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Made in is
Dakka Veteran






Hey guys

My local shop does 500 point flash tournaments (I've included the rules at the bottom of the post) and I'm thinking about BA setups for this. I have three lists I'm currently considering:

List 1 - Balanced Assault Marines 500 points

Librarian

Sanguinary priest
Power sword
Melta bombs

Assault squad (mounted - no jump pack)
Melta

Assault squad (mounted - no jump pack)
Melta

Razorback
Lascannong/twin-linked plasma

Razorback
Lascannong/twin-linked plasma

Both squads are mounted, squad one has the librarian, squad two the priest

List 2 - Balls to the Walls Assault Marines 470 points

Assault squad
5x Assault marines
2x Meltas
Power fist

Assault squad
5x Assault marines
2x Meltas
Power fist

Pretty straight forward. Assault marines with jump packs.

List 3 - Gimmicky sniper setup 500 points

Scout squad
5x Scouts
10x Sniper rifles

Scout squad
5x Scouts
10x Sniper rifles

Devastator squad
4x Missile launchers

Razorback
Lascannong/twin-linked plasma

This is basically four units with long range weaponry. Razorback for long range support/transporting troops to an objective.

Flash Tournament Ruleset:

500 pt FLASH TOURNAMENT RULES
The following rules are for building Warhammer 40,000 armies for use in our Warhammer Flash tournaments. These rules are intended for quick, tactical games using small patrol forces. Warhammer 40,000 Flash armies are 500 points, and follow all of the rules listed below:
• You must have 1+ Troop choice and a minimum of 2 non-HQ unit selections.
• You may only have 0-1 HQ selection, even if allowed more than one such selection per HQ.
• You may only have 0-3 total Elite, Fast Assault and Heavy Support units combined.
• You may only have 0-1 non-HQ unit with more than 2 wounds. Minimum unit size is 1 model, maximum size is unit’s original minimum size.
• No independent characters or HQ selections with more than 2 wounds.
• No monstrous creatures.
• No units with a toughness over 6.
• No equipment or upgrades with 2+ saves or models with 2+ saves.
• Vehicles squadrons may only take their minimum number of models.
• No vehicles with a total Armor Value greater than 33. Calculate this by adding the Front, Side, and Rear armor values (counting the Side once).
• No units with Ordnance weapons
• No Special Characters

500 pt Flash Army Specific Rules• Black Templars: You may take 1 Sword Brethren unit as a HQ choice with min. unit size 1.
• Blood Angels: You may take 1 Sternguard Veteran Squad as a HQ choice with min. unit size 1.
• Chaos Space Marines: You may take 1 Chosen Chaos Space Marine unit as a HQ choice with min. unit size 1.
• Dark Angels: You may take 1 Company Veterans unit as a HQ choice with min. unit size 1.
• Dark Eldar: You may include 1 Incubi unit as a HQ choice with a min. unit size 1.
• Eldar: HQ Warlocks may be selected without taking a Farseer, and count as Independent Characters. One warlock can be taken as an HQ choice.
• Grey Knights: You may take 1 Paladin from a Paladin squad as a HQ choice.
• Imperial Guard: Ignore Infantry Platoon composition; you can select infantry platoon units individually. Command Squads count as HQ, Infantry and Conscript Squads as Troops and Heavy and Special Weapon Squads as Heavy Support.
• Necrons: You may take 1 Immortal unit as a HQ choice with min. nit size 1.
• Orks: You may take 1 Nobz unit as a HQ choice with min. unit size 1.
• Space Marines: You may take 1 Sternguard Veteran Squad as a HQ choice with min. unit size 1.
• Space Wolves: You may take 1 Wolf Guard unit as a HQ choice with min. unit size 1.
• Tyranids: You may take 1 Warrior Brood as a HQ choice with min. unit size 1.
• Witch Hunters: You may take 1 Ordo Hereticus Inquisitor as a HQ choice. Cannot be used as allies.

