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Made in au
Dipping With Wood Stain






Brisbane, Australia

My one and only army at the moment is a pure Thousand Sons force, which tends to be very vehicle-heavy. Mostly because, at the moment, I only have the two squads of Sons, and tanks are faster to paint. XD I'm currently playing with a couple of variations on a 1750-point list, and wanted to get some feedback on them. Also, I haven't actually used Ahriman in a fight before, so any tips or advice on using him would be appreciated! I do plan to attach him to a squad of Sons and chuck them in a transport, at least to start with.

The main difference between the two lists I'm considering atm is replacing the Terminator Sorcerer with a Terminator Lord, and using the extra points to give my tanks twin-linked bolters, mostly for the extra weapon that'll help delay Weapon Destroyed results being turned into Immobilised results if I'm out of weapons. Are those extra weapons (and the Daemon weapon on the Lord!) worth it, or should I just stick to the Sorcerer?

Whatever Terminator HQ I end up going with, I'm considering deep-striking him in, most likely within 6" of Ahriman as he has a personal icon and therefore he won't scatter.

List 1
Ahriman @250
Chaos Sorcerer + Terminator Armor + Mark of Tzeentch + Warptime + Bolt of Change @195
9x Thousand Sons + Aspiring Sorcerer + Wind of Chaos @297
Dedicated Rhino @35
8x Thousand Sons + Aspiring Sorcerer + Doombolt @254
Chaos Dreadnought + Heavy Flamer + Plasma Cannon @110
Vindicator @125
Defiler w. CCW + TL Heavy Flamer @150
Chaos Land Raider @220
Greater Daemon @100
Total: 1746

List 2
Ahriman @250
Chaos Sorcerer + Terminator Armor + Mark of Tzeentch + Warptime + Bolt of Change @195
9x Thousand Sons + Aspiring Sorcerer + Wind of Chaos @297
Dedicated Rhino + TL Bolter @40
8x Thousand Sons + Aspiring Sorcerer + Doombolt @254
Chaos Dreadnought + Heavy Flamer + Plasma Cannon @110
Vindicator + TL Bolter @130
Defiler w. CCW + TL Heavy Flamer @150
Chaos Land Raider + Dirgecaster + TL Bolter @230
Greater Daemon @100
Total: 1746

Any feedback and advice is appreciated, thank you!


Automatically Appended Next Post:
Heh, guessing there's not many other Thousand Sons players around here. XD Anyway! Another variant, though this time I dropped the Dreadnought (Crazed makes me uneasy, and my dread isn't actually painted/assembled yet anyway, aheh) and got another Bolt of Change, a Familiar and Doombolt for my Termi Sorcerer as well as decking out my tanks a bit more. Thoughts?

Ahriman @ 250
Chaos Sorcerer + Terminator Armour + Mark of Tzeentch + Familiar + Doombolt + Warptime + Bolt of Change @ 210
9x Thousand Sons + Aspiring Sorcerer + Wind of Chaos @297
Dedicated Rhino + Dozer Blade + Extra Armour + Combiflamer @65
8x Thousand Sons + Aspiring Sorcerer + Bolt of Change @269
Vindicator + Extra Armour + Dirge Caster + TL Bolter @150
Defiler w. CCW + TL Heavy Flamer @150
Chaos Land Raider + Dozer Blade + Extra Armour + Dirge Caster + Combiflamer @255
Greater Daemon @100
Total: 1746

This message was edited 3 times. Last update was at 2011/10/05 07:57:26


 
   
Made in gb
Longtime Dakkanaut





Staying on target.....

I can only presume that you have made this army based on what you have as you don't have nearly enough troops, 3 squads of 1k sons min if your heart is set on them (can't blame you, their waaaaaaay cool!! ) but you need that many to have enough troops to survive until the end of the game and also enough units to capture mulitple objectives

I'm also presuming your wanting to keep this fluffy, hence nothing but rubrics really so I'll try to adhere to that.

