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Made in us
Fresh-Faced New User




This is what I'm thinking for a DoA list. I was thinking that a unit of Sanguinary Guard would be nice, but I'd have to add a Sanguinor to make that really effective and don't know what I'd take out. I figure that I can pretty easily swap out some of the meltas for flamers if i have to play a horde type army; maybe 4 for 4, or more? Not 100% sure. Any thoughts about things I may be missing or just general comments/opinions? Thanks.

HQ: Librarian
Jump Pack
Shield of Sanguinius, Blood Lance
= 125

HQ: Librarian
Jump Pack
Shield of Sanguinius, Blood Lance
= 125

EL: Sanguinary Priest
Jump Pack
= 75

EL: Sanguinary Priest
Jump Pack
= 75

EL: Sanguinary Priest
Jump Pack
= 75

TR: 10 Assault Marines
2 Meltaguns
Power Fist
= 235

TR: 10 Assault Marines
2 Meltaguns
Power Fist
= 235

TR: 10 Assault Marines
2 Meltaguns
Power Fist
= 235

TR: 10 Assault Marines
2 Meltaguns
Power Fist
= 235

TR: 10 Assault Marines
2 Meltaguns
Power Fist
= 235

FA: 5 Vanguard Veterans
Jump Packs
1 Power Fist (sergeant)
= 175

FA: 5 Vanguard Veterans
Jump Packs
1 Power Fist (sergeant)
= 175

Total: 2000 Points
   
Made in us
Sure Space Wolves Land Raider Pilot






Around

Its a standard DoA list, i would drop the vanguard squads and run baal's, AV 13 fast vehicle is always nice

40k:
Pre-Heresy Space Wolves - 8000+
Deathwing - 1500 pts (Sold)
Mech Blood Angels - 1500 pts(Sold)

Warmahordes:
Khador - ~100 pts
Cryx - 35 pts 
   
Made in us
Longtime Dakkanaut




Yeah, not much to really say about it, i think. It's a pretty good looking, old fashioned DoA list. I'd personally take out the 2nd lib and the vanguard, and put some devastators in there, but really it all depends on what sort of play style you like.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Sharjah

Lean and mean. I like it.

Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points

In Progress: 500 points
Coming Soon:  
   
Made in us
Fresh-Faced New User




Thanks for the suggestions. I'll pick up some more models and play around with it a bit.
   
Made in it
Infiltrating Broodlord





Italy

I like your list. Totally equilibrated.

I wouldn't add any armor by the way. Even if you'll add a Baal with Flamestorm cannon with the goal of toasting someone by the sides of the table outflanking you'll face some minus but still important disadvantage.

1) You'll cant control the moment of come-in from the reserves. The reroll of the reserves thanks to the "Descent of Angels" rule gives you a lot of chance to slow all the jump packers, if you'll want. With a Baal when the dice will decide you'll field it.

2) Outflanking you'll cant decide on which side it will come in. Of course having a similar vehicle in reserves will push your adversaries to play far from the edges (thing that you'll like) but, again, a little too much random if compared to a deep striking little unit.

3) VS the meta armies now a days you'll alwais find a lot of anti-armor, high str long ranged weapons. Vs a lot of infantry jump packers this wouldn't ruin your days but if you'll ad just 1 armor in the list you'll very probably make a gift to your opponents. Imagine the Baal entering from reserves, burn someone (certainly a positive thing) and then being destroyed by the enemy shooting fase when he will have almost his complete anti-tank armoury on one target (now not a great thing). 1 easy kill point in many occasions.

Your list is actually very very good this way.

This message was edited 3 times. Last update was at 2011/09/29 15:30:16


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in gb
Tower of Power






Cannock

I think you need to invest in your Vanguard more. They should be built for all comers combat. So hammer for monstrous creatures, vehicles and elites, power weapons for infantry and melta bobms for vehicles.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Helpful Sophotect





San Francisco, CA

I'd recommend collapsing your two Veteran squads into a single squad. I think it's slightly cheaper, and you can Combat Squad ten vets into five man groups if you want.

Otherwise, this looks almost precisely like my 1500 point DoA list, only bigger, and a lot leaner.

The 12th Dat'ya Expeditionary Cadre


My P&M blog - in which I chronicle the transformation of a battered windfall of models into an awesome addition to my Blood Angels force (hopefully) - can be found here: http://www.dakkadakka.com/dakkaforum/posts/list/431820.page.

