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![[Post New]](/s/i/i.gif) 2011/10/03 04:28:41
Subject: 1k dreadnought all in ultramarines
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Regular Dakkanaut
Antioch CA
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So 1k dreadnought all in
HQ:
Master of the forge
Beamer
120
Elites:
Dread
AC
AC
125
Dread
AC
AC
125
Dread
AC
AC
125
Heavy support:
Dread
AC
AC
125
Ironclad Dread
Drop pod
170
Troop:
Scout
ML
85
Scout
ML
85
This puts me @ 960, I know I am low on troops.
I keep them in reserve so I was thinking about dropping the ML
I can also get 6 double AC dreads with 2 75 point scout squads but I will have nothing for AV14 or blob armies
So I think i really need the beamer because it hits str 10 against turtle tanks
Please I need help, I would love to make a high dread army in a lower point game, it seems more viable @ 1250 but we have been playing a lot of 1k games
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ALL YOUR BASE ARE BELONG TO US |
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![[Post New]](/s/i/i.gif) 2011/10/03 05:25:31
Subject: 1k dreadnought all in ultramarines
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Witch Hunter in the Shadows
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Honestly, Grey Knights does dread spam alot better. Even Guard gets cheaper "riflemen". Still if you want to win the odd game your MotF needs a bike. You only get the str10 ap1 blast from 42+. At 1000 points I'd cap your dread count at 3. Add in two tac squads in rhinos and you have 60 points to play with. Maybe a melta for each squad and a mm attack bike? 10 scouts will get wiped easy.
motf, cb, bike
rifleman
rifleman
rifleman
attack bike, mm
tac, melta, ml, rhino
tac, melta, ml, rhino
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This message was edited 1 time. Last update was at 2011/10/03 05:27:25
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![[Post New]](/s/i/i.gif) 2011/10/03 06:23:24
Subject: 1k dreadnought all in ultramarines
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Regular Dakkanaut
Antioch CA
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The bike seems great, able to move and shoot. The scouts stay in reserve until its time to try to cap some objectives by that time I am hoping I cleaned most anti infantry units. The list you wrote seem very good, but with bolster defences I can get my scouts to 3+ cover. I think dropping 1 dread will be better. But I still want 4, with the extra points I can get a tac squad with a ML. I really do need more than 2 troops @ 1k. 3-5 objectives is so hard when you only can cap 2.
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ALL YOUR BASE ARE BELONG TO US |
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![[Post New]](/s/i/i.gif) 2011/10/03 10:45:57
Subject: Re:1k dreadnought all in ultramarines
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Longtime Dakkanaut
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Drop podding an iron clad is dangerous.
I would have one dread with TL las and maybe even drop pod the AoBR dread.
Also a storm is good to have the scouts reserve and run away and thus stay alive.
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![[Post New]](/s/i/i.gif) 2011/10/03 15:52:44
Subject: 1k dreadnought all in ultramarines
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Death-Dealing Devastator
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boyz before toyz!
Scouts really suck for holding objectives, 5 are going to die very quickly. I love dreadnoughts but I don't think you are going to get much out of this list relying on the two scout units to do anything.
I'd definitely find room for at least one full tac squad.
I've tried DPing a ironclad, but i find i get a lot more milage out of a regular dread w/MM. The MM helps if i scatter a little to stay in 2D6 range and it also helps that it is like 30 points cheaper. (of course the Ironclad model looks awesome imo)
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2000pts
Tournament: Won:2 Tied:0 Lost:4 |
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![[Post New]](/s/i/i.gif) 2011/10/04 07:31:13
Subject: Re:1k dreadnought all in ultramarines
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Regular Dakkanaut
Antioch CA
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Yeah, I have 2 ironclad dreads,
I was hoping in dropping and popping smoke. The AV 13 is really hard to break with smoke, I was hoping the ironclad would be my melee ( against blob army lists ( 13 armor is hard to penetrate) ).
But in all honesty I really do not think 1k is right for a high dreadnought list.
I already have plans on a 1.5-1.75 k with full tact squads instead of bare bones scouts.
But I really want to drop Ironclads ( yeah i said ironclad"s"!!!! )
2 ironclad drops
4 rifledread
I love the dreadnoughts
I am a Ork Killa Kan player at heart so I love walking steel
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ALL YOUR BASE ARE BELONG TO US |
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