Ok here is my idea in a nutshell for what I was thinking for the army.
First off, fluff wise, I chose a chapter from the chapter approved that had no background or anything. I made a color scheme and chose a name that I liked, so basically vanilla marines.
The background that I chose for the chapter is thus: They are an auxillary(spelling

) chapter for the Raven Guard. Using some marines with the Corax geneseed and some with the Terran geneseed. Basically they excel in some areas that the Raven Guard do not eg. the terminators, and some areas that they do eg. the scouts. The other part to this fluff is that the chapter itself has very little power/artificer armor to its disposal due to its small state and heavy loses. Due to this the only marines that get power/artificer armor are vets and
HQ units. I understand that its not the best idea for fluff, but as you can see I'm not completely opposed using power armor.
Now as for the list.
First: The
MotF HQ, I didn't really know which direction to go here, the idea was getting the ability to have dreds as heavies, then stick the
MotF in with the sternguard. Yeah not extremely thought out I know. I kinda like the Libby Termie Gate squad thing... I think it goes well with the fluff as well as being a good tactic.
Second: The scout troop choices, this is primarily because of the fluff avoiding power armor. And yes I know that everyone is going to face palm at that idea but, I just didn't want many power armor marines in my army at this low number of points. 2000 and I'll probably put a squad in. I also wasn't exactly sure on how the organize the scout squads.
Third: Termies and Stearnguard, the terminators again because of the fluff, and because the ass termies wreck in assault. The stearnguard cause of their actual purpose in a marine army. I mean I hate lists that are practically all stearnguard, but I'm not daft enough to say that they arn't worth putting in.
Fourth: The heavy choice dreds, this was for long range support, they don't absolutely have to be in drop pods, which will give back some points. I originally wanted an Ironclad to help with assault but eventually changed to the riflemen. I'm not opposed to tanks, just trying a different type of set up.
The tactics were as follows. The scouts would infiltrate in, pods drop when they do (I still need a little more game experience to help with figuring the drop pods out), stearngard w/
MotF are mid range and light assault, termies are heavy assault, and dreds are long range support. Not extremely thought out but that's why I come to you guys.
Final Thoughts: I do want to use land speeders in the future, namely the Tempest pattern for obvious reasons, and I think the storm would fit in rather nicely. I was avoiding the landraider terminator assault combo because it seems like every other list is running that, and the ones that arn't are expecting it. I'm open to ideas though I would like to follow the fluff a bit, mainly no tact squads yet.
Edit: Oh and I forgot to mention that I think scout bikes can be incorporated into the army pretty well, I just wasn't sure exactly how to set them up, maybe a small squad of three?
Thanks to those who responded and I'll have the next list up tomorrow.
Automatically Appended Next Post:
Ok I redesigned the list to fit the suggestions but still keeping to the army theme
Librarian- Gate, Avenger, Term Armor,
SS (140)
Terminators- x7 all
TH/
SS (280)
Sternguard- x6 w/combi meltas, 1 serg w/
PF (235)
Drop Pod for sternguard (35)
Scouts 1- x9 snipers, Telion (190)
Scouts2&3- x5 snipers, tele homer, meltabombs, camo (110 x2)
Scout Bikes- 3 grenade launchers, locator beacon, meltabombs, cluster mines (140)
Land Speeders- x2 both
MM/
HF (140)
Predator- Autocanon, Las sides (120)
1500 even
Still not the best list but I think its getting there. I'm not dead set on the bikes but I think that they will help get the sternguard in as well as using the grenade lauchers effectivly. I'm also not too sure about the heavy support... or more lack there of.
Again comments and help with the list or the fulff is very welcome, thanks to all who respond.
Automatically Appended Next Post: zindark wrote:Ok here is my idea in a nutshell for what I was thinking for the army.
First off, fluff wise, I chose a chapter from the chapter approved that had no background or anything. I made a color scheme and chose a name that I liked, so basically vanilla marines.
The background that I chose for the chapter is thus: They are an auxillary(spelling

) chapter for the Raven Guard. Using some marines with the Corax geneseed and some with the Terran geneseed. Basically they excel in some areas that the Raven Guard do not eg. the terminators, and some areas that they do eg. the scouts. The other part to this fluff is that the chapter itself has very little power/artificer armor to its disposal due to its small state and heavy loses. Due to this the only marines that get power/artificer armor are vets and
HQ units. I understand that its not the best idea for fluff, but as you can see I'm not completely opposed using power armor.
Now as for the list.
First: The
MotF HQ, I didn't really know which direction to go here, the idea was getting the ability to have dreds as heavies, then stick the
MotF in with the sternguard. Yeah not extremely thought out I know. I kinda like the Libby Termie Gate squad thing... I think it goes well with the fluff as well as being a good tactic.
Second: The scout troop choices, this is primarily because of the fluff avoiding power armor. And yes I know that everyone is going to face palm at that idea but, I just didn't want many power armor marines in my army at this low number of points. 2000 and I'll probably put a squad in. I also wasn't exactly sure on how the organize the scout squads.
Third: Termies and Stearnguard, the terminators again because of the fluff, and because the ass termies wreck in assault. The stearnguard cause of their actual purpose in a marine army. I mean I hate lists that are practically all stearnguard, but I'm not daft enough to say that they arn't worth putting in.
Fourth: The heavy choice dreds, this was for long range support, they don't absolutely have to be in drop pods, which will give back some points. I originally wanted an Ironclad to help with assault but eventually changed to the riflemen. I'm not opposed to tanks, just trying a different type of set up.
The tactics were as follows. The scouts would infiltrate in, pods drop when they do (I still need a little more game experience to help with figuring the drop pods out), stearngard w/
MotF are mid range and light assault, termies are heavy assault, and dreds are long range support. Not extremely thought out but that's why I come to you guys.
Final Thoughts: I do want to use land speeders in the future, namely the Tempest pattern for obvious reasons, and I think the storm would fit in rather nicely. I was avoiding the landraider terminator assault combo because it seems like every other list is running that, and the ones that arn't are expecting it. I'm open to ideas though I would like to follow the fluff a bit, mainly no tact squads yet.
Edit: Oh and I forgot to mention that I think scout bikes can be incorporated into the army pretty well, I just wasn't sure exactly how to set them up, maybe a small squad of three?
Thanks to those who responded and I'll have the next list up tomorrow.
Automatically Appended Next Post:
Ok I redesigned the list to fit the suggestions but still keeping to the army theme
Librarian- Gate, Avenger, Term Armor,
SS (140)
Terminators- x7 all
TH/
SS (280)
Sternguard- x6 w/combi meltas, 1 serg w/
PF (235)
Drop Pod for sternguard (35)
Scouts 1- x9 snipers, Telion (190)
Scouts2&3- x5 snipers, tele homer, meltabombs, camo (110 x2)
Scout Bikes- 3 grenade launchers, locator beacon, meltabombs, cluster mines (140)
Land Speeders- x2 both
MM/
HF (140)
Predator- Autocanon, Las sides (120)
1500 even
Still not the best list but I think its getting there. I'm not dead set on the bikes but I think that they will help get the sternguard in as well as using the grenade lauchers effectivly. I'm also not too sure about the heavy support... or more lack there of.
Again comments and help with the list or the fulff is very welcome, thanks to all who respond.
Any suggestions?