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Tau Empire Roster
Total Roster Cost: 1847
HQ: Commander Shas'el (1 #, 100 pts)
1 Commander Shas'el, 100 pts = ( Bonding Knife + Hard-wired Blacksun Filter + Hard-wired Multi-tracker + Missile Pod + Plasma Rifle + Target Lock)
HQ: Commander Shas'el (1 #, 100 pts)
1 Commander Shas'el, 100 pts = (Bonding Knife + Fusion Blaster + Hard-wired Blacksun Filter + Hard-wired Target Lock + Plasma Rifle + Multi-Tracker)
Elite: Crisis Battle Suit (3 #, 178 pts)
1 Crisis Battle Suit = (Missile Pod + Plasma Rifle + Multi-Tracker) X3
Elite: Crisis Battle Suit (3 #, 186 pts)
1 Crisis Battle Suit, = (Fusion Blaster + Plasma Rifle + Multi-Tracker) X3
Elite: Crisis Battle Suit (3 #, 141 pts)
1 Crisis Battle Suit, = (Flame + Twin Linked Missile Pod) X3
Troops: Fire Warrior (6 #, 60 pts)
6 Fire warrior
Troops: Fire Warrior (9 #, 145 pts) X2
6 Fire Warrior
1 Devilfish, = (Disruptions Pod)
Fast Attack: Pathfinder (9 #, 157 pts)
6 Pathfinder,
1 Devilfish = (Disruptions Pod)
Fast Attack: Piranha Light Skimmer (3 #, 70 pts) X2
1 Piranha Light Skimmer = + Fusion Blaster + Targeting Array
Heavy Support: Hammerhead Gunship (1 #, 165 pts) X3
1 Hammerhead Gunship = (Railgun + Two Burst Cannons + Disruptions Pod + Multi-Tracker)
I'm a little unsure if this list has what it takes to take whatever might come, but I'm pretty tired of sitting in the corner with 9 broadsides and wait for Round 5. This list is an attempt to create a faster, more aggressive army. Three Devilfish and 3 Hammerheads and 2 piranhas are so close you as you get to MSU spam in the Tau codex.
The reason I have included fusion blasters is because the army will operate in the midfield, about 24-18 "range. So Fusion blasters are stand ins for the 6 railguns I lose by replacing Broadsides with Hammerheads.
Total weapon count:
3 rail guns Str 10 / 6 large blast
7 Missile pods (3 tl)
7 Plasma guns
6 fusion blasters
3 flames
9 Burst Cannons
6 marker lights
10 Gundrones
and if it burns in the loo: 3x6 pulse rifles.
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