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Eldar 1500 need a lot of help, facing off against tyranids  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut




Hello all,

I have a medium sized Eldar army that is going to go up against a tyranid army, proxies are acceptable to a limit, i currently don't have the codex with me, so any help with this would be great.

Models I currently own:

17 Dire avengers with asurmen and 2 exarchs

2 waveserpents both with bright lances

6 striking scorpions with the phoenix lord Karandras or something, used as exarch generally

6 warp spiders including exarch

3 reapers including an exarch

8 storm guardians

14 regular guardians

1 warlock

farseer

wraithlord

3 pathfinders

Thanks
   
Made in us
Tough Tyrant Guard






Seattle

Seems like you have an excess of HQ choices, the two phoenix lord and a farseer. Of any of them I would get rid of Asurmen. Replace him with some scatter laser walkers if you have them? You could also put a higher rate of fire weapon on your wave serpents. The tyranids have no AV so the lances aren't giving you that much bang for your buck. If not scatter lasers, then you could go for star cannons to be anti big bugs. Then I would try and pull the guardians for something else...anything else? Maybe some more pathfinders? They are great for taking out those big bugs before they can get to you.

~seapheonix
 
   
Made in us
Fresh-Faced New User





Not a huge fan of making lists geared toward just killing one army but i would suggest

10 DA w/ exharch shimmer shield bladestorm defend
Attach farseer with Rune of Witnessing to negate the shadow of the warp, stones Doom fortune
Serpent TL SL stones

10 storm guardians 2 flamers
Warlock destructor
Serpent TL SL stones

10 guardians w SL platform

6 scorpions chainblades mandiblasters

if you can fit them reapers too

That is the best i can do with what you have i don't have the book on me so im not sure what points that leaves you

Basic tactics depends on what build he runs the heavy MC or swarm or mix generally you best bet is to annoy him with you tanks at max 36 inch range nids can close in fast if you not paying attention but S6 shots will wound almost all his units on a min 4+ most likely he will realize you armor will be hard to pop he might make a straight run for the guardians (they need to be in cover at all time camping you base or deployment area) keep the scorpions behind them as a counter charge unit.

Focus on any MC and anti shooting armor he has as far as units doom them drop a BS on them for 20 shots or drop your storm guardians drop 3 templates of happiness re roll all those wounds if and charge in with fortune on the DA squad with a 5+ I save and taking -1 atk away with defend you can tar pit pretty well guardians can assault in as well but don't expect much out.

But nids for the most part really want to get the charge in the usually have FA so if KNOW you will be assaulted your always better charging in yourself
   
Made in us
Regular Dakkanaut



Neverland

against any horde volume is key followed up with pie plates

i would recomend

10 DA exarch gun & bladestorm
Wave serpent EML
10 DA exarch gun & bladestorm
wave serpent EML
farseer - runes guide & doom stones
10 DA exarch gun & bladestorm
wave serpent EML
3 fire prisms

this gives you mobile fire power against their troops and basic MC's you can flay around and pop out and unload with the seer doom and guide you should be able to slaughter his basic troops and stay alive. the EML have blast for the troop blobs and the 8/3 missle for the big slow guys

for heavys Id take prisms they have a great 5/4 pie plate that will eat through his squads and their linked fire will help bring down the bigger slower targets you could even slide a nightspinner or thrid prism on to this list as they will be mobile enough to let you kill of the faster troop blobs then stay our of reach of the big MCs

from here you can hybrid the list with some static artillery guardians with some more heavy weapons some fire dragons ive found that once the blobs of troops are destroyed the rest is easy your faster and can fight when you want to against the big guys or stick to mobility with GJB.

once that onslaught of troops is delt with you just stay back and fire down on the MC's till you get an opening of just continue to wait and fire eldar have alot of tools for dealing with hordes

3000

2000

crisis suits
http://www.dakkadakka.com/dakkaforum/posts/list/360480.page 
   
Made in gb
Tough Tyrant Guard






uk

Wraithlord with 2 flamers and twin shuricannons will help mulch swarms. A farseer with eldritch storm can drop pie plates, ok , so its only s3, but its wounding swarm critters on 4s, and they have virtually no armour so you'll still make a dent. Take runes of warding as suggested, since 3d6 psychic tests will neuter zoanthropes and hive tyrants/tervigons.

Upgrade your rangers to pathfinders, and you'll be softening up those MCs. Reapers are also good for stinging MCs, even if they wound on 5s, they still get no save (trygons and fexes). Plus the distance you can keep shooting from is helpful.

DA with bladestorm as previously suggested is very useful, but be careful about when you use it, as you don;t want to spend a turn not shooting when they get into charge range.

Lastly, storm guardians with flamers with a warlock and destructor will help thin out the rest (as mentioned, so this is a second to that idea really.)

Masochist: Hit me!
Sadist: No.

Hive Fleet Kronos 3500pts
Craftworld {Insert eldar name} 3000 pts
1000pts and growing fast
P+M blog http://www.dakkadakka.com/dakkaforum/posts/list/338826.page

 
   
Made in us
Regular Dakkanaut




Yeah I was thinking fielding storm guardians, striking scorpions, the DA's in the wave serpents, reapers, pathfinders, and the wraithlord.

I would basically just have the storm guardians, and wraithlord hold the center, with flamers, and have them drop down plates when the time comes, and have the scorpions right behind them, charging to prevent the guardians from being smashed in in cc, I want to save the wraithlord until it can be used effectively against his genestealers and MC's, as the stealers will have to be locked in combat, and they can't would the lord, and with toughness 8, only his zoies can effectively do a lot of damage.

