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Really think you are hurting youself by not going with 9 kanz. And if you do go 9 kanz you will need 2 KFFs, this also gives you some flexibility in spliiting off a unit of kans, KFF and boyz when you need too for terrain or other reasons. I think 3 boyz squads are a must too, they are largely PK delivery systems. I think a unit of gretchin are nice for capturing and holding your home objective. I don't see 5 burnas doing much of anything, let alone without a transport. I've been debating a 1500 kan wall as well and have come up with: Big Mek -KFF 85 Big Mek -KFF 85 Lootasx5 75 Lootasx5 75 Ork Boyzx26-Shootas -Nob -PK -BP -BSx2 206 Ork Boyzx26-Shootas -Nob -PK -BP -BSx2 206 Ork Boyzx26-Shootas -Nob -PK -BP -BSx2 206 Gretchinx10 -Runtherder 40 Deffkopta -TL Rokkit -Buzzsaw 70 Killa Kansx3 -Rokkits 150 Killa Kansx3 -KMB 165 Killa Kansx3 -Grotzooka 135 1498 More flexible. Some will advocate dropping KMB and maybe even zookas for more rokkits, but I feel I have enough anti tank with the lootas, kopta, and 6 kans with BS3 S8 going on. I like the flexibility of the KMB, 15 more points for more reliable way of dealing with terminators and negating FNP is nice. Grotzookas for taking on foot IG, nidz and other Orks and if lucky they can pop a rhinos, venoms or raiders.
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