This message was edited 1 time. Last update was at 2011/10/03 22:50:22



 
   
Made in us
Stalwart Veteran Guard Sergeant




I like the first list myself as it has a little bit of everything and the librarian has always been one of my favorite HQ choices for low points as he brings so much to the table for a modest price.
   
Made in us
Stoic Grail Knight






Yendor

Wow, those rules are really unfair... they basically neuter armies like eldar and tyranids while leaving armies like guard and blood angels untouched...

Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in us
Stalwart Veteran Guard Sergeant




I see absolutely nothing wrong with these rules, said the guard player snickering sinisterly.
   
Made in us
Longtime Dakkanaut





akaean wrote:Wow, those rules are really unfair... they basically neuter armies like eldar and tyranids while leaving armies like guard and blood angels untouched...


I agree, bad rules that screw over a lot of armies (Necrons, Tau, Eldar, Tyranids)

Heheh, these rules neuter armies that already aren't that great and give a huge advantage to armies that are already good (IG, GK, Marines). I wouldn't play in tournaments like this if I were you. Heck they even break their own rules by allowing Paladins (2+ save) and Nid warriors as HQ (3 wounds). Seems really unpolished and spastic

This message was edited 6 times. Last update was at 2011/10/04 01:29:34


 
   
Made in us
Fully-charged Electropriest




Richmond, VA (We are legion)

The first list is your best bet.

Haha, by the way, where are you from, Stoffer? I ask because I posted a couple lists for a tournament with the same rules, which may mean we may be going against each other.

DQ:90S--G-M----B--I+Pw40k94+ID+++A/sWD380R+T(I)DM
 
   
Made in is
Dakka Veteran






No feedback on the lists?

(I'm in Iceland, but it's a fairly common ruleset for 500p tournaments)


Automatically Appended Next Post:
No feedback on the actual lists? :(

This message was edited 1 time. Last update was at 2011/10/04 22:17:12



 
   
Made in is
Fresh-Faced New User



Reykjavik, Iceland

Your patrol is going to fall to mine:

HQ (100pts)
Rune Priest

Troops (250pts)
Grey Hunters Pack, 5 dudes, Wolf Standard in a Razorback
Grey Hunters Pack, 5 dudes, Wolf Standard in a Razorback

Elites (150pts)
Wolf Guard, 5 dudes, Power Fist x2, Combi-melta x4

Although I wish everyone fit in the razorbacks.

 
   
Made in no
Drone without a Controller






I'm going to a 500 doubles tourney myself, and I'm using BA!

I like your first list a lot, looks good. We have an additional rule that disallows any model with more than 2 wounds. So I run:

4 Assault marines w/1 meltagun
1 Sarge
Razorback w/TL Assaultcannon X3

Fill up the remaining points with dozerblades and meltabombs.

Reason I went for assaultcannon is it's versatility in the 500 point limit. You will not meet any AV higher than 12, so 4 str 6 rending shots is for the most time superior to the lascannon and plasma. And you will have more mobility with the assaultcannon since you can always travel 12 inches and shoot everything, opposed to the max 6 inches and shoot everything with the lasplas.

My 2 cents.

Sola Fide.

- 5000p. White Scars 6th Brotherhood
- 3000p. Cadre St Loke
- 500p. Hive Fleet Naglfar 
   
Made in is
Dakka Veteran






St Loke wrote:I'm going to a 500 doubles tourney myself, and I'm using BA!

I like your first list a lot, looks good. We have an additional rule that disallows any model with more than 2 wounds. So I run:

4 Assault marines w/1 meltagun
1 Sarge
Razorback w/TL Assaultcannon X3

Fill up the remaining points with dozerblades and meltabombs.

Reason I went for assaultcannon is it's versatility in the 500 point limit. You will not meet any AV higher than 12, so 4 str 6 rending shots is for the most time superior to the lascannon and plasma. And you will have more mobility with the assaultcannon since you can always travel 12 inches and shoot everything, opposed to the max 6 inches and shoot everything with the lasplas.