I want to take muagan ra, but i fear he will cost way too many points at this level, maybe go up to 2k? Can someone give me a definite list, I don't have the dex with me
   
Made in gb
Tough Tyrant Guard






uk

I wouldn't count on the wraithlord not to take wounds, toxin sacs are a worthwhile upgrade to stealers and hormagaunts alike, which means he'll be wounding on 4s with rends on a 6 for the stealers. I'd also be careful with your storm guardians. Sure they can deal it out with 3 templates, but 5+ saves mean that devourers and fleshborers will take their toll if you let them get shot at before they can flame on.

Masochist: Hit me!
Sadist: No.

Hive Fleet Kronos 3500pts
Craftworld {Insert eldar name} 3000 pts
1000pts and growing fast
P+M blog http://www.dakkadakka.com/dakkaforum/posts/list/338826.page

 
   
Made in ca
Sneaky Striking Scorpion





An Igloo Deep North in Canada, eh?

I think it doesn't really matter too much about the troop choices too much, but the 3x Fire Prisms is what will win you the game. 3 sets of Str. 5 AP4 Big Plates? Crushing. And you can link them up to take down bigger threats.

azazel the cat wrote:The best way to play Warhammer 40k is with a pretty girl.
Both players should be using the least durable units possible, with the house rule that all players remove an article of clothing every time you lose a unit, and take a drink every time you kill one of your opponent's units.
I have no idea which army will be triumphant, but I can assure you that everyone wins.
Kain wrote:The best counter to an Eldar Farseer with malefic is smashing them upside the head with their codex opened to any page detailing the Eldar's relationship with Chaos.
 
   
Made in gb
Tough Tyrant Guard






uk

Umm, I don't think that the op has 3 fire prisms in his collection, nor even 3 grav tank hulls to proxy. Notwithstanding the fire prisms would be tasty.

Masochist: Hit me!
Sadist: No.

Hive Fleet Kronos 3500pts
Craftworld {Insert eldar name} 3000 pts
1000pts and growing fast
P+M blog http://www.dakkadakka.com/dakkaforum/posts/list/338826.page

 
   
Made in us
Regular Dakkanaut




Reanimator, thank you for clearing that up, anyway, I just want the wraithlord to tie up something like the zoanthropes or the tervigon, it would make a big difference
   
Made in us
Stoic Grail Knight






Yendor

I actually think in your case you'd gain a lot by fielding Karandaras as himself, and an additional Exarch to provide further back up. He gets a ton of attacks and has tools for messing up most Tyranid units- he has a ton of s8 power weapon attacks for killing big bugs, or he can get a ton of s5? I can't remember if he has a scorpion chain sword as well... attacks at i7- which will hit before Genestealers- Tyranid's usual counter to Striking Scorpions. Of course you'll need to be careful around tougher MCs like hive tyrants, as you will be hitting last to use the claw, so you need to let your wounds absorb their attacks...

The other HQ you'll really want is the Farseer. Block's powers 50% of the time, and inflicts perils ~40% of the time. Getting those MCs to hurt themselves nearly as much as they successfully cast is excellent. The Farseer's powers are also amazing. Casting doom on a monstrous creature and focusing it down with s6 fire can really make a huge difference in the flow of battle.

Warp Spiders are fast and can punish the Tyranids with their s6 fire. Cutting through fnp gaunts and putting pressure on any MC they choose to fire at- then jumping back out of assault range.

Dire Avengers or 3 Template Storm guardians in Wave Serpents are both respectable troops for mowing down hordes of little bugs. Dire Avengers are a bit more flexible against 'nids, especially if you are lacking heavy weapons to deal with the big bugs. A Bladestorm boosted by guide and doom will put wounds on a monsterous creature through sheer weight of fire.


This message was edited 3 times. Last update was at 2011/09/29 13:04:39


Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in us
Regular Dakkanaut




Whats the str and AP on the maugan ra gun? the tempest launcher right? I feel like that can put the hurt on stuff really quickly.

I'm not sure which squads should go in the WS's, i was thinking one DA squad and the other take the storms, and have a small DA squad on objectives. I really want to take striking scorpions with karandaras, but I also really want to take Maugan Ra, who is the boss sauce
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

Try something like this.

210 1 Proxy Farseer as eldrad
152 10 Dire Avengers w/ Exarch, extra shuriken capapult and bladestorm
152 10 Dire Avengers w/ Exarch, extra shuriken capapult and bladestorm
145 1 Brightlance Serpent w/ stones
145 1 Brightlance Serpent w/ stones
184 6 Warp Spiders w/ Exarch w/ spinner & power blades.
127 10 Storm Guardians w/ 2 x flamer, add a warlock w/ destructor.
155 1 Wraithlord w/ Brightlance & Eldar Missle Launcher
72 3 Pathfinders (more or less) … kinda useless with just 3
167 3 Reapers w/ Exarch, w/ fastshot and what is it crackshot (no cover save) and tempest launcher

Karandas ... he can be good too, but he's expensive and you have to work the list around him to make him fit. But if you want him, down grade eldrad to a far seer with doom and fortune, runes of warding and runes of whatever its called, drop the pathfinders and hmmm... nah, just skip him for now.

You want to outshoot nids, and use the wraithlord or eldrad in combat at the end to hold off whatever it is thats getting too close to your lines. The warp spiders with doom and fortune, can be nice in combat against many things, but in general stay out of combat its a bad place against nids.
   
 
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