| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/09/26 21:22:02
Subject: Rogal Dorn rules for custom campaign
|
 |
Guardsman with Flashlight
|
A few mates and I are running a campaign using pre-heresy legions and custom rules for the Primarchs. I was hoping the good people here at dakka could have a look at them and tell me if they are acceptable/stupidly over powered/and in line with the fluff. Rogal Dorn custom rules Rogal Dorn 400 points WS BS S T W I A Ld Sv -8---6---6-6--5-6-5-10-2+ Unit composition 1 (unique) Unit type Infantry (character) Wargear -Artificer armour -Iron halo -Dorn's arrow A custom, wrist-mounted bolt weapon capable of firing faster and penetrating thicker armour than a standard bolter. The Arrow of Dorn has the following profile. Range Str AP Type -24"-----4---4--Assault 4 -Light of Dorn Dorn's favoured weapon is a chainsword that strikes at initiative 4, +2 strength and ignores armour saves due to it's massive size. -Frag grenades Special rules -Legion tactics: Siege genius Dorn is equally adept at both defence and assault to represent this before the start of the game choose either: 'Hold the line!' - When defending the Imperial fists dig in and prepare for a counter-attack. The entire army gains the stubborn special rule and can bolster the defences of all terrain in their deployment zone (as detailed in C:SM). Or 'Secure the position' - Often the Imperial Fists will have to swiftly take up a position, in these cases they will often use drop pod assaults to rapidly gain control of an area. An army using this tactic adds +2 to rolls for reserves, in addition Dorn and any unit he joins may move and assault normally after disembarking from their drop pod. -Titanic might Rogal Dorn is truly massive and takes 2 spaces in a transport vehicle. In addition his physical might is such that he can re-roll all failed wounds in close combat and rolls 2D6 for armour penetration. -Death before dishonour Notoriously unyielding, Rogal Dorn and his men will fight to the last inorder to complete their objective. Should the game result be a draw, another turn will be played as the Imperial Fists desperately try to gain victory, during this turn all Imperial Fists unit become fearless. -Pick of the armoury As a Primarch Dorn has access to the best equipment the Imperium has to offer, all his weapons are master-crafted -Eternal warrior -Independent character
|
|
This message was edited 5 times. Last update was at 2011/09/28 18:03:54
2000 points of daemonhunters
2000 points of artillery guard
2000 points of pure Khorne daemons |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/26 22:27:22
Subject: Re:Rogal Dorn rules for custom campaign
|
 |
Fixture of Dakka
|
Looks ok except:
True Grit - get rid of it completely. If you wanted him to have 6 attacks, just give him 6 attacks. But don't actually do that 5, is plenty for someone like Dorn.
Light of Dorn - when was Dorn ever referenced as using something like this? Also, he doesn't need a +Strength weapon.
|
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/26 23:10:00
Subject: [quote=DakkaDakka]
|
 |
Infiltrating Hawwa'
|
|
|
This message was edited 1 time. Last update was at 2020/03/15 01:24:57
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/26 23:18:47
Subject: Rogal Dorn rules for custom campaign
|
 |
Stealthy Dark Angels Scout with Shotgun
NE Ohio
|
From their descriptions in the books, does anyone else think that Primarchs should maybe be Monstrous Creatures?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/27 04:29:40
Subject: Re:Rogal Dorn rules for custom campaign
|
 |
Fixture of Dakka
|
Che-Vito wrote:
Why just not make him S9,
S6 is adequate for Dorn. He wasn't ever mentioned as being noted for extra strength over the other Primarchs.
|
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/27 07:31:59
Subject: Rogal Dorn rules for custom campaign
|
 |
Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
|
Due to Random Game Length the final turn fearless part of "Death Before Dishonour" is nigh impossible to adjudicate as you won't know if it's the final turn until the dice is rolled after the turn has ended.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/27 07:40:00
Subject: Re:Rogal Dorn rules for custom campaign
|
 |
Ferocious Black Templar Castellan
|
Hate to rain on your parade, but Dorn's favoured weapon was probably a power sword. At least that's the weapon he brought with him to Horus' Battle-Barge and broke over his knee. This sword was later reforged into the Sword of the High Marshals of the Black Templars.
|
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/27 07:57:03
Subject: Re:Rogal Dorn rules for custom campaign
|
 |
Guardsman with Flashlight
|
Edited to take your suggestions into account.
Why just not make him S9
The modified strength using a special weapon is due to the fact that we are using a basic stat line for all the Primarchs, just makes things a bit easier for us to balance.
Hate to rain on your parade, but Dorn's favoured weapon was probably a power sword.
Fair enough, I was basing my assumption off the fact that all that in artwork I've ever seen of him, he is carrying a chainsword. Like this one:
http://images.wikia.com/warhammer40k/images/d/d8/Rogal_Dorn_by_slaine69.jpg
|
2000 points of daemonhunters
2000 points of artillery guard
2000 points of pure Khorne daemons |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/27 08:24:03
Subject: Re:Rogal Dorn rules for custom campaign
|
 |
Ferocious Black Templar Castellan
|
I see your fanmade picture and raise with this official artwork.
|
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/27 08:35:42
Subject: Rogal Dorn rules for custom campaign
|
 |
Nurgle Chosen Marine on a Palanquin
Dumbarton, Scotland
|
Yep, Dorn always carried a power sword which, as Walrus pointed out, was reforged into the Sword of the High Marshals.
|
Karyorhexxus' Sons of the Locust: 1000pts |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/27 11:33:14
Subject: Rogal Dorn rules for custom campaign
|
 |
Blood-Raging Khorne Berserker
|
Chrysis wrote:Due to Random Game Length the final turn fearless part of "Death Before Dishonour" is nigh impossible to adjudicate as you won't know if it's the final turn until the dice is rolled after the turn has ended.
