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![[Post New]](/s/i/i.gif) 2011/10/05 19:59:00
Subject: Bullet sponge wound allocation
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Hardened Veteran Guardsman
Florida
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At my FLGS we have a few players who are well versed in the rules, me being among them. Each player in turn has his own unique form of wound allocation.
My friend's method is: As long as a squad is mixed I can stack as many shots onto one part of the squad as possible. For example, 100 las cannons shoot at a 5 man terminator comprised of 3 TH SS and 2 Lightning claws. He allocates all 100 shots from lascannons onto the TH SS. He claims that there is something in the rule book allowing this ludicrous behavior. Please tell me if there is because I'm getting tired of a barrage of plasma gunners only managing to kill 2 terminators...
My method(less ridiculous): As long as the number of wounds caused doesn't exceed the number of models in the unit you are free to allocate them however you desire. For example, a 10 man squad of Grey Knight Paladins takes 5 wounds from Monsterous creatures the unit contains Draigo and a Nemesis Warding Stave, so I allocate 3 to the Warding stave, and 2 to Draigo. Should the unit take 13 wounds that disallow armor saves, the unit then must allocate wounds so that everybody is taking at least one.
Are either of us right? (Upon re-reading the complex unit/allocating wounds part of the rule book I realize both of us are wrong, but I really just want to get some opinion from other dakkites.
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![[Post New]](/s/i/i.gif) 2011/10/05 20:03:58
Subject: Bullet sponge wound allocation
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Focused Fire Warrior
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My take is that you have to allocate the woundsn to different models first before doubling them up.
So for the scenario with dragio you ahve to do one on draigo, one on the stave, and three to any others of your choice.
for the terminators example, you'd have to put one wound on each model over and over again until you have, say, each terminator has 8 wounds, but three wounds need to be allocated. you can then allocate one out of three wounds to a different model of your choice.
I find that putting dice down to represent units helps in wound allocation and adding more dice to each helps.
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"Use the Force, Harry." -Gandalf
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![[Post New]](/s/i/i.gif) 2011/10/05 20:04:25
Subject: Re:Bullet sponge wound allocation
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Fixture of Dakka
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You're both wrong. (Edit: Aimed at OP, not at Stormcrow) The procedure is: 1) Determine total wounds from all attacks (single unit firing, or single I step in CC) 2) Distribute the wounds per model, giving 1 wound per model max 3) If leftover, repeat step 2 giving out 2 wounds max per model (then 3, then 4, etc) 4) Group each model that shares identical stats and wargear 5) Roll saves for each group to determine the number of wounds that group suffers 6) Remove casualties So, if a squad of 5 Ork Boyz plus 1 Nob plus Warboss takes 8 wounds, 1 wound needs to be allocated per model plus 1 leftover on whatever model you choose. If, 6 of those 8 wounds cause ID, you can put them all on the Boyz and the non-ID wounds on the Nob and Warboss.
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This message was edited 1 time. Last update was at 2011/10/05 20:05:00
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![[Post New]](/s/i/i.gif) 2011/10/05 20:05:26
Subject: Bullet sponge wound allocation
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Focused Fire Warrior
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Edit: Just read his edit! haha.
Just remember the rules are different for multi-wound models.
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This message was edited 1 time. Last update was at 2011/10/05 20:06:02
"Use the Force, Harry." -Gandalf
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![[Post New]](/s/i/i.gif) 2011/10/05 20:08:40
Subject: Bullet sponge wound allocation
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Growlin' Guntrukk Driver with Killacannon
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No, you keep allocating 1 per model until all the wounds have been dealt out. It is like developing houses in Monopoly; you can have 1 property of the 3 have 1 more house than the others but you can never have a difference of greater than 1 between any 2 models/properties.
-cgmckenzie
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1500 pts
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![[Post New]](/s/i/i.gif) 2011/10/05 20:20:31
Subject: Re:Bullet sponge wound allocation
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Small Wyrm of Slaanesh
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Unfortunately neither of you are correct. He is confusing the wound allocation of multipart units. Now what he could do is if a Marine Squad of 10 men with one carrying a missile launcher received 15 wounds from shooting and two of those wounds were lets say from a melta he could place both Melta wounds on the model with the missile launcher to effectively limit how many marines would not receive their armor save. Then out of the other marines five would have one wound from the wounds that allowed armor saves and 4 would have 2 wounds that allowed armor saves. Then if the other 9 marines are the same (I play Chaos Space Marines so I am not including a sergeant) then they can be rolled together and the total number of failed saves results in the total number of marines being removed and the marine who took the two melta wounds would be removed as he is not allowed his save (not taking into account potential cover).
