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![[Post New]](/s/i/i.gif) 2011/09/27 20:55:53
Subject: Problem building Deathwing.
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Ork-Hunting Inquisitorial Xenokiller
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I am piecing together a deathwing army and ran into a slight problem. Currently im looking at running belial and 6 squads of terminators all of that comes to 1600pts giving me 30 terminators with 12 missiles a turn. I am a little stuck on what to add to the force to round it out. My current thoughts where a libertarian for a table wide hood,but horrible powers and no real synergy . A Chaplin which can go with belial and a termi squad allowing for rerolls to hit. Dreadnoughts for more fire power with the option of making them venerable for maximum bullet soakage. or Pred/speeder for more firepower or a Land raider.
I was leaning toward running Ezekiel for the ld10 hood which can help shut down: lash , Mephiston, Eldar, Wolves and Grey Knights but doesnt really add much aside from that or a couple vendreads with either dccw/Ac or missle/TL las .
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![[Post New]](/s/i/i.gif) 2011/09/27 21:00:42
Subject: Problem building Deathwing.
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Longtime Dakkanaut
Beaver Dam, WI
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Ezekiel or two dreads. at 1850 that gives you an average of 125 per dread. Otherwise just add to your missileage and get some Landspeeder Typhoons. Speed and more S8 fun will do you probably better than two dreads.
Other option, drop one CML and get a LR crusader to cart around Belial and the 5 termies. Give one a heavy flamer and the rest outfit for CC.
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![[Post New]](/s/i/i.gif) 2011/09/27 21:36:13
Subject: Re:Problem building Deathwing.
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Ork-Hunting Inquisitorial Xenokiller
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I was looking at speeder just the AV10 put me off a bit unless they sit and try to max range everything although they are cheap and can get two for every dread
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![[Post New]](/s/i/i.gif) 2011/09/28 01:54:54
Subject: Re:Problem building Deathwing.
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Flashy Flashgitz
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DP Multimelta dread and speeders add wonders to a DW army. While you can withstand a ton of firepower you need to be able to pop vehicles to aid your footslogging termies so that your enemy doesnt just run circles around you.
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7 Armies 30,000+
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![[Post New]](/s/i/i.gif) 2011/09/28 02:28:07
Subject: Problem building Deathwing.
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Longtime Dakkanaut
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Fluffwise, some purists will insist that landspeeders have no place in a DW army, due to being piloted by marines in tactical armour. Other people would say the purists should get a life
Normally I'd suggest dreads (keeping the purists happy), but you already have plenty of missiles so maybe wouldn't get much extra value out of more long range shooting.
If everyone's currently on foot, then yes adding a bit of speed would make tactical sense, whether that's some fast attack or just some LR transport as suggested above.
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![[Post New]](/s/i/i.gif) 2011/09/28 02:34:58
Subject: Re:Problem building Deathwing.
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Ork-Hunting Inquisitorial Xenokiller
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i like the idea of dreads in a pod but Dark angels dont get drop pod assualt iirc
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![[Post New]](/s/i/i.gif) 2011/09/28 02:44:23
Subject: Problem building Deathwing.
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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try typhoon/mm speeders..... they synergize pretty well with heavy DW termie lists.
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Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2011/09/28 02:55:50
Subject: Problem building Deathwing.
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Death-Dealing Dark Angels Devastator
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In theory, I think the best thing to do with dark angels is maximize their strengths. Scoring terminators & attack bikes are two of them, cheap cyclones & typhoon speeders are two more. They can also have five man squads with a melta, though I bet that doesn't help you. Their dreads & tanks cost about the same or slightly more than the codex ones, depending on the loadout.
Another thing to think about is that your army's going to be pretty slow, so fast moving units could really help out.
Anyway, what I'm getting at is that I think three typhoons might be better than one & a half drop pod dreads.
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"Well, isn't the enemy of your enemy, like, your friend? Or whatever? Can't they team up?"
"Not exactly. In this setting, the enemy of your enemy is still a floating, greasy, armored brain."
"Well, what about his enemy? Maybe you could be friends with him."
"No, because that guy is a mechanical horror in an undying battle shell. He sails from world to world in a flying tomb, serving gods who eat hope."
-Penny Arcade |
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![[Post New]](/s/i/i.gif) 2011/09/28 03:23:42
Subject: Re:Problem building Deathwing.
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Ork-Hunting Inquisitorial Xenokiller
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how does ,beial,DWT(w/cyclone) X6 ,typhoon X 3 look? Thats 1820 leaving enough points for one more thing.I was looking at adding some psy def or maybe a chaplain but theres enough pts left over for almost anything.
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![[Post New]](/s/i/i.gif) 2011/09/28 09:00:25
Subject: Problem building Deathwing.
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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A slogging army really do need Psy defence. Ezekiel can soak a plasma wound/turn as well. I would go with him
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I cannot believe in a God who wants to be praised all the time.
15k
10k |
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![[Post New]](/s/i/i.gif) 2011/09/28 15:53:20
Subject: Re:Problem building Deathwing.
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Longtime Dakkanaut
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Essentially you have come across the problem with the deathwing: the rest of the codex is too expensive and inflexible to give amazing support.
They need something mobile and long ranged to complement the termies.
Typhoons - cheap but will come the target of all firepower that will not touch the deathwing.
Dreads - They offer little extra mobility and a missile+Tl laser one will add so much more shooting power.
Vindicators - They can not just sit with the termies. Plus will be huge targets.
Preds - I think this is the best choice. Not cheap but will work the best with the right level of armour, range and mobility to add to the termies.
Landraiders - painfully large amounts of points in an army that has too little models already. You have to except you have an immobile army and adding 1/2/3 landraiders does not change that.