======Begin Dakka Code======
DQ:80S+GMB++I+Pw40k11+D++A+/mWD364R+++T(T)DM+
======End Dakka Code====== 
   
Made in us
Sure Space Wolves Land Raider Pilot






Around

If you want to run vanguard, beef them up make them heavy hitters and drop a few assault squads. dont make them run around and make them easy to kill

40k:
Pre-Heresy Space Wolves - 8000+
Deathwing - 1500 pts (Sold)
Mech Blood Angels - 1500 pts(Sold)

Warmahordes:
Khador - ~100 pts
Cryx - 35 pts 
   
Made in us
Fresh-Faced New User




I'll definitely collapse the two vanguard units to save a few points and add weapons with the leftover. Would it be better to drop an assault squad or one librarian to beef the vanguards up some more? Or maybe go with flamers on one or two of the assault squads and use those points on vanguard upgrades?
   
Made in gb
Longtime Dakkanaut




This is nothing like the standard DoA list. This is unbalanced in the extreme. On the other note Baals are hard to get right: they scout ahead making them vulnerable or outflank which can be a little bit of fun neither guarantees success. DoA relies on giving the enemy little to shoot at, especially giving nothing for their antitank get their teeth into. Typhoons and dev. squads are the only things I would add if you wanted some flavour.

You have a bunch of powerfists and meltas to kill stuff. Sorry st4/5 attacks and a few psychic powers do not count.
So you have the ability to take out tanks and maybe a few monsters. There are more units to kill.

Firstly a single Honour guard with 4 meltas would be good as 2 meltas can not take reliably take out landraiders or be trusted with the more important targets. If you give this squad 4 flamers as well then that would be fun.

Next you have nothing to take on assault units. For example if someone deploys assault termies, sang. guard or fully armed vanguard against you then you have little to brake their armour whilst they can tear through yours.
Something like fully arming the venguard or sang. guard would be good for you.

Then you do not a mob killer. An assault squad with flamers and powerweapon can just make the all important difference.

So that is three changes just to give some balance. Your current list can either go against orks and lose or go against razorbackspam and win but will be accused of list tailoring: This is where balance is important.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

In fact, 3 full AM squads should suffice, since you can combat squad if necessary. I'd take another Vanguard unit or a Honor Guard.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Fresh-Faced New User




Ok, few potential revisions. They both seem more balanced. Let me know if either looks more promising, or if I'm missing anything.

HQ: Commander Dante = 225

HQ: Librarian: Jump Pack, Shield of Sanguinius, Blood Lance/Sanguine Sword = 125

3x Sanguinary Priest: Jump Pack = 225

3x 10 Assault Marines: 2 Meltaguns, Power Fist = 705

10 Assault Marines: 2 Flamers, Power Fist, Meltabomb = 230

5 Sanguinary Guard: Death Masks, 4 Power Fist =265

5 Vanguard Veterans: Jump Packs, 1 Power Fist, 2 Storm Shield, 2 Thunder Hammer = 225

Total: 2000 Points

-------------------------------------------------

HQ: Librarian: Jump Pack, Infernus Pistol, Shield of Sanguinius, Sanguine Sword = 140

HQ: Librarian: Jump Pack, Infernus Pistol, Shield of Sanguinius, Blood Lance = 140

3x Sanguinary Priest: Jump Pack, Hand Flamer = 255

5 Honor Guard (1 Novitiate): Jump Packs, 4 Meltagun, Meltabomb =210

3x 10 Assault Marines: 2 Meltaguns, Power Fist = 705

10 Assault Marines: 2 Flamers, Power Fist, Meltabomb = 230

5 Vanguard Veterans: Jump Packs, 1 Power Fist, 2 Storm Shield, 2 Thunder Hammer = 225

Total: 2000 Points
   
Made in de
Been Around the Block




At 2000 points, I plan to try out Dante, a Libby w/Blood Lance and a Honour Guard w/4 Meltas to drop in the middle of the worst thing the enemy has and utterly obliterate it.

But it's kinda really expensive, so I haven't tried it out yet. Also, my Blood Angels are not even 1500 points, yet...

Cheers,
Kosta
   
Made in us
Road-Raging Blood Angel Biker





your basement

I don't quite understand the above this is a more then common doa list

Everything is solid if I had to change anything it probably be take out a priest, maybe a asm squad to fit that hg in with flamers and/or Melta

Then spend the rest on a couple pws for the vv

If you have to add devs, they give a new feel of play but in the end all they do is stand and shoot






Reconstruction WIP

 
   
Made in gb
Tower of Power






Cannock

MFletch wrote:This is nothing like the standard DoA list. This is unbalanced in the extreme.


This is a standard DoA what has been posted. I'm not sure what you think a DoA list is. I also see no Baals either.

