Sneaky Kommando
Gothenburgish
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Need to get this off my chest and decided to spew it off onto the internet.
This is not a rant about GW prices. (IMHO, the trouble with pricing is that the marketing is aimed at a younger audience. Ignoring the majority of the gamers, who are OLDER THAN 12-14, and usually making our own money...) And atleast here in sweden, the prices have followed the inflation roughly, for the 12+ years I've been in the hobby. Alot of people will disagree with me here, but it's simply my humble opinion.
I'm going to start off by saying I'm not a competitive player. I don't go to tournaments. I play with a couple of mates, in someones living room.
I'm not a win at all cost gamer, more of a beer and pretzels man myself, and many of our games are simply an excuse to hang out, and talk garbage. usually while tossing some dice around.
Do I still like to win? hell yeah! though I'm not too worried when I don't.
I am on the other hand getting seriously PISSED at Codex creep, the imbalances in the rules, the lack of proofreading and play testing of said rules, and mainly the lack of support for ALOT of the different factions.
So, How could GW make everything all right for me again?
REALISE they're not THE hobby company. It's not a monopoly any more, never have been if you ask me. If they're to keep in the market, they need to step up their games, and start looking sideways at what their competition is doing, as well as stop recycling their old ideas, and actually move forwards. (Not just in the fluff department either, no, I don't care if the game is called 40k, even though the storyline might evolve unto year 45k...)
Now, Start off by RELEASING ALL CODEXES/army books at the same time. No, it won't mean that you'll lose profit. most of your buyers aren't "blinged" by the "newest bestest shiniest". We pick a faction we like, we build an army. from time to time, we get bored of said army, be it gamewise/fluffwise or model/paintingwise, and move on, or expand to a new faction. By releasing all the faction books at the same time, they could actually balance them properly. Playtest, and smothen out the irregularities. Heck, get a couple of rule-lawyers to read through it all before sending it to the presses.
Yes, it's ALOT of codexes/factions to get done in one go. but if you re-vamp the system every 4-5 years, you'll have that long to sort it out.
Combine ALL loyalist marine dexes into one.
Combine ALL traitor marine dexes into one.
Make a Humie 'dex, that can make BOTH Traitor, lost and the damned, and good old IG.
Make an Eldar dex, that incorporates all the major craftworlds, and their differences.
Make a Dark Eldar dex, that incorporates all the major factions, and their differences. kabalite, haemonculi and wych.
Make an ork dex, with ALL the clans, yes, there's a difference between a deffskull boy and a blood axe boy...
And so on for the rest of the factions currently released.
Encourage count as-armies. Adeptus mechanicus should be doable with the hume dex, or the marine dex. (kinda like now, if you want adeptus mechanicus, go for IG or Grey knights, depending on what kinda big robots you want).
Lost and the damned could be used for genestealer cults etc.
Remember the Old Chaos Legions book? that's how it should be done for most factions. But better.
I think you're getting my point.
I dislike the fact that I can't play say, a haemonculi sub-faction Dark eldar list, because my buddy is a Mech guard player. (not nearly enugh anti AV12... This isn't specific for the Haemonculi coven, but a DE meet all comers list, WILL struggle against a meet all comers IG list, it shouldn't. In the same way, a MAC DE list, would most probably devastate a MAC Tyranid list... If the 'dexes were properly balanced, games would be determined by skill, dice luck, and experience with your faction.)
Stepping off the soap box now, I think I've gotten most off my chest.
Feel free to discuss and share your thoughts on this.
//Calle
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