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![[Post New]](/s/i/i.gif) 2011/10/03 09:44:28
Subject: 2K Blood Angels Missile happy.
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Blood Angel Neophyte Undergoing Surgeries
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Have been playing around with my list for a tourney coming up in december.
I've gone for a very assault/devestator heavy list.
Comments either good or bad are very welcome.
Before i give you the list it does have two options for HQ either dante with sanguinary guard, or as this list states mephiston.
2000 Pts - Blood Angels Roster
HQ: Mephiston, Lord of Death
1 Mephiston, Lord of Death
Elite: Sanguinary Priest
1 Sanguinary Priest in Power Armour Jump Pack Chainsword Infernus Pistol
1 Sanguinary Priest in Power Armour Bolt Pistol Chainsword
1 Sanguinary Priest in Power Armour Bolt Pistol Chainsword
Troops: Assault Squad
8 Assault Squad, Bolt Pistol x7 Chainsword x8 Hand Flamer
1 Assault Marine with Meltagun
1 Sergeant Bolt Pistol Power Fist
Troops: Assault Squad
4 Assault Squad, Bolt Pistol x5 Chainsword x5
1 Assault Marine with Meltagun
1 Sergeant Bolt Pistol Power Fist
1 Razorback Pintle-mounted Storm Bolter Searchlight Twin-Linked Lascannon
Troops: Assault Squad
4 Assault Squad, Bolt Pistol x5 Chainsword x5
1 Assault Marine with Meltagun
1 Sergeant Bolt Pistol Power Fist
1 Razorback Pintle-mounted Storm Bolter Searchlight Twin-Linked Lascannon
Troops: Scout Squad
1 Scout Squad, Camo Cloaks
4 Scout Bolt Pistol x4 Sniper Rifle x3 Missile Launcher)
1 Sergeant Camo Cloaks Bolt Pistol Sniper Rifle
Fast Attack: Land Speeder Squadron
1 Land Speeder Squadron, Multi-melta Typhoon Missile Launcher
1 Land Speeder Squadron, Multi-melta Typhoon Missile Launcher
Heavy Support: Devastator Squad
4 Devastator Squad, Bolt Pistol x4 Missile Launcher x4
1 Sergeant Bolt Pistol Bolter
Heavy Support: Devastator Squad
4 Devastator Squad, Bolt Pistol x4 Missile Launcher x4
1 Sergeant Bolt Pistol Bolter
Heavy Support: Devastator Squad
4 Devastator Squad, Bolt Pistol x4 Missile Launcher x4
1 Sergeant Bolt Pistol Bolter
Fast Attack: Baal Predator
1 Baal Predator Searchlight Twin-Linked Assault Cannon Heavy Bolter
Hopefully thats easier to read.
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This message was edited 1 time. Last update was at 2011/10/04 01:50:02
DA:80S+GD++MB+|+Pw40k#--D++A++/aeWD380R++T(M)DM+
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![[Post New]](/s/i/i.gif) 2011/10/03 16:59:02
Subject: 2K Blood Angels Missile happy.
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Regular Dakkanaut
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This goes in my top 10 of worst lists I have ever tried to read. DaveASP can you reformat this so it's not a blob of text? If it were easier to read you would get a lot more replies.
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![[Post New]](/s/i/i.gif) 2011/10/03 17:03:22
Subject: Re:2K Blood Angels Missile happy.
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Longtime Dakkanaut
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I do not think the razorbacks fit this list. They give a tank target to attack and the troops inside are not that valuable when on foot.
I would replace one with another 10 man assault squad and one with an honour guard or even a venguard.
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![[Post New]](/s/i/i.gif) 2011/10/04 01:53:22
Subject: Re:2K Blood Angels Missile happy.
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Blood Angel Neophyte Undergoing Surgeries
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MFletch wrote:I do not think the razorbacks fit this list. They give a tank target to attack and the troops inside are not that valuable when on foot.
I would replace one with another 10 man assault squad and one with an honour guard or even a venguard.
Thats the idea though to give the opponent so many targets to shoot at he/she is not sure what they should be targeting and will shoot at/assault the wrong things.
The idea behind this is to be able to put the pressure on in assault or with my shooting so the opponent is forced to take one or the the other on and therefore leave the other part of the army free to do what they do best, burn main and kill....all in the emperors name of course.
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DA:80S+GD++MB+|+Pw40k#--D++A++/aeWD380R++T(M)DM+
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![[Post New]](/s/i/i.gif) 2011/10/04 04:07:02
Subject: Re:2K Blood Angels Missile happy.
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Homicidal Veteran Blood Angel Assault Marine
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The whole idea behind target saturation is overwhelming your opponent's ability to deal with targets of a given type.
You have two AV11 vehicles, and two AV10 vehicles. They will not draw much fire, because they will soon be dead. While they may save those Devastators from a little fire, it will leave you with little mobility. Besides, Missile Launchers don't do well against high armor values. You would have a nightmare against my Blood Angels list, which has 3 Baals, 3 Auto/Las Predators and 2 Furiosos. Good luck dealing with 8 AV13 front vehicles.
It would be much, much better to replace those squads with more of the real core of the army, which should be JP equipped Assault Marines, with 2 Meltaguns and a Power Fist. Consider giving one squad 2 Flamers and a Lightning Claw instead.
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Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points
In Progress: 500 points
Coming Soon: |
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![[Post New]](/s/i/i.gif) 2011/10/04 04:39:54
Subject: Re:2K Blood Angels Missile happy.
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Blood Angel Neophyte Undergoing Surgeries
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MrEconomics wrote:The whole idea behind target saturation is overwhelming your opponent's ability to deal with targets of a given type.
You have two AV11 vehicles, and two AV10 vehicles. They will not draw much fire, because they will soon be dead. While they may save those Devastators from a little fire, it will leave you with little mobility. Besides, Missile Launchers don't do well against high armor values. You would have a nightmare against my Blood Angels list, which has 3 Baals, 3 Auto/Las Predators and 2 Furiosos. Good luck dealing with 8 AV13 front vehicles.
It would be much, much better to replace those squads with more of the real core of the army, which should be JP equipped Assault Marines, with 2 Meltaguns and a Power Fist. Consider giving one squad 2 Flamers and a Lightning Claw instead.
I may be wrong, hell it's more than likely that i am, but las cannon fire can deal with av 13, along with the melta gun/powerfist i have in each squad of marines.
The missiles are more to deal with either mass infantry or lower av armour hell anything toughness 4 or lower without eternal warrior will be threatened by them, also while yes i would need 5's to glance av 13 with 16 shots per turn i'm sure i can roll at least one or two 5's and or 6's to pen.
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DA:80S+GD++MB+|+Pw40k#--D++A++/aeWD380R++T(M)DM+
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![[Post New]](/s/i/i.gif) 2011/10/05 02:09:27
Subject: Re:2K Blood Angels Missile happy.
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Homicidal Veteran Blood Angel Assault Marine
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I agree that Lascannons can deal with AV13, but you only have two, and they are mounted on rather fragile vehicles. Missiles will help, but you almost have to assume your opponent will get cover saves these days. You have 16 BS4 Missiles, which works out to about 11 hits, including the Scouts. So that's a little less than 2 glances and 2 pens. But, even 5+ cover turns that into about 1 each. You aren't even a sure bet to cause a single permanent damage result!
So, you're left with the short ranged stuff to really kill vehicles. That won't work well against Fast vehicles, especially since you'll only have one mobile squad after a round or two of shooting.
But, it's your army in the end, so good luck with it.
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Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points
In Progress: 500 points
Coming Soon: |
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