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Made in us
Mekboy on Kustom Deth Kopta






I have alot of deffkoptas, some converted to rokkit buggies, but I had an idea and wanted thoguhts on how it'd handle on a table

basically use em liek nob bikers but not as strong... but less points

deffkoptas as they ahve 2 wounds , 4+ armor and toughness 5 can do pretty well in cc ... but they can also do some dmg in close combat

so unit idea

kopta #1 buzzsaw and rokkits
kopta #2 rokkits
kopta #3 buzzsaw and kmb
kopta #4 kmb
kopta #5 big shoota

totals 255 points and thats 5 wound allocations before a death.

the downside it instant death is possible and no cybork inv saves.. though maybe to counter this I might make a list with mad dok attached to snikrot and cybork em. unlike nobz though no fnp roll ... but good news is they can hit and run out of combat on the enemy turn should they survive combat and try to recharge

up in the air on this one, thoughts, think it'll be effective or am i just grasping for straws here



10000 points 7000
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5000
5000
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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I used to play two of those units for some time, until most of them hit the shelf for good. My loadout was as follows:

1) Rokkits
2) Rokkits, Buzzsaw
3) Rokkits, Big Bomm
4) Rokkits, Big Bomm, Buzzsaw
5) Big Shoota

The real drawback is neither the missing invul save, nor the being able to instant-death them, but their leadership. As long your opponent doesn't realize this, they are a devastating flanking unit (Snikrot-style devastating), carpetbombing some infantry before blowing up a vehicle or killing a marine squad or good allround-support for a fast list like KoS, trukks or battlewagons.

However, once your opponents realizes their ld7 without a reroll, he will tank-shock them twice and then wave them as they dash 3d6 off the board.

So take them for a spin and have some fun with them until your opponents realize the easy way to counter them. I wouldn't pick KMB though, unlike BS and rokkits, they aren't twin-linked, and koptaz are primarily a shooting unit, so that's wasted potential.

This message was edited 1 time. Last update was at 2011/09/28 22:11:15


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in au
Skillful Swordmaster






Deffkopters are only useful in very limited numbers 1 or 2 in there own FA slots with buzzsaw is about right ivee found.

I feel your pain OP I have a small fleet of them myself and everytime they take the field in numbers they die in droves.

Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

What about 3 koptaz, rokkits, rokkit/buzzsaw, and a bigshoota?

   
Made in au
Skillful Swordmaster






They still die in droves to ST 8 and with a base Ld of 7 there is a good chance they will run after taking a lose.

Reserves,turbo boosting can all add to the chances of your deffkopters surviving but if they are doing these things you have a expensive unit that is not contributing to your army.

Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. 
   
Made in gb
Stealthy Grot Snipa




I would say: Big Shoota Big Bomm and Rokkit Launcha Big Bomm.

Thats two wounds you can allocate not to bad on the points front and if they run away they've probably carpet Bombed a unit.

Its also not a massive Points sink for the Damage they will cause.

2-3 Deffkoptas is the best size. Bound to kill something and not so expensive you might aswell have bough the Warbiking Bobs.
   
Made in us
Longtime Dakkanaut







I've considered further...experimentation with this setup at point-levels. In an earlier list of mine, I used to run 2 Koptas as an escort for a Bikerboss for purposes of slingshooting said Boss into turn 1 melees (through use of coherency rule abuse). However, as it stands I am very much fond of paying the Loota tax and having myself more "durable" dakka so I never ventured further in that regard.

One way or another, they are a lovely little glass rock.
   
Made in eu
Screamin' Stormboy





As the op put it your grasping for straws here, Deffkoptas are just not that good in groups however a single Deffkopta is an excelent fast attack choice.

Stick with the single kopta with TL/RL and Buzzsaw.

   
Made in se
Ragin' Ork Dreadnought






Ingelheim am Rhein, Germany

maybe add a boss with a bosspole to them; reroll ld9, punch in combat, 3+ cover for boss as well when bosting.... yay

LOOK!! a shameless self-promotion! (gasp!)
My ORK!-Blog here on dakka And if you need a good conversion or a paintjob... My commission blog

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Looking for Painting & Modelling advice? Click here! 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






At that point, fielding nob bikers is probably the better option.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in it
Focused Dark Angels Land Raider Pilot





A boss with the pole?... mmmh.... you lose scouts and ignoring terrain in this way... I do not recommend it...

This message was edited 1 time. Last update was at 2011/09/29 11:18:18


 
   
Made in us
Longtime Dakkanaut







You do not necessarily lose the advantage scouts, plus there are games when scouting is impossible or ill-advised. It you want to scout, start the Boss in a nearby unit, scout the koptas up with one trailing the rest, then have the Boss move into 2" coherency of the rear kopta. When the front one assaults, our boss also gets pulled in alongside the rest.

Slingshooting as the netterm goes. Lots of armies can use it for hilarity. Of course the Elite and Heavy Support slots are highly contested (and one might want troop wagonnobs too) wheras Fast Attack tends towards "Buggies or Koptas." Thus it may be easier slotwise to make a big Kopta unit instead of a Big Nob Biker unit...

This message was edited 1 time. Last update was at 2011/09/29 12:52:21


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I don't think 4 BW+5 koptaz is a realistic szenario. Assuming you use the common wagon loadout and passengers(nobz/2xboyz/any elite/kff), that's close to 1900 points already, picking g00fy's cheaper variant of koptaz rather than my expensive one. At that point you haven't bought any gretchin, lootaz or buggies, so slots are hardly an issue.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut







I am pretty "MSU/MSE" in that sense, I suppose. Maybe it's that I always preferred running minimum-sized Meganob units (same general defense type as wagons/better klaw-to-cost ratio) but I've found that it's possible to have enough points to get stuff done/max out a FoC at 2000.

Even still, it's possible to fit in Wagons/General support and still have leftover points. http://www.chaoswins.com/2010/06/playing-sprue-posse-rtt-65-army-lists.html#orks_rttjune5 for example is a 1500-pt list and already includes 3 wagons with units, and Loota/Buggy support. Truth be told...the Nobz can get by without the Warboss, if only because if they're mass-missiled/battlecannoned, they probably lost their main ride anyway, and adding another shoota/wagon pair still leaves 287 points (requires dropping the Kannon). Adding a Koptastar would thus mean 212 points to spend among models (-40 for the Boss Bike, 35 for a 4th buggy so your FA could be 2 units of 2) which is...not great but doable. That said, dropping the 4th wagon/shootaboy unit would free more points for Grots/more lootas/other support options too.

For their flaws, Orks are still rather cost-efficient in bringing lots of units.

This message was edited 2 times. Last update was at 2011/09/29 18:32:42


 
   
 
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