AgeofEgos wrote:Rise from the ashes of the dead my mighty thread and tread this board once more!
So today we managed to confuse ourselves over movement, normal movement, charges, capital gains tax, etc. To make sure we are on the right track;
Normal movement includes any movement you conduct during your activation
Correct.
Doubling your speed characteristic affects any speed based movement the model might make (be it during normal activation or not!)
Correct.
Bonuses to movement act as as an addition to the movement--not an exponential modifier. So if something states "Gets +2 movement"---if that model were to run it would move at 2X Spd + 2 inches. If it were to charge, it would charge at Speed + 2 + 3
Bonuses to speed act as an exponential modifier to the base characteristics. So if something states "Gets +2 Speed"--if that model were to run it would move at: (Speed + 2) X 2. However just like a bonus to movement, if it were to charge, it would charge at Speed + 2 + 3
Correct, except I'd call it a multiplier rather than exponential.
If an ability or spell allows you to make an additional move after your normal move activation, only bonuses to speed would apply (Provided they lasted the turn/round)
Depends. Bonus to speed apply when it says you may make an advance. If it
says you may advance x inches, then you can only move x and
spd bonuses
do not apply.
If an ability or spell allows you to make an additional move after your normal activation, bonuses to movement would not apply
Correct. Again check the wording. It might say advance or advance x.