Hey.
My
IG stocking friend, who got me into
WH40k in the first place, challenged me to battle him in our local
GW store. That made me turn the screw and paint last few troops for my 500 point Necron squad.
10 were missing the sand on their bases but had to make do. At least they are now baptised in fire and I know what this game looks like outside of (*cough* horribly unbalanced *cough*)
AOBR demo game we had at that store previously and reading battle reports on Dakka(
tm)
Please keep in mind I don't remember all details and the whole memory of this event is clouded by excitement and overall fun
Anyway, here are the army lists:
Werewolf's Imperial Guard
HQ (85 pts):
Lord Commissar (85 pts)
- Power Fist
TROOPS (340 pts):
Infantry Squad (70pts)
-Autocannon
-Sergeant + Power Weapon
Infantry Squad (70pts)
-Autocannon
-Sergeant + Power Weapon
Platoon Command Squad (30 pts)
Veteran Squad (170 pts)
-Chimera (dedicated transport)
-5x Lasgun
-Missle Luncher
-2x Plasma Gun
HEAVY SUPPORT (75 pts):
Hydra Flack Tank (75 pts)
Dexter's Necrons
HQ (140 pts):
Necron Lord (140 pts)
- Destroyer Body
- Warscythe
TROOPS (360 pts):
10x Necron Warriors (180 pts)
10x Necron Warriors (180 pts)
Rules:
- we agreed that buildings are not to be occupied (to simplify the game by not taking floors and stuff)
- buildings are providing cover 4+, craters 5+ and the stone aquilla is just an obstruction (difficult terrain)
- 6 rounds
- who has more units (point wise) on the table at the end of 6th turn wins
Deployment:
Foreword: I will try to narrate this from my own perspective as it's what I remember best. Next time I will try to writ down exact moves taken. So, um, pardon me if I don't mention every single move.
Warewolf won the deployment roll and chose the side he wanted leaving a large open ground for me to cross under his gunfire.
Here's the deployment pic:
I won the dice roll and chose to go first.
Turn 1:
Necrons:
- Warriors #1 run towards building wall successfully going toe to wall. Cover gained.
- Warriors #2 run onwards in straight line
- Necron Lord hits the
Turbo Boost and moves 24" towards the tanks
Imperial Guard:
- Chimera moves a bit onwards
- some dakka dakka occurs all being aimed at Warriors #2, some Necrons die
- Hydra goes all out Autocannon against Necron Lord, 4 hits, 3 wounds -> Necron Lord fails horribly by rolling 1,1,1 on save. True story bro! (I facepalm'd at this point)
Turn 2:
Necrons:
- fallen Necrons from Warriors #2 take
We'll Be Back roll and all stand up
- fallen Necron Lord also comes back up with 1 wound.
- Warriors #1 run onwards again, exiting the building via doors and windows in the wall they ware touching (not sure how far they ran)
- Warriors #2 run aswell, and are now somewhere near that stone aquilla
Ok time for the fun part:
- Necron Lord charges at Chimera, scores 3 hits, 1 goes as glance - 2 as penetration
- Penetration roll is = 6 and the Chimera is gone from the table leaving a nice crater behind
- Some guardsmen die from blast along with few Veterans from inside the Chimera
- Lord gets merely flickered by the blast
Imperial Guard:
- all out dakka dakka against Warriors #2 continue, few Necrons go down
- Hydra does some shooting at Warriors #1, again few troops go down
- confused Veterans shake of the dirt, stop wondering where did Chimera go and start shooting at the lord
- 2 plasma guns overheat, 1 veteran blows up along with his gun
- rest of the squad menages to shoot Necron Lord into being dead again
Turn 3:
Necrons:
- again some Warriors #2 raise back up but this time 2 fail the roll and stay dead (['] Papa will miss you guys...)
- same with Warriors #1 though I don't recall exact values here
- Necron Lord is back for unimaginable 2nd comeback
- both Warrior groups move 6" towards
IG
- Cadians are now in 12" range so all Necron Warriors start shooting at the
IG Platoon - around 30 shots fired,
IG are getting slaughtered
Fun part II:
- Necron Lord says "lol" to veterans and assaults Hydra instead
- Hydra gets hit, penetration roll is 5, Hydra is a wreck
Imperial Guard:
- Guardsmen move 6", shoot at Warriors #1, etc...
- The remaining platoon, along with Commissar and his Sergeants assault Warriors #1
- This is deadly as we have 3 power weapons swung at the tin guys and finally Necrons start taking some dire casualties...
Turns 4 & 5:
Don't recall exactly how it all transpired and what of this happened in turn 4 and what in 5, so I'll summarise both:
Necrons:
- Warriors #2 (still 8 of them) slaughtered the Platoon Command Squad located in the crater near the tower
- Lord killed few Veterans with his Warscythe
- Warriors #1 are engaged in malee with Platoon and are doing poorly yet kill some regular grunts and one Sergeant (me thinks ?)
Imperial Guard:
- Lord Commissar shows how to do the Power Fisting, Sergants follow the lead
- this is at the cost of more regular troops as all wounds go to them
-
Warriors #1 are finally cut to the last troop (no rolling thanks to the nasty power weapons) but before they do - They take Lord Commissar's last wound thus killing him :]
- Veterans menage to kill the Necron Lord... again.
Turn 6:
Necrons:
- Warrors #2 move into the crater and shoot at the outnumbered Platoon killing more guardsmen now led by last remaining Sergeant
- Necron Lord fails his
We'll be back roll and, much to Veteran's joy, goes off the table
Imperial Guard
- remnants of the once strong
IG Platoon somehow win all Morale checks up to this point and shoot Warriors #2 with no luck
- they would undoubtedly like to assault them shortly after but they lack range and end their turn
Aftermatch:
Necrons win by ~100pts
We shake hands and I am happy as I won my first game
Since then we played 2 more games (one today) and I scored one more win and a draw, but that's another story