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Alright, here's what's going down. a 500 pt Flash Tournament at my FLGS on the 22nd. Problem is there are so many special rules for it, I could use some help. Here are the special rules.
Spoiler:
500 pt FLASH TOURNAMENT RULES
The following rules are for building Warhammer 40,000 armies for use in our Warhammer Flash tournaments. These rules are intended for quick, tactical games using small patrol forces. Warhammer 40,000 Flash armies are 500 points, and follow all of the rules listed below:
• You must have 1+ Troop choice and a minimum of 2 non-HQ unit selections.
• You may only have 0-1 HQ selection, even if allowed more than one such selection per HQ.
• You may only have 0-3 total Elite, Fast Assault and Heavy Support units combined.
• You may only have 0-1 non-HQ unit with more than 2 wounds. Minimum unit size is 1 model, maximum size is unit’s original minimum size.
• No independent characters or HQ selections with more than 2 wounds.
• No monstrous creatures.
• No units with a toughness over 6.
• No equipment or upgrades with 2+ saves or models with 2+ saves.
• Vehicles squadrons may only take their minimum number of models.
• No vehicles with a total Armor Value greater than 33. Calculate this by adding the Front, Side, and Rear armor values (counting the Side once).
• No units with Ordnance weapons
• No Special Characters
As you can see, very hindering on HQ choices and vehicles, but at least it's not mandatory to take an HQ unit. Then again, now that I look at it, I could take a Weirdboy or Big Mek.
List 1: Green Tide I- 500 pts
Spoiler:
Shoota Boys x 24 + Nob - 190
PK, BP
Shoota Boys x 24 + Nob - 190
PK, BP
Lootas x 8 - 120
Simple, and pretty threatening. Lootas are a godsend, since no vehicle in existence has a total armor value of 33 with one side being 13, meaning no matter what, they have a chance to penetrate.
And the sheer number of boyz looks pretty intimidating, especially at these low levels.
List 2: Green Tide II- 500 pts
Spoiler:
Big Mek - 85 OR Weirdboy - 85
KFF Warphead
Shoota Boys x 30 + Nob - 220
PK, BP
Grots x 19 + Runtherd - 70
Lootas x 8 - 120
Sacrificing some Shoota boyz for a Grots Mob, I can get the extra points for either KFF protection OR the Waaagh powers/Psychic Abilities of a Weirdboy.
Similar List as below, but sacrificing a Troops choice for a Big Mek's protection. What's better about it is that now every vehicle has RR, since a Big Mek's Mek's Tools are better than a Grot Rigger.
Fast, with multiple targets that will rarely ever not move. Lootas again are stars here, but with two Trukks that can go through Dangerous Terrain AND Tank Shock well, things could get quite fun.
List 3: Idon'treallyevenknow
Spoiler:
Shoota Boys x 29 + Nob - 220
PK, BP
Stormboyz x 19 + Nob - 280
PK, BP
Just felt like adding a simple list with some Stormboyz. I don't ever really use them. This list is the sucky one, you can ignore it.
C&C greatly appreciated.
This message was edited 2 times. Last update was at 2011/10/04 01:36:17