Drop the second HQ and the greater daemon. The second sorcerer in my opinion is pointless given quite how powerful ahriman is and that you will have another couple of sorcerers in your army at least and on top of that he aint exactly cheap. Also the GD is more expensive than you might think, especially seen as he will be emerging from a 60pt (ish) sorcerer and also when that rubric squad has no sorcerer they become really bad, D6 movement a turn will seem them assaulted and rolled over and never get to objectives if their transport is dead.
With these two dropped you can add that third sons squad

Transport wise stick to rhino's, in a list full of expensive toys a landy as nice as it is is just too much, swap it out for some long range LT, maybe a couple of las/auto preds, and yes I would take rhino's on all your tactical squads

That should be a start for you and some food for thought

An all new Renegade Blog, full of heretical goodness!! - http://www.dakkadakka.com/dakkaforum/posts/list/656038.page

Trondheim wrote: Oh my...... I feel a need to do unmentionabel things with you now Scottie


 
   
Made in au
Dipping With Wood Stain






Brisbane, Australia

Haha yeah, I admit this is a very fluff-focused army, though I also like to be able to win occasionally with it! I fully realise I don't have enough troops just yet, at least for objective maps. XD So far I've done fairly well surviving annihilation games though - they're tough little buggers! I am planning on getting at least two, maybe three more nine-man squads at some point, got the names planned for their aspiring sorcerers and everything.

But until I've finished painting what I've still got unpainted (second rhino, new forgeworld Thousand Sons dreadnought), I'm going to hold off buying any new boxes of Sons for now. Hopefully by then we'll have word on finecast or at least fully plastic Sons models! Metal/plastic hybrids drive me nuts. And all of the stores I've been in recently (including Games Day Aus!) didn't have any Sons physically in stock.

Also planning on getting a couple of Preds, but again, not till I've finished painting what I have atm, heh. And, y'know, get more money. XD

I've never actually played with Ahriman in my army before, so I'm gonna see how he goes. Normally the games I play don't usually allow named characters. He might just explode his own head off, heh.

Right now the second sorcerer is back-up for when one of my aspiring sorcerers explode into giant chicken, as well as providing a bit more punch in the way of Bolt of Change/Doombolt. Warptime is godly, I love it to bits. And as long as he's attached to the unit before chicken happens, they'll still get their 2d6 movement. Or I can just make him explode instead if he's down to one wound and in a good place for it.

I admit the greater daemon's pretty hit and miss - some games he pops in and isn't in range to do -anything-, but other games he shows up and kills everything. I just had a fight where he one-shot a five-man squad. Five hits, five wounds, no saves, dead squad that did nothing to it. XD Good times.

Yeah, I agree the land raider's expensive, but till I get those extra squads/preds it makes a lovely moving cover save and LoS blocker. It's also hilarious when the LR tank-shocks and makes a whole GK paladin squad and attached librarian run away screaming... right off the board. XD Totally paid for itself that game, hehehe. Once I get my second Rhino done, I'll probably save the Raider for when I finally get a Termi squad. Or when I just need the armour/points/extra target/psych out factor.

Definitely gonna take Rhinos for every Sons squad whenever possible. XD

Right now, with what I've got atm, which list d'you think would be most effective? Either out of the three I've already chucked up, or some other suggestion? I have some Imperial Guard scum to punch in the morning.

Thanks for your input! Very much appreciated!

   
Made in gb
Longtime Dakkanaut





Staying on target.....

If they are the models you have to your disposal listed in all the three lists then I'd have to say the third because the dread is gone.

Another note is, as cool as wind of chaos is, there isnt a great chance you will get it off on most opponents, i'd prefer BoC simply for AT reasons but again thats just my preferences

I doubt that the sons will be out in finecast unfortunately mate, they just aint popular enough, everyone loves the models and the fluff but they just aint good enough games wise to warrant many people purchasing them, which is a shame

An all new Renegade Blog, full of heretical goodness!! - http://www.dakkadakka.com/dakkaforum/posts/list/656038.page

Trondheim wrote: Oh my...... I feel a need to do unmentionabel things with you now Scottie


 
   
Made in au
Cultist of Nurgle with Open Sores





I used to be a dedicated Tzeentch boy, but times have changed...just as planned?

It's nice you're trying to go fluffy, respect in my eyes. And wins will be more sweet seeing as you're using a limited selection of our units in an already sub-optimal ageing codex.

Ahriman is very expensive and squishy. Make sure to keep him protected as he vulnerable to ID, when he isn't blowing his own head off from 3x spells a turn. Try casting GoC three times for lols. Try him and tell us how he performs.

