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![[Post New]](/s/i/i.gif) 2011/09/30 15:25:49
Subject: Warriors Tempest 1500
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Scouting Shadow Warrior
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Ok here is my idea in a nutshell for what I was thinking for the army.
First off, fluff wise, I chose a chapter from the chapter approved that had no background or anything. I made a color scheme and chose a name that I liked, so basically vanilla marines.
The background that I chose for the chapter is thus: They are an auxillary(spelling ) chapter for the Raven Guard. Using some marines with the Corax geneseed and some with the Terran geneseed. Basically they excel in some areas that the Raven Guard do not eg. the terminators, and some areas that they do eg. the scouts. The other part to this fluff is that the chapter itself has very little power/artificer armor to its disposal due to its small state and heavy loses. Due to this the only marines that get power/artificer armor are vets and HQ units. I understand that its not the best idea for fluff, but as you can see I'm not completely opposed using power armor.
Now as for the list.
First: The MotF HQ, I didn't really know which direction to go here, the idea was getting the ability to have dreds as heavies, then stick the MotF in with the sternguard. Yeah not extremely thought out I know. I kinda like the Libby Termie Gate squad thing... I think it goes well with the fluff as well as being a good tactic.
Second: The scout troop choices, this is primarily because of the fluff avoiding power armor. And yes I know that everyone is going to face palm at that idea but, I just didn't want many power armor marines in my army at this low number of points. 2000 and I'll probably put a squad in. I also wasn't exactly sure on how the organize the scout squads.
Third: Termies and Stearnguard, the terminators again because of the fluff, and because the ass termies wreck in assault. The stearnguard cause of their actual purpose in a marine army. I mean I hate lists that are practically all stearnguard, but I'm not daft enough to say that they arn't worth putting in.
Fourth: The heavy choice dreds, this was for long range support, they don't absolutely have to be in drop pods, which will give back some points. I originally wanted an Ironclad to help with assault but eventually changed to the riflemen. I'm not opposed to tanks, just trying a different type of set up.
The tactics were as follows. The scouts would infiltrate in, pods drop when they do (I still need a little more game experience to help with figuring the drop pods out), stearngard w/ MotF are mid range and light assault, termies are heavy assault, and dreds are long range support. Not extremely thought out but that's why I come to you guys.
Final Thoughts: I do want to use land speeders in the future, namely the Tempest pattern for obvious reasons, and I think the storm would fit in rather nicely. I was avoiding the landraider terminator assault combo because it seems like every other list is running that, and the ones that arn't are expecting it. I'm open to ideas though I would like to follow the fluff a bit, mainly no tact squads yet.
Edit: Oh and I forgot to mention that I think scout bikes can be incorporated into the army pretty well, I just wasn't sure exactly how to set them up, maybe a small squad of three?
Thanks to those who responded and I'll have the next list up tomorrow.
Automatically Appended Next Post:
Ok I redesigned the list to fit the suggestions but still keeping to the army theme
Librarian- Gate, Avenger, Term Armor, SS (140)
Terminators- x7 all TH/SS (280)
Sternguard- x6 w/combi meltas, 1 serg w/ PF (235)
Drop Pod for sternguard (35)
Scouts 1- x9 snipers, Telion (190)
Scouts2&3- x5 snipers, tele homer, meltabombs, camo (110 x2)
Scout Bikes- 3 grenade launchers, locator beacon, meltabombs, cluster mines (140)
Land Speeders- x2 both MM/HF (140)
Predator- Autocanon, Las sides (120)
1500 even
Still not the best list but I think its getting there. I'm not dead set on the bikes but I think that they will help get the sternguard in as well as using the grenade lauchers effectivly. I'm also not too sure about the heavy support... or more lack there of.
Again comments and help with the list or the fulff is very welcome, thanks to all who respond. Automatically Appended Next Post: sorry the last thread I created for this wouldn't let me bump it up...
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This message was edited 1 time. Last update was at 2011/09/30 15:26:25
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![[Post New]](/s/i/i.gif) 2011/09/30 23:14:37
Subject: Warriors Tempest 1500
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Pyromaniac Hellhound Pilot
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What about a counts-as character for pedro kantor to make the sternguard scroing too?
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Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights |
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![[Post New]](/s/i/i.gif) 2011/10/01 00:12:09
Subject: Re:Warriors Tempest 1500
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Scouting Shadow Warrior
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I'm not opposed to using a counts as pedro, alittle against fluff but not really, and his abilities are pretty neat.
If I take the bikes out and remove the drop pod I'll Have enough points to put him in(point value is the same actually), though the sternguard unit would have to start the game on the field. Unless I'm mistaken... I don't know the rules perfectly just yet.
Other than that does anyone else have any comments about the list or fluff?
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![[Post New]](/s/i/i.gif) 2011/10/01 11:00:34
Subject: Warriors Tempest 1500
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Pyromaniac Hellhound Pilot
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Putting pedro in was just a suggestion. What you really need is some troops that can move up the field and take objectives. Your sniper scouts wouldn't be great at this. What about some land speeder storms and combat scouts to charge 1st turn?
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Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights |
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![[Post New]](/s/i/i.gif) 2011/10/01 14:40:25
Subject: Warriors Tempest 1500
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Fresh-Faced New User
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No, thats a terrible idea, DoomMouse you jug-earred tw*t. They'll die really fast and then he'll have no scoring units. What were you thinking?