Your example is incorrect though definitely less so than your friends. I am not sure if Draigo can obtain a retinue though usually the opponent allocates attacks against independent characters as if they were a separate unit. So if a monstrous creature inflicted 3 wounds on Draigo and then 2 wounds on the paladin squad then Draigo would have to take his three licks and then the 2 wounds must be allocated to two different models since there were not enough wounds to go around to double up on one of the models. (Paladin's are double wound models but for simplicity's sake and laziness I am not including the rules for wounding on multiwound models)
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"I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." - Jack Handey |
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![[Post New]](/s/i/i.gif) 2011/10/05 20:33:55
Subject: Re:Bullet sponge wound allocation
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Captain of the Forlorn Hope
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Remus wrote:I am not sure if Draigo can obtain a retinue though usually the opponent allocates attacks against independent characters as if they were a separate unit. The above only applies in CC, and you have to specifically allocate the attacks on which unit you want to attack, before to hit rolls are made. In the shooting phase incoming wounds are allocated to one per model before any model could be allocated a second wound. Even if IC's are involved. As for the OP, neither of those ways are correct. you allocate one wound per model then, and only then are you allowed to allocate a second wound to a model that has a wound allocated to it. E.G. #1 100 las cannons shoot at a 5 man terminator comprised of 3 TH SS and 2 Lightning claws. you would have 20 wounds on each model, then you would roll for the similar wound groups, so 60 saves for the 3 TH/ SS, and then 40 saves for the 2 Lightning claw terminators. E.G. #2 a 10 man squad of Grey Knight Paladins takes 5 wounds from Monsterous creatures the unit contains Draigo and a Nemesis Warding Stave, so I allocate 3 to the Warding stave, and 2 to Draigo This sounds like it is in close combat, so if the MC attacked the unit, and not Draigo, then Draigo would not be able to take any of the wounds. If the MC's split their attacks and attacked Draigo twice, and the unit 3 times, then Draigo would make 2 saves. You would have to allocate the 3 wounds onto the unit, one could go on the guy with the Warding stave, the other two would have to go on two other models.
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This message was edited 3 times. Last update was at 2011/10/05 20:42:05
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![[Post New]](/s/i/i.gif) 2011/10/05 20:48:19
Subject: Bullet sponge wound allocation
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Dangerous Leadbelcher
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It's one wound per model, unless they have special equipment that differentiates them from the squad. That's why fatecrusher lists work. You can allocate the wounds around the bloodcrusher squad. Eg: I have a squad of 4 bloodcrushers, each with different equipment (1 Icon, 1 Instrument, 1 Blessing, 1 vanilla). If my squad takes 5 wounds, I can give one to each of the uniquely equipped models. Unlike what would happen in a normal squad where I would have to give 2 models of them 2 wounds each and then 1 wound on someone else.
Your friend cannot allocate all of the wounds on to a single model like that, that is clearly against the rules, but what he can do is single it out on "uniquely" equipped terminators. He still is required to spread the wounds around the squad though, at least that's how I understand it.
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Tronzor
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![[Post New]](/s/i/i.gif) 2011/10/05 21:19:54
Subject: Re:Bullet sponge wound allocation
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Longtime Dakkanaut
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Wow lots of random responses
Grakmar wrote:You're both wrong. (Edit: Aimed at OP, not at Stormcrow)
The procedure is:
1) Determine total wounds from all attacks (single unit firing, or single I step in CC)
2) Distribute the wounds per model, giving 1 wound per model max
3) If leftover, repeat step 2 giving out 2 wounds max per model (then 3, then 4, etc)
4) Group each model that shares identical stats and wargear
5) Roll saves for each group to determine the number of wounds that group suffers
6) Remove casualties
So, if a squad of 5 Ork Boyz plus 1 Nob plus Warboss takes 8 wounds, 1 wound needs to be allocated per model plus 1 leftover on whatever model you choose. If, 6 of those 8 wounds cause ID, you can put them all on the Boyz and the non-ID wounds on the Nob and Warboss.
This is the corrct method.
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![[Post New]](/s/i/i.gif) 2011/10/05 21:55:05
Subject: Bullet sponge wound allocation
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Longtime Dakkanaut
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Also Remember ICs count as separate units so unless they were allocated specific hits when the to hit rolls were made then NO WOUNDS can get allocated to them at all for saves.
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![[Post New]](/s/i/i.gif) 2011/10/05 22:01:08
Subject: Bullet sponge wound allocation
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Longtime Dakkanaut
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Augustus wrote:Also Remember ICs count as separate units so unless they were allocated specific hits when the to hit rolls were made then NO WOUNDS can get allocated to them at all for saves.
Only in CC. Shooting wound allocation works as normal.
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![[Post New]](/s/i/i.gif) 2011/10/05 22:38:05
Subject: Bullet sponge wound allocation
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Longtime Dakkanaut
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rite, I meant that, thx
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![[Post New]](/s/i/i.gif) 2011/10/06 08:53:17
Subject: Bullet sponge wound allocation
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Krazed Killa Kan
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@BlueDagger....
Oh thank goodness. Just when i thought I understood wound allocation I read this post. Then I got scared.
G
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