InnerLight wrote:If you've got the extra 5 points, I'd go for a PF in the squad itself, rather than the PW. You trade one attack per round for a shot to Not be tar-pitted by a single Kan or Walker with front armor 11.
Between the Crusader squad and the terminators, I'd go with the Crusader. If your transport gets popped turn one, you have enough wounds to hopefully make good use of the Righteous Zeal moves, in addition to being able to string out rather wide if you need to claim two adjacent objectives in a pinch.
Just my thoughts, YMMV
I would like to point out how bad single attack powerfists are (which is what crusader fists are, the 2 attack
PW is playable only because you expect to charge what they are good at killing, even then not the greatest use of points). That not afraid to be tarpitted by a walker is a incredibly bad way of thinking how much damage that piece of wargear on that model will do. 1 attack (nobody charges walkers with crusaders), 1/2 hits, most walkers other than ork trash walkers are
AV 12, so need a 5 to pen (so total at 1/6), then need a 5+ to destroy it. So 1/18 per round of combat. Those are odds only fools rely on. Against
AV 11 trashkans you only improve to 8 percent from 5 vs
AV 12. If you charged, double those incredibly bad numbers to be not as a bad but still terrible.
I would go with the termies, the crusader trash mobs are only good at killing things that bolters and blasts should be able to mop up. The strength of
BT lies in the units and rules that other armies don't get, and crappy assault squads are in all marine armies (though its nice to have bullet catcher scouts in the unit, it doesn't really add as much to you unit other than make it cost more)