My 2 cents.


I'm a big fan of list 1 as well. It seems like I get so much value and utility into a 500 point list, compared to the other lists that are a little one dimensional. The 2 wound thing is in effect in our tournament too, luckily the Libby and Priest are both within that range.

Hmm, I like the assault cannon. My thinking was that the razorbacks would be able to hamstring vehicles early and then get up close, but I guess the lascannon might be overkill since I really want to move very fast each turn. When are you playing? I'm kind of interested how it turns out.


 
   
Made in no
Drone without a Controller






The tourney is 5th of November (remember remember). But as I actually prefer the small point battles I play a lot of 500 points matches.

I've tried a lot of different variations in the BA codex at this point range and with the combat patrol rules (similar to your restrictions). What I've learned is that you get more value for points by adding an additional squad instead of a HQ (just run the numbers in shooting and assault). I also learned that you need a lot of mobile scoring units. Three transports and three infantry units is six possible targets, that's a lot in 500 points. Assault cannon can kill everything in 500 points. Meltas are there solely to soften up targets before I multiassault them (Due to my mobility I always assault squads with as many of mine as possible when I have to).

Most combat patrol is played at 4X4 feet tables, so guns with range 24" can shoot at everything from midfield.

The most kickass assaulty things in 500 points are not very kickass. 3X5 assault squads with 3 ap1 softening shots can kill every unit that one can field in combat patrol rules.

2 more cents.

Sola Fide.

- 5000p. White Scars 6th Brotherhood
- 3000p. Cadre St Loke
- 500p. Hive Fleet Naglfar 
   
Made in is
Dakka Veteran






St Loke wrote:The tourney is 5th of November (remember remember). But as I actually prefer the small point battles I play a lot of 500 points matches.

I've tried a lot of different variations in the BA codex at this point range and with the combat patrol rules (similar to your restrictions). What I've learned is that you get more value for points by adding an additional squad instead of a HQ (just run the numbers in shooting and assault). I also learned that you need a lot of mobile scoring units. Three transports and three infantry units is six possible targets, that's a lot in 500 points. Assault cannon can kill everything in 500 points. Meltas are there solely to soften up targets before I multiassault them (Due to my mobility I always assault squads with as many of mine as possible when I have to).

Most combat patrol is played at 4X4 feet tables, so guns with range 24" can shoot at everything from midfield.

The most kickass assaulty things in 500 points are not very kickass. 3X5 assault squads with 3 ap1 softening shots can kill every unit that one can field in combat patrol rules.

2 more cents.


Yeah I agree, which is why I lean towards the first list. It's just so much stuff on a small table that still packs a punch.


 
   
Made in us
Dakka Veteran






Still looking for feedback on the OP lists.


 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




HIDING IN THE METAL BAWKSES!!

Stoffer wrote:Still looking for feedback on the OP lists.

Given it's only 500, there is not much to change.
Go with list 1.

The rules really just serve to make better armies better (GK, IG, DE, SW and BA)
BA having a Stern Guard as HQ instead of say, Honor guard, Sangunary Priest or Chaplain seems odd to me.
DE with Venom would be insanely good. (Something like Haemon, Blasterborn, Warriors with Blaster, 2 Venoms and 1 Ravager.)

This message was edited 2 times. Last update was at 2011/10/15 08:02:32


 
   
Made in us
Dakka Veteran






Yeah, I'm wondering if list 3 wouldn't be a fun gimmick for a capture point scenario. I like list 1 best too though.


 
   
Made in is
Dakka Veteran






Here is another one:


Assault Squad (mounted)
Melta

Assault Squad (mounted)
Melta

Razorback
Lascannon/twin-plasma

Razorback
Lascannon/twin-plasma

Scout Squad
5x Scouts
10x Sniper rifles
Camo cloaks

500 on the spot. Doesn't assault as hard as list list one, but might be better for capturing objectives. Place scouts on an objective and go brawl for the rest.


 
   
 
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