For the OP this is a DoA list you should be looking at:

HQ

Librarian - jump pack, shield of sanguinus & unleash rage
Librarian - jump pack, shield of sanguinus & unleash rage
Honour Guard - jump packs & 4 x plasma guns

Elite

2 x Sanguinary Priests - jump packs

Troops

10 x Assault Marines - 2 x meltaguns - sgt w/ power fist
10 x Assault Marines - 2 x meltaguns - sgt w/ power fist
10 x Assault Marines - 2 x meltaguns - sgt w/ power fist
10 x Assault Marines - 2 x flamers - sgt w/ power weapon
5 x Scouts - camo cloaks & sniper rifles

Fast Attack

5 x Vanguard Veterans - 2 x power weapons & 2 x melta bombs - sgt w/ thunder hammer
5 x Vanguard Veterans - 2 x power weapons & 2 x melta bombs - sgt w/ thunder hammer

You've got three Priests to keep the Marines alive and make them hit harder in assault. Librarians also keep the infantry alive with shield, it's not awesome, but it can save 33% of the shots which is better than no cover save.

Honour Guard blast monstrous creatures, elite infantry and light armour to pieces.

Assault Squads blast tanks and assault the tank with a power fist if the meltas have failed to do anything or assault the troops inside. Flamer Assault Squad is dedicated anti horde/infantry, throw a Priest into this unit so the power weap is S5 I5 .

Scouts objective camp while your troops come in. Keep them in reserve in capture and control games and let them walk in, they have camo cloaks if anyone shoots at them so go to ground for 2+ cover save .

Vanguard drop in have and variety of weapons to deal with variety of threats close combat wise. They have power weapons for infantry and at a push monstrous creatures (S5 thanks to Priest), melta bombs for the extra on vehicles and a hammer for vehicles, monstrous creatures and elite infantry.

Btw check points on that list because I haven't, should be around 2k. Any spare points get another flamer Assault Squad. Hope that helps

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Longtime Dakkanaut




Is it standard list that only has meltas and powerfists and no antiinfantry? Maybe yes.
However is it a good idea to review an unbalanced list and say it is standard? Maybe, no, it is better to say that when you see lists with just meltas and powerfists, the lists struggle against mech lists and then are changed for future tournaments.
   
Made in us
Fresh-Faced New User




Thanks for all of the input guys. I built that list up in Army Builder, Mercer, and it's a perfect 2000 points without the Scouts. Would it be better to take the two V. Vets or fully upgrade one squad with lightning claws, hammers, and shields at this point level?
   
Made in is
Dakka Veteran






Two questions that are more or less related to the thread :

1: Are DoA lists viewed as competitive? Or would a competitive player either go mech or another army entirely? I'm trying to grasp if this is a "for fun" concept, or one that wins games.

2: I don't see anyone picking Dante or the other high priced HQs. Are they not worth it, even on a 2k list?


 
   
Made in de
Been Around the Block




Hi there!

1. Instead of a Power Weapon, I prefer a Lightning Claw on my Assault Marines w/Flamers. It's one less attack traded for re-rolls. Mathhammer tell us that's better for high-Toughness units and those Marines are equipped against Horde, so YMMV.

2. I think DoA lists are viewed as semi-competitive. They are fun to play, are somewhat versatile, can create huge problems for a number of enemies. But I don't know if they'd be viable against e.g. GK with all those Energy Weapons on almost every model.

3. About Dante: I'd try out fielding him somewhere between 1700 and 2000 points, for a perfectly precise Deepstrike. But that's kind of a one-trick pony. I'd also try out a Reclusiarch to lead some Assault Marines. Cannot hurt. But I think the one problem with BA is that you can easily spend too much points on gimmicks, so there's a big move towards simplicity.

HTH,
Kosta
   
Made in gb
Tower of Power






Cannock

MFletch wrote:Is it standard list that only has meltas and powerfists and no antiinfantry? Maybe yes.
However is it a good idea to review an unbalanced list and say it is standard? Maybe, no, it is better to say that when you see lists with just meltas and powerfists, the lists struggle against mech lists and then are changed for future tournaments.


It is a standard DoA list as in the format. What you mean to say is it balanced, the answer in no. Standard list and balanced list are very two different things. You'll also notice I suggested a balanced DoA list also. Also meltas and power fists won't struggle against mech.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Longtime Dakkanaut




mercer wrote:
MFletch wrote:Is it standard list that only has meltas and powerfists and no antiinfantry? Maybe yes.
However is it a good idea to review an unbalanced list and say it is standard? Maybe, no, it is better to say that when you see lists with just meltas and powerfists, the lists struggle against mech lists and then are changed for future tournaments.


It is a standard DoA list as in the format. What you mean to say is it balanced, the answer in no. Standard list and balanced list are very two different things. You'll also notice I suggested a balanced DoA list also. Also meltas and power fists won't struggle against mech.
Agreed
   
 
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