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Made in ch
Hurr! Ogryn Bone 'Ead!





Geneva

Heya

So since I realized that it might be better to just finish one army instead of always buying small bits of everything (which is enjoyable when it comes to painting, but playing an actual game with a finished army would be a nice change of pace), I thought I'd put together a list which sort of matches what I already have and looks fun to play. Advice as in tactics, small changes and ideas would be nicer then "scrap everything and buy 10 chimeras... and Draigo" if you know what I mean, but all input is appreciated
(This is basically a tuned down version of a 2000P army I was once going for)

*************** 1 HQ ***************

Company Command Squad
- Straken
- 1 x Medic
- 2 x Veteran with flamer
- - - > 185 Points


*************** 1 Elite ***************

Marbo
- - - > 65 Points


*************** 3 Troops ***************

Infantry platoon

PCS
- 2 meltas

3x infantry squad with
- 1 Commissar + powerweapon
- 2 Sergeant + powerweapon
- 1 Sergeant + powerweapon + meltabombs

- - - > 280 Points

PCS
- 1 Autocannon

3x infantry squad with
- 1 Commissar + powerweapon
- 2 Sergeant + powerweapon
- 1 Sergeant + powerweapon + meltabombs

- - - > 270 Points

Veteran squad (goes in Vendetta)
- 1 x flamer
- 2 x melta
- - - > 95 Points


*************** 1 Fast Attack ***************

1 Vendetta
- - - > 130 Points


*************** 3 Heavy Support ***************

Leman Russ battle tank
- heavy bolter
- - - > 150 Points

Leman Russ demolisher
- heavy flamer
- - - > 165 Points

Manticor
- heavy bolter
- - - > 160 Points


Total: 1500

Sooo the basic strategy is to have Straken, the two 30 man power blobs, the melta PCS and the demolisher advance depending on the situation. Meanwhile the Vet squad goes in the Vendetta and captures/defends important objectives or serves as tank hunting squad. The LRBT provides some cover for the manticore and... well does what a LRBT does. Marbo is just there because I wasn't sure what to do with the points and I already made a new model for him, though I have thought about replacing him with an objective holding squad, since the only one for that job would be the autocannon PCS.

What do y'all think? Could I survive a not too competitive game with this list?

This message was edited 1 time. Last update was at 2011/10/04 23:13:45


"Wait... wait... wait... NOW SHOTGUN THAT MOTHAF*****!!!" "I'd
AreTwo wrote: this list is dangerously cheesy, so much so that you might have been playing Chester Cheeto in disguise.

 
   
Made in ph
Regular Dakkanaut




No to BS4 flamers. Now seriously why would you give your CCS the flamers and your PCS the melta guns. Also mixing special weapons for veterans are a bad idea beside flamers on vets are also useless, if i wanted to kill infantry i'd just use my lasguns instead.

This would probably survive a non-competitive game, but don't expect a lone vendetta to last.
   
Made in us
Member of a Lodge? I Can't Say




WI

I have to agree with Horo... give the CCS the Meltas and give the Flamers to the PCS.

Your also incredibly empty on your special weapon slots. Those blobs really need a Melta in every slot and every sergeant needs a melta bomb.

I would also be very careful with the Manticore... your goal is to get in close combat with the enemy... just make sure you don't scatter into your own blobs. Same kinda goes with the Tanks. To me it is counter-intuitive to a certain degree. Just make sure you shoot with Marbro first so you don't scatter into him and kill him before he gets to shoot!

I would suggest this... You can drop the Manticore to free up points or you can drop one PIS from each platoon and use those points to get melta bombs, melta guns, and other special weapons filled (like Sniper rifles to go with that AC on the PCS). I would seriously consider dropping the Medic on Straken. I know Straken is a bad ass, but you /really/ do not want to get him in CC because he will get beat down even if you kept the Medic and pimped him out with Kell or two Body Guards. The Medic is just /really/ expensive for what he does. Just keep Straken to the rear of the blobs, but within 12" of them for Orders and abilities.

As much as you may like the Vets, a SWS or a PCS can do the same job and be given as many special weapons cheaper. Now if it is Melta-cide, I suggest a full melta PCS (2 should hit) for 70pts or a SWS (1.5 should hit) at 65pts. But personally, I really like going Flamers and going after contested objectivs held by weaker (cover save based) troops and burning them out. Besides, your only long range AT is your Vendetta, you really do not want to risk it on a suicide run. Keep it back as a gunship to put fire on vehicles.

This is what I am suggesting, more or less...

