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Made in us
Long-Range Black Templar Land Speeder Pilot




Indiana

I'm currently really into running Vindicators with POTMS as BT.

I usually send a LrC with terminators foward with them, but I am considering switching to a larger 14 man Crusader squad. I'm making this post knowing that single LrC deathstars are not very competitive. I just have a lot of fun running them and I want to do the most to make it work.

My options:

HQ/IC Companions attached to the squad:
Emperor's Champion /w Accept
Marshal /w Terminator Hours/Meltabombs/PW/SS


3x Lightning Claws 3x TH/SS with Furious Charge - 523
LrC

These guys usually tear through things rather easily if they get the charge off on vehicles,MCs,MEQs and lesser. They cannot score and they just can't soak up wounds from high initiative assaulters and constant plasma fire.

OR

8 Crusaders with BP/CCW-488
1 /w Melta
1 /w PW
+ 4 Neophytes
LrC

Scoring unit, lots of attacks and wounds. Downsides: I see them stuggling a lot with t5+ and much less efficient at killing MEQs. Maybe kit the Marshal with a PF if I'm running this?

My Armies:
- Death Wing and Green Wing
- Tacticals and Devastators
- Retired

 
   
Made in us
Booming Thunderer




If you've got the extra 5 points, I'd go for a PF in the squad itself, rather than the PW. You trade one attack per round for a shot to Not be tar-pitted by a single Kan or Walker with front armor 11.

Between the Crusader squad and the terminators, I'd go with the Crusader. If your transport gets popped turn one, you have enough wounds to hopefully make good use of the Righteous Zeal moves, in addition to being able to string out rather wide if you need to claim two adjacent objectives in a pinch.

Just my thoughts, YMMV

40K:
The Crusade of Unending Light 2.5k
Fantasy:
The army of the Fallen Pheonix (HE) 3.5k
The Pass Rangers of Karak Kadrin ( Dwarves) 3k
Warmahordes:
25pt pKreoss Exemplar Theme
 
   
Made in gb
Longtime Dakkanaut




Termies but increase the number of LC.

Crusaders are not good in cc. They would struggle against any cc unit and being able to beat any noncc unit does not make them cc champions.
   
Made in us
Charing Cold One Knight




Lafayette, IN

InnerLight wrote:If you've got the extra 5 points, I'd go for a PF in the squad itself, rather than the PW. You trade one attack per round for a shot to Not be tar-pitted by a single Kan or Walker with front armor 11.

Between the Crusader squad and the terminators, I'd go with the Crusader. If your transport gets popped turn one, you have enough wounds to hopefully make good use of the Righteous Zeal moves, in addition to being able to string out rather wide if you need to claim two adjacent objectives in a pinch.

Just my thoughts, YMMV


I would like to point out how bad single attack powerfists are (which is what crusader fists are, the 2 attack PW is playable only because you expect to charge what they are good at killing, even then not the greatest use of points). That not afraid to be tarpitted by a walker is a incredibly bad way of thinking how much damage that piece of wargear on that model will do. 1 attack (nobody charges walkers with crusaders), 1/2 hits, most walkers other than ork trash walkers are AV 12, so need a 5 to pen (so total at 1/6), then need a 5+ to destroy it. So 1/18 per round of combat. Those are odds only fools rely on. Against AV 11 trashkans you only improve to 8 percent from 5 vs AV 12. If you charged, double those incredibly bad numbers to be not as a bad but still terrible.

I would go with the termies, the crusader trash mobs are only good at killing things that bolters and blasts should be able to mop up. The strength of BT lies in the units and rules that other armies don't get, and crappy assault squads are in all marine armies (though its nice to have bullet catcher scouts in the unit, it doesn't really add as much to you unit other than make it cost more)

 
   
 
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