtime Dakkanaut






Dallas Texas

If theres more than 10 in the squad they are fearless.

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Made in au
Bounding Dark Angels Assault Marine





Vegas Baby

yakface wrote:
Eeps wrote:One thing that Ive aways wondered about is how it interferes with leadership modifiers: Lets say our brave boys are required to take an LD test at -5 LD. Is it:

a) LD= no of models = 30
30-5 = 25
LD cannot exceed 10.
Take test at LD = 10

b) LD= no of models = 30
LD cannot exceed 10
10 - 5 = 5
Take test at LD = 5



IMHO, its very clearly 'B'. That's because Ld modifiers are typically applied when the unit is taking a Ld test, and that test is taken against the UNIT's Ld value. The UNIT's Ld value is normally determined by finding the highest Ld value of a model within the unit, but in some cases units are able to replace this value with another, such as the Space Marine Rites of Battle or in this case the number of models in the Ork mob. That then IS the UNIT's Ld value for the test which then by the description of Morale check modifiers on pg 43 of the rulebook reduces the UNIT's Ld value for the test.

Contrast this with the old Witch Hunter's 'Book of St. Lucius', which specified that you always use the 'unmodified' Ld of the bearer.



Thats always been my interpretation as well, but i do think it is somewhat unclear (based on the statistically valid sample size of 2 responses received so far!). It feels like something that should be in the FAQ, but given how long bigger issues like the deffrolla and KFF questions took to resolve, I'm not holding out much hope.

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I always played it as modifiers applying to ld10, but after reading DR's response, I actually think he's right.

It's really the same as a herald of tzeench on a disk getting and his unit getting charged by 4 units with rad grenades. You wouldn't reduce his toughness to -1, default to 0 and then add 1 for T1.

Or another example, mutliple units subtracting attacks from a model with the common clause "but no less than one attacks". So let's say striking scorpions (mandi blasters, two CCW, charging for +3 attacks) charge a gretchin mob and any random scorpion ends up in base contact with three grabba sticks. You wouldn't substract 3 attacks, default to 1 and then add 3 either.

So IMO, you will fully calculate any statistic and after all modifiers are applied, you clamp the result to 0-10.

This message was edited 1 time. Last update was at 2011/09/27 14:03:58


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Jidmah wrote:I always played it as modifiers applying to ld10, but after reading DR's response, I actually think he's right.

It's really the same as a herald of tzeench on a disk getting and his unit getting charged by 4 units with rad grenades. You wouldn't reduce his toughness to -1, default to 0 and then add 1 for T1.

Or another example, mutliple units subtracting attacks from a model with the common clause "but no less than one attacks". So let's say striking scorpions (mandi blasters, two CCW, charging for +3 attacks) charge a gretchin mob and any random scorpion ends up in base contact with three grabba sticks. You wouldn't substract 3 attacks, default to 1 and then add 3 either.

So IMO, you will fully calculate any statistic and after all modifiers are applied, you clamp the result to 0-10.



No, GW's FAQ regarding the Wierbody's Ld makes it clear that the mob rule cannot increase Ld above 10. Its certainly an omission in the way the rule is worded in the codex, but the FAQ answer makes it pretty much crystal clear IMHO.

And your example regarding rad grenades and the Herald is flawed because modifiers are all cumulative and there is no indication that you resolve them sequentially, so therefore you'd apply and resolve them together. Meaning that if a model was T3 with a +1 T modifier and then was affected by something that reduced his T by -4, he would be: T3+1-4=T0.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Exactly my point. Where is the evidence of mob rule and modifiers being resolved sequentially or even clamping before the process finishes? The mob rule doesn't automatically set the ld value, but allows you to replace the actual value with another one, thus forcing a recalculation in the moment you choose to substitute statline for the number of orks.

This message was edited 1 time. Last update was at 2011/09/29 06:19:39


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Jidmah wrote:Exactly my point. Where is the evidence of mob rule and modifiers being resolved sequentially or even clamping before the process finishes? The mob rule doesn't automatically set the ld value, but allows you to replace the actual value with another one, thus forcing a recalculation in the moment you choose to substitute statline for the number of orks.



And the Ork FAQ makes it clear that the maximum value Ld can be changed to via the Mob Rule is '10'...it never gets higher than that ever because there is no such characteristic in existence.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in au
[MOD]
Making Stuff






Under the couch

Jidmah wrote: The mob rule doesn't automatically set the ld value, but allows you to replace the actual value with another one, thus forcing a recalculation in the moment you choose to substitute statline for the number of orks.

The end result is the same. Whether it sets the Ld to something else, or just lets you replace it with something else, the end result is the unit's Ld for that test. Modifiers are then applied to the unit's Leadership... or in this case, whatever you are using instead of the unit's Leadership.

 
   
Made in gb
Painting Within the Lines







At Squad size 11+ they are fearless.


 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

RandomSauce19 wrote:At Squad size 11+ they are fearless.



Yes we know. However, they can still be forced to take non-morale/non-pinning Ld tests in many situations, so the question does require an answer.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
 
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