CCS - 195pts
Straken, 3x Melta guns, Standard, Krak Grenades

Marbro - 65pts

PCS - 50pts (in Vendetta)
4x Flamers

PIS - 120 (blob 1)
Commissar, 2x PW, Melta gun, Melta bomb

PIS - 75pts (blob 1)
PW, Melta gun, Melta bomb

PCS - 50pts (in Vendetta)
4x flamers

PIS - 120 (blob 2)
Commissar, 2x PW, Melta gun, Melta bomb

PIS - 75pts (blob 2)
PW, Melta gun, Melta bomb

Vendetta - 130pts

Vendetta - 130pts

Demolisher - 165pts

Demolisher - 165pts

Manticore - 160pts

1500pts

See if this can do what you want it to do. If your really sold on the last 20 men, you need 150pts and I will point out you have nothing to really protect the manticore. So if you do drop it, the two PCSs could use Melta bombs to round out the last 10 points. If anything, I hope this has given you some ideas. Good luck and have fun!

This message was edited 1 time. Last update was at 2011/10/05 07:02:48


Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in ch
Hurr! Ogryn Bone 'Ead!





Geneva

Thanks for the input guys!

I agree with most of what you guys have said. The mixed special weapons on the vets originated from the fact that I once played the vets in a game long ago with one flamer since I couldn't produce a third melta and said flamer killed lots of stuff, so I decided to keep it. The amount of ordinance has also worried me and I remember bombing some of my infantry into oblivion when not playing smart, but I think if I can divide me army such, that perhaps one side of the enemy's army gets shelled while the other gets assaulted or just choose my targets well that shouldn't be a problem.
This is my revised list after reading what you guys had to say, while still being easy to assemble (I would only need another Vendetta, an infantry squad and some special weapons).


*************** 1 HQ ***************

Company Command Squad
- Straken
- 2 x Veteran with melta
- - - > 165 Points



*************** 2 Troops ***************

Infantry platoon

PCS (in Vendetta)
- 4 flamers

3x infantry squad with
- 1 Commissar + powerweapon
- 3 Sergeant + powerweapon + meltabombs

- - - > 290 Points

PCS (in Vendetta)
- 4 meltas

3x infantry squad with
- 1 Commissar + powerweapon
- 3 Sergeant + powerweapon + meltabombs

- - - > 310 Points


*************** 2 Fast Attack ***************

1 Vendetta
- - - > 130 Points

1 Vendetta
- - - > 130 Points

*************** 3 Heavy Support ***************

Leman Russ battle tank
- heavy bolter
- - - > 150 Points

Leman Russ demolisher
- heavy flamer
- - - > 165 Points

Manticor
- heavy bolter
- - - > 160 Points


Total: 1500

I didn't want to add any special weapons to the infantry blobs, since I intend them to assault in most cases, especially since I've got the furious charge on my side.
Does this look better?

"Wait... wait... wait... NOW SHOTGUN THAT MOTHAF*****!!!" "I'd
AreTwo wrote: this list is dangerously cheesy, so much so that you might have been playing Chester Cheeto in disguise.

 
   
Made in us
Member of a Lodge? I Can't Say




WI

Melta guns are assault weapons though. You can't fire your lasguns (they are rapid fire weapons) and assault, but you can fire the meltas and charge.

Dunno where you would get the points for it, but it would really increase your anti-tank capability.

But yeah, I think your list looks alot better.

I think it will be interesting to see if your opponents fire on your melta PCS Vendetta over your flamer PCS Vendetta. Same goes with firing on your Demolisher over your LRBT.

Good luck!

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in ph
Regular Dakkanaut




Both your platoons are 10 points over if my calculations are correct.

It's better and already competitive. Meltaguns on blobs would help deal with enemy AV that could hinder your them.

This message was edited 1 time. Last update was at 2011/10/06 16:04:04


 
   
Made in us
Member of a Lodge? I Can't Say




WI

His Platoons are correct... is wierd having to add up the total platoon though.

P1
PCS - 50
PIS - 110
PIS - 65
PIS - 65
290

P2
PCS - 70
PIS - 110
PIS - 65
PIS - 65
310

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in ph
Regular Dakkanaut




oh ok I get it now lol my mistake XD
   
Made in us
Member of a Lodge? I Can't Say




WI

You know... I would just be so tempted to drop the Melta PCS to Flamers and the Demolisher to a standard LRBT for 35pts... and get 7 Flamers to put in Straken and 3 in each blob. Even (curses himself for saying this) GLs are better than nothing... and they are assault as well.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
 
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