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Made in us
Stealthy Dark Angels Scout with Shotgun



NE Ohio

Two Situations, Asking for verification that I am correct.. {BA kinda specific}

One:
A unit that is tank shocked, and fails Ld will fall back 2d6.
If Tank shocked again, they will automatically fail ld check as they are falling back, and thus fall back again.

So if My Tank has an enemy unit 2" directly in front of it, and I declare 18" Ahead, and the enemy fails a Tank shock, falls back2d6 and gets hit again, they fall back again.

Two:
A unit is hit by Fear of Darkness, fails Ld, and falls back 2d6.
Another Librarian Casts Fear of Darkness on same unit, since they are already falling back, they fail and fall back again.

I am pretty sure I am reading these right.

Was at a tournament, and someone claimed that a unit can only fall back one time in a phase, but could not find anything to back up his claim.
   
Made in us
Khorne Veteran Marine with Chain-Axe





Now that is a tricky one...

Thanrial wrote:Your not going to wake up, pick up the paper (or search the news) and see a headline:
"40K PLAYER SHOOTS 100 PEOPLE SHOUTING "DAKKA"" .


infinite_array wrote:
junk wrote:
infinite_array wrote:There's absolutely no way this thread won't descend into Monty Python jokes until being locked. Ni!
HELP! HELP! The OP is being repressed! Come and see the violence inherent in the system!
 
   
Made in us
Sinewy Scourge





Long Island, New York, USA

Sounds right because units fall back immediately upon failing a morale check, and units that are already falling back automatically fail morale tests.
They can attempt to regroup if they are being assaulted, but neither of the situations you describe would be an assault.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in gb
Decrepit Dakkanaut




There is no such rule, essentially. Most times you fall back from shooting casualties, or from assault, and that only occurs once per phase. Repeated tank shocking, or being tank shocked and being reduced by 25% through shooting, etc, can all cause multiple fall back moves.
   
Made in us
Hellish Haemonculus






Boskydell, IL

So the answer is: as many times as necessary? Just making sure I understand.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Stealthy Dark Angels Scout with Shotgun



NE Ohio

Cool I could not find anything to prove me wrong, but more eyes is always a better thing. You tend to read what you want to read at times...
   
Made in au
[MOD]
Making Stuff






Under the couch

Jimsolo wrote:So the answer is: as many times as necessary? Just making sure I understand.

Exactly. There is no limit. You Fall Back every time the rules call for you to Fall Back.

 
   
Made in us
Regular Dakkanaut





"As you will have already gathered, particular events will require that your troops take a Morale check, and a unit in particularly dire straits may be forced to take several Morale checks in a single turn." -under Moral.

I have been using this with sucess with my BA army with a normal libby and a dread libby. Multiple castings of Fear of the Darkness, tank shocking, and keeping units within 6" so a regroup is not possible.

Ill usually pound a unit to make sure that a moral check will be required at the end of the shooting phase (25%) and then cast my FOD. If they fail that they have to fall back and then fall back again at the end of shooting, which is usually far enough to take them off the board.

Warhammer Fantasy has a rule where if youve already passed a Panic (moral) test you are good for the rest of that phase.
   
Made in us
Stealthy Dark Angels Scout with Shotgun



NE Ohio

Hmmm...
I had not realized that combo. Do 25% Casualties, then Cast FOD, if they break, they will always break at least twice... This also will allow possible multiple FOD cast before end of Shooting phase, as they would be in range easier..

I like it
   
 
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