He could use shrike and some vanguard vets and some assault marines instead of the sternguard and put in some tactical marine squads in a rhinos for scoring units.
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![[Post New]](/s/i/i.gif) 2011/10/01 15:19:12
Subject: Warriors Tempest 1500
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Pyromaniac Hellhound Pilot
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Please don't call me a jug earred tw*t.
If you read the OPs fluff properly than you'd realise he doesn't particularly want tactical squads. By taking several storms full of scouts with powerfists etc. then he could get first turn charges and take down a lot of enemies. Also locator beacons could help deep striking terminators...
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Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights |
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![[Post New]](/s/i/i.gif) 2011/10/01 19:18:53
Subject: Warriors Tempest 1500
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Fresh-Faced New User
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Someone tell the idiot that landspeeder storms are terrible. Theyre open topped and if you don't get first turn, you're screwed.
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![[Post New]](/s/i/i.gif) 2011/10/01 19:40:58
Subject: Warriors Tempest 1500
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Stoic Grail Knight
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If you don't get first turn they can outflank or boost for a 4+...
They are also pretty awesome in low point games. As long as they aren't you're only scoring units they are pretty solid in scout themed armies...
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![[Post New]](/s/i/i.gif) 2011/10/01 21:20:20
Subject: Warriors Tempest 1500
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Slippery Scout Biker
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Librarian- Gate, Avenger, Term Armor, SS (140)
Great choice if you're set on the TH/SS squad being the core of your army, but I should warn you that GoI does not benefit from teleport homers
Terminators- x7 all TH/SS (280)
Some lightning claws wouldn't hurt as you won't need to use all of your 3++ very often (unless you're against GK or something)
Sternguard- x6 w/combi meltas, 1 serg w/ PF (235)
Drop Pod for sternguard (35)
This is a very expensive expendable unit to be purchasing equally expensive expendable locator beacons for. You would be better off with a LSS team
Scouts 1- x9 snipers, Telion (190)
Awesome unit but a missile launcher is almost mandatory
Scouts2&3- x5 snipers, tele homer, meltabombs, camo (110 x2)
I'll tell you a secret... sniper scouts suck... I've used them and they're pretty much only good at annoying MCs and holding objectives in cover. I wouldn't waste points on them unless Telion is buying their camo cloaks. They'll need a full squad to make any impact
Scout Bikes- 3 grenade launchers, locator beacon, meltabombs, cluster mines (140)
These guys are really cool but you're putting WAY too many points into them. You basically doubled their cost
Land Speeders- x2 both MM/HF (140)
The LSS could do they're job quicker for 20 points more and allow you to score AND keep with the theme of the army
Predator- Autocanon, Las sides (120)
Nice fire support, but it'll attract their anti-armor as it's the only armor you have. It's a great choice for transport popping though
1500 even
Here's what I would do
Shrike
10 Terminators
5 CCW Scouts w/ combi-melta & melta bombs
5 CCW Scouts w/ combi-melta & melta bombs
5 CCW Scouts w/ combi-melta & melta bombs
LSS w/ multi-melta OR heavy flamer
LSS w/ multi-melta OR heavy flamer
LSS w/ multi-melta OR heavy flamer
10 Snipers Scouts w/ missile launcher & Telion
Predator w/ lascannon sponsons
Predator w/ lascannon sponsons
1500 exactly
The Terminators are MUCH better off with Shrike and there's no need for teleport homers anymore. The opponent will have to decide between your CCW Scouts and the Terminator death blob. And he would give the LSS a HUGE outflank range
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![[Post New]](/s/i/i.gif) 2011/10/01 21:57:43
Subject: Re:Warriors Tempest 1500
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Longtime Dakkanaut
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Please be civil.
Storm with mulitmelta and 5 scouts with meltabombs and combimelta is a cheap suicidal group.
Storm outflanking is good way to keep a scoring unit when you only have scouts alive. You can run away trying not to get shot.
5 scouts with ccw will die quickly and kill noone. 5 extra st4 attacks if you charge as now have fleet, so what? Combat tactics keep your units alive and you got rid of it.
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![[Post New]](/s/i/i.gif) 2011/10/02 00:01:02
Subject: Re:Warriors Tempest 1500
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Slippery Scout Biker
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MFletch wrote:Please be civil. Agreed The scouts are not there to fill the role of CC. Shrike giving them 'Fleet' isn't supposed to benefit them so much as allow fleeting terminators to reliably approach from the 18" yard line, which could draw fire away from the very fragile LSS teams
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This message was edited 4 times. Last update was at 2011/10/02 00:10:24
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![[Post New]](/s/i/i.gif) 2011/10/03 04:00:07
Subject: Re:Warriors Tempest 1500
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Scouting Shadow Warrior
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Hey thanks for the help guys I like the LSS they do fit really well, the shirke terminator combo works well to, it makes since with the raven guard fluff that I have used.
Now its time to get more models and get to painting, thanks again and happy gaming.
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![[Post New]](/s/i/i.gif) 2011/10/03 04:22:59
Subject: Re:Warriors Tempest 1500
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Slippery Scout Biker
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No problem
Glad I could help and I hope you make a cool army!
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