You're correct in the assumption that the Demolishers were untouched until the veterans were dealt with. What's the suggestion here? To drop the Russes?
Nope... it was because you in effect split your forces and to demostrate that when you do, the opponent can pick and choose who to focus their fire on. If all of your Chimeras would have been on the attack, they would have destroyed some of your Chimeras but not get all of them before they would have got into melta range. I like the Demolishers in the list... but the draw back to them is your really only moving 6" a turn... and if you run your Chimeras 12" and get ahead of them you risk scattering into the Chimeras. So you need to just run your Chimeras 6" a turn as well... either use the Demolisher as a spearhead of a group of chimeras (to maybe give your Chimeras a cover save depending on the angle) or you use your chimeras to protect the flanks and rear of your demolisher. Picture a diamond pattern with the Demolisher on the top if you want to have the Demolisher give cover to 1-2 Chimeras (depending on shooter angle). If you want to use your Chimeras to cover your Demolisher, form a triangle with the Demolisher, with a Chimera on each side abreast of the Demolisher and one directly behind.
The thing is with your orgininal list, the Platoon wasn't dishing out a ton of shots, maybe your Chimeras were, at one target, but not the troops. And I am sure your experience now how 3
Str 4 shots, 3
Str 5 shots, and 3
str 6 shots worked out at
BS 3 against T 6 critteres worked out. You would have been better off targeting the Steelers where when you did hit you would have had a much better chance of wounding. That comes down to poor target choice then a failure of the points spent. My point is this could have been Vets inside the Chimera instead of platoon troops. The troops can shoot at a different target than the vehicle, and
BS 4 just plain hits more often than
BS 3.
Str 6 Krak nades from the
GLs? Your 50% to hit and 50% to wound T 6, and
AP 4... not steller. Or were you banking on the
Str 3 Frags against the hoard of little things that are T 3-4? I just want you to see how ineffective
GLs are here. Same thing really with Missile Launchers with
BS 3 troops... 50% to hit with the
Str 8 krak, though a much better chance to wound and
AP 3. The Frag is
Str 4 and
AP 6. Your really comparing the
ML against a
AC... two
Str 7 shots at
AP 4 for 5pts cheaper. There is a reason that the two heavy weapons of choice are
LCs and
ACs...
LCs for
AV 12+ and
ACs for everything else.
Have you considered droping 2 Hydras for a Manticore? Specially since your using Demolishers and your really only moving 6" a turn. I personally do not like using a scatter artillery with Melta vets due to the fact that you want to be within 6"-12" of the enemy, so it is up to you to use it properly.
Automatically Appended Next Post: Something I was thinking about... you /could/ get a Platoon and mount them in your Vendettas. Give the
PCS 4x Flamers and the two PISs flamers. This makes your Vendettas scoring and allows them to late game move out to grab enemy objectives. The
PCS can even be used agressivily to burn out weaker cover save based troops on a objective (Scouts, Rangers, Gretchen, ect).
You can do this for 160pts or 130pts if you just keep them naked. This also means you do not need to hold back Chimeras to camp rear objectives.