You're technically right here, but it doesn't matter. The idea is that the rule overides the game-end rules. E.g. Once the game has ended (when the dice is rolled) then decide whether it is a draw. If it is, then carry on for one more turn as if the game never ended. Else, end the game.
I love that rule, it's awesome, it's different and it's powerful
|
Chaos Space Marines, The Skull Guard: 4500pts
Fists of Dorn: 1500pts
Wood Elves, Awakened of Spring: 3425pts |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/27 13:38:47
Subject: [quote=DakkaDakka]
|
 |
Infiltrating Hawwa'
|
|
|
This message was edited 1 time. Last update was at 2020/03/15 01:24:49
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/27 13:40:27
Subject: Re:Rogal Dorn rules for custom campaign
|
 |
Mutated Chosen Chaos Marine
|
His hand doesn't seem to be in a position that could actually hold that sword...
|
Arguing with some people is like playing chess with a pigeon. You can play the best chess in the world, but at the end of the day the pigeon will still knock all the pieces off the board and then gak all over it. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/27 23:30:48
Subject: Rogal Dorn rules for custom campaign
|
 |
Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
|
lunarman wrote:Chrysis wrote:Due to Random Game Length the final turn fearless part of "Death Before Dishonour" is nigh impossible to adjudicate as you won't know if it's the final turn until the dice is rolled after the turn has ended.
You're technically right here, but it doesn't matter. The idea is that the rule overides the game-end rules. E.g. Once the game has ended (when the dice is rolled) then decide whether it is a draw. If it is, then carry on for one more turn as if the game never ended. Else, end the game.
I love that rule, it's awesome, it's different and it's powerful
Ah, either I read it wrong or it's been edited already. I thought it said "during the last turn they become fearless." which you would have difficulty determining most of the time because of Random Game Length. If it's only during their bonus turn (or turns? If it's still a draw after the bonus turn ends does it trigger again?) then it works perfectly fine.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/28 07:31:33
Subject: Re:Rogal Dorn rules for custom campaign
|
 |
Guardsman with Flashlight
|
Ah, either I read it wrong or it's been edited already. I thought it said "during the last turn they become fearless." which you would have difficulty determining most of the time because of Random Game Length. If it's only during their bonus turn (or turns? If it's still a draw after the bonus turn ends does it trigger again?) then it works perfectly fine.
Fearless is only in the bonus turn and the bonus turn can only trigger once.
|
2000 points of daemonhunters
2000 points of artillery guard
2000 points of pure Khorne daemons |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/28 12:54:37
Subject: Rogal Dorn rules for custom campaign
|
 |
Daemonic Dreadnought
|
Looks pretty balanced and not too OP, unlike quite a few primarch rules you see floating around.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/28 13:01:33
Subject: Rogal Dorn rules for custom campaign
|
 |
Legendary Master of the Chapter
|
Guys its called the fist of dorn for a very good reason. Like it is a chainsword + power sword combined.
|
From whom are unforgiven we bring the mercy of war. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/28 17:16:07
Subject: Rogal Dorn rules for custom campaign
|
 |
Fixture of Dakka
|
Praxiss wrote:Looks pretty balanced and not too OP, unlike quite a few primarch rules you see floating around.
Except he needs to be Str 6 only, no matter the gear.
|
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/28 17:29:25
Subject: [quote=DakkaDakka]
|
 |
Infiltrating Hawwa'
|
|
|
This message was edited 1 time. Last update was at 2020/03/15 01:24:40
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/28 17:56:46
Subject: Rogal Dorn rules for custom campaign
|
 |
Perfect Shot Dark Angels Predator Pilot
|
Am I the only one that sees a chainsword in the official artwork? Look at it again, it is much too thick to be a power sword, and definitely has teeth.
|
DR:80S+++G+++M+B++I+Pw40k99+D+++++A++/mWD267R++T(T)DM+
2000 Points Athonian 39th
2000 Points Angels of Absolution
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/28 18:03:14
Subject: Re:Rogal Dorn rules for custom campaign
|
 |
Guardsman with Flashlight
|
Since one of the special rules DOES mention him joining units, I assume the original poster meant for this character to have Independent Character. If he is an IC, then 400 points is about right.
You are correct, must have missed it when I copied the text over from my word document. Fixed now
|
2000 points of daemonhunters
2000 points of artillery guard
2000 points of pure Khorne daemons |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/28 18:24:33
Subject: Rogal Dorn rules for custom campaign
|
 |
Longtime Dakkanaut
|
Asherian Command wrote:Guys its called the fist of dorn for a very good reason. Like it is a chainsword + power sword combined.
Fist of Dorn is what Lysander carries around. No inference that I'm aware of indicating that it was weilded by the man himself. I've only read of the powersord that was reforged to be the Black Templar's sword.
|
What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money
"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell
DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/30 19:49:48
Subject: Rogal Dorn rules for custom campaign
|
 |
Ferocious Black Templar Castellan
|
lledwey wrote:Am I the only one that sees a chainsword in the official artwork? Look at it again, it is much too thick to be a power sword, and definitely has teeth.
The teeth cut off about halfway down the blade though. I'd say his sword is simply serrated for some reason.
|
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
|
|
 |
 |
|
|