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Made in us
Unhealthy Competition With Other Legions





Washington

[LORD]
Arch Lector w/ great weapon, armour of metoric iron, Dawnstone, Van Horstmann's Speculum - 210

Captain - 105
BSB, Dawn Armor

Battle Wizard lvl 2 - 145
Dispel Scroll
Powerstone

Swordsmen x 30 - 280
Full Command.
Detachment: Halberders x 15

Handgunners x 10 - 80

Greatswords x 30 - 430
Full Command.
Detachment: Halberders x 20

Mortar - 75
Mortar - 75
Great Cannon - 100

1500 points.

This message was edited 2 times. Last update was at 2011/10/05 16:10:43


 
   
Made in us
Skillful Swordsman





Leicheberg

Looks like you are a little over on your points, I make it 1506 (check the math on your general and your BSB).

You have a detachment of of 20 Halberdiers with your block of 30 Greatswords. Detachments can't be more than 1/2 the size of the parent unit.

You don't have quite enough core (looks like 285, you need 375). Points spent on detachments don't count toward your core requirement of 25%.

Still pretty new at WFB myself, but have you considered making the Handgunners a detachment (they can stand and shoot for the parent unit), and maybe consolidating the Halberdiers into a regiment of their own? Or, just bulking up the Swordsmen?


Automatically Appended Next Post:
Also, what lore were you thinking of with your wizard?

This message was edited 1 time. Last update was at 2011/10/15 16:59:27


"What holds the Empire together, lad, is that our mutual dislike of each other is less than our dislike of everyone else."
- A Priest of Sigmar
 
   
Made in us
Longtime Dakkanaut






Los Angeles, CA

It's pretty close to a good start.

Step one. Check VWs reply and make those adjustments. Legal lists are important

Also, always tell us what lore your wizards have. I love lore of light with state troops + flagellants. If I am using greatswords, then I prefer life or metal. Reason being that lights uber-spell doesn't do quite as much for greatswords. Greatswords are better grinders than flagellants, and so I like to resurrect them and make them toughness 5/7. Or give them 2+ armor saves and hex the unit they are grinding on.

The arch lector is awesome. The bsb is awesome. You didn't over-invest in war machines. Doing so can lose you a lot of games. VW didn't mention it, but your wizard has two arcane items. Drop the scroll. Rod of power is amazing, especially coupled with the extra dispel dice granted by the arch- lector.

For state troops I think you have two options. Either run them 50 strong, or run them 35 to 40 strong and utilize 5 man redirector detachments. Proper use of redirectors can give you an entire extra round of shooting. With redirectors you do run the risk of making a mistake or facing an opponent that can swiftly eliminate them. My thinking is that anyone who can quickly take out redirectors can also thin out the bigger state troop blocks.

So my advice to you on your core would be to run either 50 man units or 40 + 5 man units. Also, as VW pointed out, detachments don't count towards minimum core. So make sure you've spent your 25%. After that, I always like to make my handgunners detachments. I like to finish deploying first so I can get first turn with my warmachines, and detachments help me do that. Also, no panic tests when they run or die is nice!

Hope that was helpful.

Please check out my current project blog

Feel free to PM me to talk about your list ideas....

The Sprue Posse Gaming Club 
   
 
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