Normal librarian are not that great whereas Ezekial is great. However I think he is a luxury, you have other needs rather than buying another short range cc expert.
Otherwise some may suggest Ravenwing. I feel you'll need sammael to make that work and as such it is another list entirely.
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![[Post New]](/s/i/i.gif) 2011/09/28 22:14:22
Subject: Problem building Deathwing.
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Death-Dealing Dark Angels Devastator
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I've written a lot of Dark Angels army lists, this is the some of the useful stuff that fits into 1500 on top of Belial & four cyclone launcher deathwing squads:
2x 3-man ravenwing squads + attack bike
4 meltas, 2 multimeltas
380
2x 3-man ravenwing squads + attack bike
2 meltas, 2 flamers, 2 meltabombs, 2 multimeltas
380
3 typhoons
2 whirlwinds
395
2 typhoons
2 dakka predators
415 (don't like this one as you can't afford the apothecary)
3 typhoons
10 scouts w/ powerfist sarge
395
3 typhoons
2x 5 scouts, meltabombs
395
2x 5 devastators
6 missile launchers, 2 lascannons
370
I haven't messed much with pure Deathwing or lists over 1500, but maybe this'll give you some ideas.
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"Well, isn't the enemy of your enemy, like, your friend? Or whatever? Can't they team up?"
"Not exactly. In this setting, the enemy of your enemy is still a floating, greasy, armored brain."
"Well, what about his enemy? Maybe you could be friends with him."
"No, because that guy is a mechanical horror in an undying battle shell. He sails from world to world in a flying tomb, serving gods who eat hope."
-Penny Arcade |
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![[Post New]](/s/i/i.gif) 2011/09/28 23:53:15
Subject: Problem building Deathwing.
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Longtime Dakkanaut
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Darth Badguy wrote:I've written a lot of Dark Angels army lists, this is the some of the useful stuff that fits into 1500 on top of Belial & four cyclone launcher deathwing squads:
Scouts and whirlwinds and dev. squads especially with missiles? Really?
Scouts and dev. missile squads have their places in other codices but whirlwinds is just tailoring whichever codex you use.
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![[Post New]](/s/i/i.gif) 2011/09/29 00:45:56
Subject: Problem building Deathwing.
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Daemonic Dreadnought
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Ravenwing for teleport homers, melta, and mm.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2011/09/29 08:20:23
Subject: Problem building Deathwing.
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Death-Dealing Dark Angels Devastator
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MFletch wrote:Scouts and whirlwinds and dev. squads especially with missiles? Really?
Scouts and dev. missile squads have their places in other codices but whirlwinds is just tailoring whichever codex you use.
I agree with you that preds & typhoons are the best choices. This is going to sound stupid & generic, but you have to think outside the box when your troops are oddball units like deathwing or ravenwing because they don't work like a lot of more powerful; forgiving armies like Space Wolves or Vulkan marines.
Edit: terrible phrasing on my part.
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This message was edited 2 times. Last update was at 2011/09/29 09:02:23
"Well, isn't the enemy of your enemy, like, your friend? Or whatever? Can't they team up?"
"Not exactly. In this setting, the enemy of your enemy is still a floating, greasy, armored brain."
"Well, what about his enemy? Maybe you could be friends with him."
"No, because that guy is a mechanical horror in an undying battle shell. He sails from world to world in a flying tomb, serving gods who eat hope."
-Penny Arcade |
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![[Post New]](/s/i/i.gif) 2011/09/29 15:33:36
Subject: Problem building Deathwing.
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Longtime Dakkanaut
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Darth Badguy wrote:MFletch wrote:Scouts and whirlwinds and dev. squads especially with missiles? Really?
Scouts and dev. missile squads have their places in other codices but whirlwinds is just tailoring whichever codex you use.
I agree with you that preds & typhoons are the best choices. This is going to sound stupid & generic, but you have to think outside the box when your troops are oddball units like deathwing or ravenwing because they don't work like a lot of more powerful; forgiving armies like Space Wolves or Vulkan marines.
Edit: terrible phrasing on my part.
I speak with some experience as well. The three choices I took exception to have to stand still, are expensive and do not add enough good enough complementary firepower.
Anyway thinking outside the box is used when you realise you can not take land raiders. Foot slogging non orks!!
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![[Post New]](/s/i/i.gif) 2011/09/29 16:19:20
Subject: Re:Problem building Deathwing.
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Wicked Warp Spider
A cave, deep in the Misty Mountains
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I'd get the dreads. Doesn't matter if they get DP assault or not. If your opponent is already facing 6 DW squads all deadly and armed with missile launchers, two dreads in drop pods are just going to add to his confusion and panic, especially if they drop where you want them too, which is assured in Drop Pods.
Otherwise I like the Ezekiel idea. I personally field a termy chaplain and he works pretty well.
And I am purist... Deathwing is only well, Deathwing.
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Craftworld Eleuven 4500
LoneLictor on thread about an ork choking the Emperor:
LoneLictor wrote:I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.
Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space. |
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![[Post New]](/s/i/i.gif) 2011/09/29 17:52:23
Subject: Problem building Deathwing.
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Death-Dealing Dark Angels Devastator
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MFletch wrote:Anyway thinking outside the box is used when you realise you can not take land raiders. Foot slogging non orks!!
I actually LOL'd at that. And now, since I typed " LOL," I have to go cut myself.
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"Well, isn't the enemy of your enemy, like, your friend? Or whatever? Can't they team up?"
"Not exactly. In this setting, the enemy of your enemy is still a floating, greasy, armored brain."
"Well, what about his enemy? Maybe you could be friends with him."
"No, because that guy is a mechanical horror in an undying battle shell. He sails from world to world in a flying tomb, serving gods who eat hope."
-Penny Arcade |
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