As others have already said, an urgent priority is to Rhino up your infantry squads for mobility and extra protection. The LR is rather costly and the points are better spent elsewhere. Try and get at least 1 squad of infantry per 500 points is a good general rule, of course more is always better but that is harder with such pricey TS squads. AT is quite an issue so more BoT is preferable, but this renders the squad rather inefficient in shooting targets.

I like the FW Thousand Sons Dread, have one myself, but it's best you run them in pairs or more to mitigate their crazy. Good reading here:
http://www.dakkadakka.com/dakkaforum/posts/list/401653.page
http://www.dakkadakka.com/dakkaforum/posts/list/393127.page

Similarly with Vindicators and Defilers, try and run them in groups and you'll get more mileage out of them. Otherwise that shiny solo Vindy/Defi will be the target of all long range AT and get blown off the face of the planet turn 1. Definitely put Daemonic Possession on the Vindy if using them. AutoLas predators are also quite a popular option as are the good old 'bliterators.

Since you'll be facing hoards of IG, have you thought about small cheap squads of DS-ing Terminators (Termicide)? With a few Combi-flamers and a cheap HF+Chainfist will be very helpful. Some flanking Chosen with 2-5 Meltas can also aid in the lack of AT.

It's too bad you don't have a cheaper way of delivering the GD. Big chicken out of the Sorcerers will hurt. Some regular squads of CSM maybe?

That's all I can think of for now, good luck!

And FW will be releasing some Tzeentch models next year, I'm praying for a Rubric conversion kit just because I'm sure they will look amazing:
IA12: http://www.warseer.com/forums/attachment.php?attachmentid=118874&d=1316970512

This message was edited 1 time. Last update was at 2011/10/05 12:44:36


Medium of Death wrote:
I am pleased at your Khorne themed list and your victories. Truly, Chaos is begin to grow once again.
 
   
Made in au
Dipping With Wood Stain






Brisbane, Australia

Scotti:
Any particular reason for not having the Dread? Or just because the dang thing goes crazy?

Hehe, I have to admit, the main reason that TSons squad has Wind of Chaos is entirely fluff. XD That particular squad is my Pyrae sqaud, so whenever I have the points, they get WoC. I tend to play more aggressively with that particular squad too (as befitting a Pyrae squad!), so WoC usually pays off.

Even if they just redo the Sons in pure plastic I'd be happy. I just don't want to have to keep mixing metal/plastic. x_x

Artanis:
It was the Thousand Sons fluff that got me addicted to them in the first place, so I figure it's only fair I stick to the fluff in-game. XD That, and it's just plain fun. I'm not a WAAC sort of player, I'm honestly more interested in the painting and coming up with my own story for my little army. Playing is an extra, though I do like to play well, and winning is just a bonus!

I'm still building up this army, only been collecting 'em for less than a year so far. Normally I run a Daemon Prince as my main HQ, but he's still not back from Aus Golden Daemon yet, so.

I just got the dreadnought at Aus Games Day last Saturday, got the last one they had. XD Will hopefully get a second some point in the future.

Can we even get tank squadrons in non-Apoc games? And I prefer not to use Daemonic Possession, partly for my own fluff reasons and partly 'cause of the BS drop. Yeah, it's only an inch, but sometimes that makes all the difference.

I'm definitely planning on getting a 5man sqaud of Terminators - they'll get the LR once I actually have 'em. As for AT, I've found Bolt of Change pretty effective. My Termi sorcerer took out three tanks (well, two tanks and a Contemptor Dreadnought) in three turns in my last game. Granted, lucky rolls, but I'll have more Bolts with this list. The Defiler and Vindicator can also pop tanks if needed, especially if the Defiler gets hungry and goes noms on 'em, hehehe. Wind of Chaos can also work there, though not very effectively - glancing hit on a 4+.

Oooh, Tzeentch FW models... it'll be interesting to see what they come out with. Definitely fingers crossed for Rubric Marines of some description!

Oh, as for delivering the GD... one plan I do have is to eventually get a squad of Chaos Bikers, upgrade one to a Champ, then turbo-boost 'em around as my GD delivery system and general annoyance. XD Granted, also not a particularly cheap option, but hell it'd be fun, I think.

This message was edited 1 time. Last update was at 2011/10/05 13:34:50


   
 
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