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Ok, i am getting these rules from the FW Renegades PDF so there may be a more recent version of them (if so please let me know what book they are in) The Dreadclaw is listed as a Flyer but the actual deployment rules are a bit ambiguous: 1) "Deploying the Dreadclaw The Dreadclaw and any unit assigned to be transported by it will always begin the game in Reserve. When the Dreadclaw becomes available from Reserve, it is deployed using the Drop Pod rules." and then right next to this: 2) "Dreadclaw A Dreadclaw enters play just like other aircraft, arriving from Reserve and being placed anywhere on the table. Next turn it may move anywhere on the table, but at a minimum of 36" and lands. Place the Dreadclaw where you want it to land and then roll a Scatter dice. On a Hit, it is on target, on an arrow it deviates D6". Once on the ground the Dreadclaw opens and those within may deploy as if from a moving open-topped vehicle." So......does it enter on turn 2 (for example) them move 36" and in turn 3 land using the Drop Pod rules? (scatter then minus distance for a safe landing) or does it deploy and scatter 6" as described in the second statement. Has anyone here ever used one in a game? If so what rules did you use? Also, as it is a Flyer and does not "technically" deep strike, can the units assault out of it on the turn it lands as it is Open Topped? And if it counts as flyer does that mean it can be shot down when it is flyign towards the landing site?
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