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Made in us
Regular Dakkanaut



Antioch CA

So 1k dreadnought all in

HQ:

Master of the forge
Beamer
120

Elites:

Dread
AC
AC
125

Dread
AC
AC
125

Dread
AC
AC
125

Heavy support:

Dread
AC
AC
125

Ironclad Dread
Drop pod
170

Troop:

Scout
ML
85

Scout
ML
85

This puts me @ 960, I know I am low on troops.
I keep them in reserve so I was thinking about dropping the ML
I can also get 6 double AC dreads with 2 75 point scout squads but I will have nothing for AV14 or blob armies
So I think i really need the beamer because it hits str 10 against turtle tanks
Please I need help, I would love to make a high dread army in a lower point game, it seems more viable @ 1250 but we have been playing a lot of 1k games

ALL YOUR BASE ARE BELONG TO US 
   
Made in ca
Witch Hunter in the Shadows





Earth

Honestly, Grey Knights does dread spam alot better. Even Guard gets cheaper "riflemen". Still if you want to win the odd game your MotF needs a bike. You only get the str10 ap1 blast from 42+. At 1000 points I'd cap your dread count at 3. Add in two tac squads in rhinos and you have 60 points to play with. Maybe a melta for each squad and a mm attack bike? 10 scouts will get wiped easy.

motf, cb, bike

rifleman
rifleman
rifleman

attack bike, mm

tac, melta, ml, rhino
tac, melta, ml, rhino

This message was edited 1 time. Last update was at 2011/10/03 05:27:25


   
Made in us
Regular Dakkanaut



Antioch CA

The bike seems great, able to move and shoot. The scouts stay in reserve until its time to try to cap some objectives by that time I am hoping I cleaned most anti infantry units. The list you wrote seem very good, but with bolster defences I can get my scouts to 3+ cover. I think dropping 1 dread will be better. But I still want 4, with the extra points I can get a tac squad with a ML. I really do need more than 2 troops @ 1k. 3-5 objectives is so hard when you only can cap 2.

ALL YOUR BASE ARE BELONG TO US 
   
Made in gb
Longtime Dakkanaut




Drop podding an iron clad is dangerous.

I would have one dread with TL las and maybe even drop pod the AoBR dread.

Also a storm is good to have the scouts reserve and run away and thus stay alive.
   
Made in us
Death-Dealing Devastator






boyz before toyz!

Scouts really suck for holding objectives, 5 are going to die very quickly. I love dreadnoughts but I don't think you are going to get much out of this list relying on the two scout units to do anything.

I'd definitely find room for at least one full tac squad.

I've tried DPing a ironclad, but i find i get a lot more milage out of a regular dread w/MM. The MM helps if i scatter a little to stay in 2D6 range and it also helps that it is like 30 points cheaper. (of course the Ironclad model looks awesome imo)

2000pts

Tournament: Won:2 Tied:0 Lost:4 
   
Made in us
Regular Dakkanaut



Antioch CA

Yeah, I have 2 ironclad dreads,
I was hoping in dropping and popping smoke. The AV 13 is really hard to break with smoke, I was hoping the ironclad would be my melee ( against blob army lists ( 13 armor is hard to penetrate) ).
But in all honesty I really do not think 1k is right for a high dreadnought list.
I already have plans on a 1.5-1.75 k with full tact squads instead of bare bones scouts.
But I really want to drop Ironclads ( yeah i said ironclad"s"!!!! )
2 ironclad drops
4 rifledread
I love the dreadnoughts
I am a Ork Killa Kan player at heart so I love walking steel

ALL YOUR BASE ARE BELONG TO US 
   
 
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